[1.4] RimHUD - Add more information to the UI

Started by Jaxe, September 21, 2018, 07:08:31 PM

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Canute

Basicly you can rename a .zip into .rar or .z .
Most compression tools analyse the archive type by their signature at the begining of the file and use the proper methode to read and uncompress it.

I don't know what tool jaxa or Github used to create the .zip, maybe it is a variante your tool don't support.

Madman666

Wow, this is so good. I'll be watching its development closely. Saves so much time, so many setting to make it to your liking. Amazing job!

Jaxe

v1.1.0.3
- Fix for null reference when using select next in cell
- Can show needs added by other mods, option in the Integration section (default: not shown)

Link to latest GitHub release

n0cifer

#33
The zipfile is now working properly. Thanks!

Oh, and good job with the mod itself, I kind of forgot to mention that. Yeah.

bigheadzach

Find attached several examples of weird inspect pane buttons. Depending on the order in which I open them, they will open the correct tab or one to the left or right. At times the very left of the button row will appear empty but I can still click it to close whatever tab is open. https://imgur.com/a/3pRREFn

I'm thinking Psychology and Extended Inspect Data and Blueprint Report are probably a good place to start about how to integrate RimHUD with mods that affect the inspect pane.

Mod list: (NOTE: Folder names may not reflect actual versions of mods - I was lazy and didn't rename them. All mods are fully updated as of this post.)
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2009</buildNumber>
  <activeMods>
    <li>MOD-E-master</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools-1.1.0.1</li>
    <li>ModSwitch</li>
    <li>ModSyncRW</li>
    <li>AllowTool</li>
    <li>BetterMiniMap-master</li>
    <li>CameraPlus-master</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstruct</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>GiddyUpCore-1.0.5</li>
    <li>battlemounts-1.0.5</li>
    <li>GiddyUpCaravan-1.0.2</li>
    <li>GiddyUpRideAndRoll-1.0.3</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_BeeAndHoneyX Urban</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>Vegetable Garden</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Canning</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Tools</li>
    <li>VGP_Trees_Flowers</li>
    <li>CraftingQualityRebalanced</li>
    <li>ExpandedRoofing-master</li>
    <li>FashionRIMsta_B19</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>HMTBLite</li>
    <li>LabelsOnFloor</li>
    <li>MarvsUghYouGotMe</li>
    <li>Meals On Wheels - Release</li>
    <li>MedicalTab</li>
    <li>MemorableAuroras</li>
    <li>MendAndRecycle</li>
    <li>Moody</li>
    <li>MoreHarvestDesignators</li>
    <li>Pharmacist</li>
    <li>PickUpAndHaul</li>
    <li>PrepareLanding</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>QualityBuilder</li>
    <li>RangedStaggerRebalanced</li>
    <li>RangeFinder-master</li>
    <li>RealisticRooms</li>
    <li>ResearchPal</li>
    <li>Replace Stuff - Release</li>
    <li>RimFridge</li>
    <li>RIMkea_B19</li>
    <li>RimQuest-master</li>
    <li>RT_Fuse-B19-1.2.0</li>
    <li>RT_PowerSwitch-B19-1.0.9</li>
    <li>PowerSwitch</li>
    <li>StuffedFlaks</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>WorkTab</li>
    <li>P-Music</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>A_Dog_Said_B19</li>
    <li>BetterRoads</li>
    <li>BirdsAndBees</li>
    <li>Blueprints</li>
    <li>CleaningArea</li>
    <li>Collapser</li>
    <li>DefensivePositions</li>
    <li>Doors-Expanded</li>
    <li>DrawABead</li>
    <li>ED-Embrasures</li>
    <li>EfficientUtilities</li>
    <li>ForbiddableDebris</li>
    <li>Hardworking animals B19</li>
    <li>HeatMap</li>
    <li>Hospitality-B19</li>
    <li>LovelyHairStyle</li>
    <li>Nightvision</li>
    <li>Playable Settlers Faction</li>
    <li>Quarry</li>
    <li>ReverseCommands-master</li>
    <li>Rimsenal_Hair</li>
    <li>Rimsenal_Vanilla</li>
    <li>RunAndGun-1.0.3</li>
    <li>SafelyHiddenAway - Release</li>
    <li>SameSpot-master</li>
    <li>SaveStorageSettings</li>
    <li>SeasonalWeather-master</li>
    <li>Share The Load - Release</li>
    <li>ShowHair</li>
    <li>SimpleSidearms</li>
    <li>SparklingWorlds Full Mod</li>
    <li>Spoons_Hair_Mod_B19</li>
    <li>SYR_ProstheticTable</li>
    <li>T-MoreFloors</li>
    <li>TechAdvancing</li>
    <li>Toolboxifier</li>
    <li>SetUpCamp-master</li>
    <li>TradingSpot</li>
    <li>WatermillTweaks</li>
    <li>WheresTheGravel-grayscale</li>
    <li>Xeva's Hair</li>
    <li>Psychology</li>
    <li>AnimalTab</li>
    <li>NamesGalore-master</li>
    <li>SteelIsIron</li>
    <li>SYR_ProstheticIcons</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>Fences And Floors</li>
    <li>DoorMat</li>
    <li>Achtung</li>
    <li>ColonyManager</li>
    <li>ImprovedWorkbenches</li>
    <li>MensHair</li>
    <li>PawnRules</li>
    <li>RainWashesAwayFilth</li>
    <li>Room Food - Release</li>
    <li>WildAnimalSex 3.2</li>
    <li>WanderingCaravans</li>
    <li>ToggleHarvest</li>
    <li>SmartMedicine - Release</li>
    <li>MoreFactionInteraction-master</li>
    <li>EditableBackstories</li>
    <li>ConsolidatedTraits</li>
    <li>The Price Is Right - Release</li>
    <li>MoreTraitSlots</li>
    <li>ArchitectIcons</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Archipelagos</li>
    <li>RF - Fishing</li>
    <li>RF - Pawns are Capable!</li>
    <li>BlueprintReport</li>
    <li>Wall Light B19</li>
    <li>VergeOfGalaxy-B19.0</li>
    <li>SupplyAndDemand</li>
    <li>Show Light Radius</li>
    <li>ShelfRenamer</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RazorWire</li>
    <li>QualityCooldown</li>
    <li>More Vanilla Turrets</li>
    <li>MoreVanillaTurretsTEPatch</li>
    <li>InteractionBubbles</li>
    <li>GroundClear</li>
    <li>Grenade Launcher</li>
    <li>FloorLightsB19</li>
    <li>Flamethrower</li>
    <li>ExtendedInspectData-1.1.19.0</li>
    <li>BetterRecordsTab</li>
    <li>B19_DESurgeries</li>
    <li>RimHUD</li>
  </activeMods>
</ModsConfigData>

