[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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thefinn

Easily one of - if not THE - most underrated mod here.


Shinzy

Quote from: thefinn on September 09, 2014, 04:27:55 PM
Easily one of - if not THE - most underrated mod here.
How do you mean? I've heard read this is the absolute must  ::) to have mod from every direction
and the mod's even nearly entirely pure vanity =P it's even included in few bigger mods so if anything I feel it's overrated!

Oh!
Quote from: Viceroy on September 05, 2014, 06:47:07 AM
It's strange to say this but I am actually looking forward to this mod updating more than the game updating. lol

I've been really really busy lately with student partiesying so I hope you can wait a week or another for
an update still =P *poke*
I just wanna have bit of armor or atleast hats for all the animals I have
the vanilla ones included, and that's like 11 critters already?
Though maybe I should just make the hats and animals for now =P and worry about making animal clothes later

I keep coming with new stuff to make all the time
and I still need to figure out how am I gna keep the animals separate from
this mod but still being part of it
My organizational skills are amazing I know!
Stack overwhelming amount of work and hope it'll finish itself somehow without having to do anything yourself!
That's my motto right now

Viceroy

As with a fine wine one must wait :D

Looking forward to it.
Dog goes moo!

minami26

Quote from: Shinzy on September 11, 2014, 06:35:28 AMstudent partiesying

Whaaaaaaaaaaaaaaaat, ive been busy updating every other mod I made, there's no "student partiesying" heeeeeeeeeeere, heck nooo.

with all the girls and stuff.. nooooooooo.. hahahahahaha... stop it shinzy~! update Apparello now! and I'll update TTM too.. :D hahaha

Kidding!!!

Shinzy

#124
Quote from: minami26 on September 11, 2014, 08:44:12 AM
update Apparello now! and I'll update TTM too.. :D hahaha

DEAL! you have to update yours now! *ahem*

Alloo erryone! I've got very small update to share with you
It's just couple more hats mostly, and the good old Xcom overalls you know from the original Enemy unknown



I decided to push the animal armors to Alpha 7, it's way more convenient for me that way, Though most of the hats are in this update (if you wish to spawn them with dev mode that is)

Here's cupla screens from ingame



Soo what we got there is
War Engineer's commlink (Or Quote's hat from Cave Story)
Shuttle pilot's helm (Megaman helmet)
Aerocowl (Kurt's helmet from MDK)
Aerocowl without the gun attached on it, and the gun obviously
Bucket hat for Buccee *poke* (craftable only)

Animal hats
Furx, Scarab, Muffalo, Human, Slug, Rim Ram and Snork hats
and "Manuel Calavera" variation of the human skull

I'll have furry (or scaly or chitin) armors for each animal made
when I'm less exhausted by stuff! =P

There MAY be something else in this update that I may have forgotten to mention. This is because I've just put stuff in as I've made em, So I can't remember if I missed something

Eeenjoooy!

Matthiasagreen

so I was just browsing and found this mod and wondered if a fez hat, along with a "bowtie button-up shirt" need to be introduced?
Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

Shinzy

Quote from: Matthiasagreen on September 26, 2014, 11:39:57 AM
so I was just browsing and found this mod and wondered if a fez hat, along with a "bowtie button-up shirt" need to be introduced?

Fez and bowtie.. I.. wh- Yes?
I mean all the 'yes'es to that
I'm just confused I hadn't thought of this before :o

Matthiasagreen

I will download this mod the day that is introduced. We will call it the day of the doctor.
Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

Romi


bullet

Perfect mod, great design, and most importantly a good balance. I can not imagine this game without this mod already.

There are a couple of suggestions and ideas that are possible in development already:
1) Ability to choose the color of the apparels in during of creation and \ or change the color of existing things (new tables for crafts? Yes of course!).
Possible a additional thread of craft to create a resource like "paint" which will be used for apparel crafting?
2) Maybe some stands with different size for apparels?
3) Stackable Hex-Cells?