Jaxe

@bigheadzach:

I can confirm that RimHUD's docked mode currently interferes and overlaps the ExtendedInspectData mod. If you wish to use both mods you may need to use RimHUD's floating mode.

I will strive to ensure compatibility with any mod built before RimHUD so I will look into a fix for this soon. It's not a harmful issue but just the two inspect panes overlap each other.

Jaxe

Updated to 1.2.0
- Basic color customization options now available
- Fixed area button not showing for player faction animals
- Added experimental compatibility with ExtendedInspectData
- More information added to the HUD: queued jobs, lord job, target, carrying, stunned, restraints, animal training, animal product progress, mental state for animals
- Hovering over health will display a tooltip with current conditions
- Hovering over mood will display a tooltip with current thoughts
- Hovering over name, title, age or skills shows backstory, traits and disabled work types
- Hover over a skill shows detailed stats for that skill
- Currently these new features only apply to the docked (default) mode

Link to latest GitHub release

Jaxe

Updated to v1.2.1
- Fix for inspiration not showing in mood description
- Inspiration added to the mood tooltip

Link to latest GitHub release

Jaxe

Updated to 1.2.9
- Built for RimWorld 1.0
- Pre-content update: Docked and Floating HUDs can now be customized (currently only via the .xml files in your config folder, next update will add a GUI to visually customize this)
- Custom needs and skills can be added via xml (example: <Skill DefName="Hygiene" />)
- Floating mode now uses all new features
- Added selector for food restrictions where available
- Added icon for self tend
- Fixed age miscalculation
- More tooltips added for skills and training and fixed tooltip flicker
- Pawn Rules integration removed until it has been updated

publicuser

suggest to add Temperature View into the mod (colonist's individual temperature), like moody

Angelix

can you remove skills decimals(option?).
maybe make them background bars

Jaxe

Updated to v1.2.9.1
- Changed color of self-tend icon to be less glaring
- Slightly changed the bar colors (this can be fully customized)
- Fixed Area selector to allow unrestricted
- Added time assignment selector float menu
- Added customization for selector button colors
- Added toggle to show decimals (default: on)
- Added support for Mod Manager

ajaviide


Angelix

#43
thanks. i hope this mod will be part of vanilla in future)
can you align skill numbers to the right?

Jaxe

Quote from: publicuser on October 18, 2018, 05:07:03 AM
suggest to add Temperature View into the mod (colonist's individual temperature), like moody

I haven't actually tried moody, is that the current temperature of the room they are in? That could be useful I'll look to add that in.

Quote from: Angelix on October 20, 2018, 04:08:17 AM
can you align skill numbers to the right?

You can adjust the label or value width in the options to try align them.