Bugs:
1) textile scraps (and hyperweave) do not show own amount at maximum zoom (only in info panel when it's choosen)


And It would still be nice if you could add an option for automatic corpse stripping (maybe some additional option in crematorium when corpse cremating?) it's very helpful with hard mode playing

I am by no means a criticized your mod. The Mod amazing, but the dream is not harmful  ;)

P.S. Also maybe to add a trade with space traders or new Apparel traders? (resources & top crafted Apparel for example)

Shinzy

Quote from: bullet on September 29, 2014, 09:46:29 AM
Perfect mod, great design, and most importantly a good balance. I can not imagine this game without this mod already.

There are a couple of suggestions and ideas that are possible in development already:
1) Ability to choose the color of the apparels in during of creation and \ or change the color of existing things (new tables for crafts? Yes of course!).
Possible a additional thread of craft to create a resource like "paint" which will be used for apparel crafting?
2) Maybe some stands with different size for apparels?
3) Stackable Hex-Cells?

Bugs:
1) textile scraps (and hyperweave) do not show own amount at maximum zoom (only in info panel when it's choosen)


And It would still be nice if you could add an option for automatic corpse stripping (maybe some additional option in crematorium when corpse cremating?) it's very helpful with hard mode playing

I am by no means a criticized your mod. The Mod amazing, but the dream is not harmful  ;)

P.S. Also maybe to add a trade with space traders or new Apparel traders? (resources & top crafted Apparel for example)

Thank you! (And to you too, Romi!) I'm always open for suggestions! And critique =P
In the Alpha 7 as I've understood the apparel gets their colour from the material used, So I may well do some materials with variety of colours (I had the washing machine rigged up for this purpose initially cause the famously color clothes =P but found out the thing is friggin useless, likely gna get rid of it in the next update)

by stands you mean like display mannequin or so? cause I thought about that
but only way I'd know how to make it happen is maybe have them as immobile pawns
and I scrapped the whole idea there =P it'd be too easy to abuse them to confuse the enemy AI

I'll see about the hex-cells and as for the bug I'm aware of it! I'm also really lazy!
"I'll look into it.. later." well guess what! I never did ;D
Imma try see what I did wrong with that for the next alpha as well

Oh! and there ought to be apparel traders in the next alpha
so I guess I'll just have to set my clothes be tradeable
I really don't want to have the top tier gear be purchasable though
though.. Some trader only unique stuff/materials could be.. *gasp* rare collectibles! woo!

I'm getting some ideas heeere, wee =P
AS for the auto strip feature.. Adding new stuff is easy but adding new features, that's beyond my skills atm.
Auto strip would be really useful though, Stripping bodies one by one is really tedious.

But I place my hopes in some magnificent modder out there doing their own mod that allows this!
I'm looking at you modders! *very hopeful*


The Alpha 7 adds lot of apparel related goodness into the game
and I can do lots with that, I'm super excited about the new alphaa! ;D
(only wish I had more time! uff)

Iwillbenicetou

#131
compatible? I really don't want to spend time creating the same exact colony...

EDIT: I was just wondering as some updates aren't...

EDIT 2: Unrelated but 200 coments. Wooh!
Mod Help! The basics on how to download mods!

Shinzy

Quote from: Iwillbenicetou on September 29, 2014, 05:47:26 PM
compatible? I really don't want to spend time creating the same exact colony...

EDIT: I was just wondering as some updates aren't...

EDIT 2: Unrelated but 200 coments. Wooh!

Congratumilations for the 200 post milestone! *cheers*
And yes it doesn't wreck your game
Generally simple mods that only add items / workbenches in game don't require
colony restart unless something has been removed from the previous version or things have been dramatically changed

And oftentimes the modder will make it very clear if a restart would be required
Now Apparello here is very simple mod you'll have no worries with updating whenever something new is added

Still! I always leave the previous version downloadable there in case something were to take a dump on your colony, better safe than sorry, yeah? ;D

Romi

Without this mod my colonist would not survive!This should be added in the vanilla games.Don't you think guys? don't you got bored of t-shirts and jackets?Well this mod add life to the game :D

Buccee

Quote from: Shinzy on September 26, 2014, 11:25:17 AM
Bucket hat for Buccee *poke* (craftable only)

Hehe you really did it :D thanks Shinzy!
Now i need to update my apparello mod and start the mass production xD