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(POLL) Which features would you prefer to be prioritised?

Apparel, body armour and helmet
- 5 (35.7%)
Weapons
- 0 (0%)
Online services such as Rimdeed and Pizza Time
- 1 (7.1%)
Furniture mods
- 6 (42.9%)
Factions
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 2 [3] 4 5 ... 9

Author Topic: [1.2] (WIP) Red Horse ² : Tacticrow Expansion  (Read 10375 times)

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #30 on: February 20, 2021, 11:54:04 PM »

Rimmu-Nation² - Clothing Updated
Download link in front page



Flux Ballistic helmet added




Mk 7 Helmet and Osprey Mk 3 body armour added



- Peltor Optime II Ear Defenders added, however not compatible to be used under helmet therefore it is only modular with balaclavas and etc.
- Drawsizes for display items tweaked
- Wasing hydration pack added
- Helmets no longer add 0.05% accuracy
- Helmets now reduce move speed
- Backpack carrying capacities tweaked, mass of each backpack tweaked depending on how much they can carry



Well, I will never really get what people seem to have with the c version of the g36  :P
Kabar looks very nice, can´t have enough pointy things to pacifiy :)


Thank you, also I like the C version because of the original Modern Warfare game, the last mission having that weapon used. The K version just isn't shown as much in media, but that's about the only reason I can come up with
« Last Edit: February 20, 2021, 11:57:35 PM by Chicken Plucker »
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Canute

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #31 on: February 21, 2021, 07:56:03 AM »

Quote
Download link in front page
Finaly ! :-)
But could you maybe made a mod/download summary on top of the first posting ? Then people don't need to scroll down and search for all the download links ?

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #32 on: February 21, 2021, 04:35:25 PM »

Alright so we're talking about tactical dresses today. They're tailor made for the best and brightest elite forces in the world


Some would say, this is all thanks to the Navy's ingenuity in their willingness to push boundaries by experimenting on the aerodynamics of a battle dress. I'm just kidding, I apologize to all of you who had to witness this.

Saw a £50 competition to make an original design battle dress for anime girls. I thought to myself "Yeah I need that money" so here we were spending the rest of my day doing this. First half of the day was doing an animation for TMC cause he wanted me to make one for his WIP mod. Here's your eye bleach:



Got busy day tommorrow, planning to remove pouches and accessories from Osprey body armour and maybe getting some other thing done. Dunno what else. Haven't got long left today.

Quote
Download link in front page
Finaly ! :-)
But could you maybe made a mod/download summary on top of the first posting ? Then people don't need to scroll down and search for all the download links ?


Come on Canute it's good exercise for the fingers to do press ups on the mouse to get to the download link!  ::)

I may sort it out later when I release Rimmu-Nation² - Weapons since we'll have more things to download then

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #33 on: February 21, 2021, 10:10:08 PM »

DOWNLOAD LINK IN FRONT PAGE

Okay so before I slept I decided to burn through sleep time. Here's to hoping I don't get in trouble tomorrow by oversleeping on the job.



Osprey Mk III body armour pouches removed, I believe it looks better and it's intended to be worn with webbing anyway despite having MOLLE. (Webbing comes later)



5.11 Balaclava added, was a pain cause it kept rendering above helmets, turned out I just had to change the defname for some reason since calling it something like 511B made it become prioritised above other headgear

Rimmu-Nation² - Weapons added. Yes you read that correctly, your eyes do not decieve you.






Ironically spent so much time making the weapons HQ they had to be downsized in game cause the knives and handguns were too big.

Rifles had to be sized down too cause they were too big. I'm thinking I might as well change all these to 256x256 but keep working on the 512 canvas.

Few weapons missing, i.e. STI 2011 Combat Master, Remington 870 and MP5. Also the workbenches and whatever are slapped onto vanilla for now, just like clothes. I had to stick to original "RNApparel" and "RNGun" naming system in defs for the .xml coding since I didn't realise I already did that for clothes, so it's too late to call them "RN2" for those of you spawning them in dev mode. This message is really for guys using Rimmu-Nation original version, spawning the items will get confusing cause the system is similar but not quite the same.

That's all she wrote, yes Canute I'll sort out the download link later, right now I really have to pee and sleep. Preferably not at the same time.



EDIT: Yes, yes the Rimmu-Nation² - Weapons mod size folder is too big, that's because the original versions (of the texture) take a lot of space and I've had to keep their backup while using the downsized versions. As stated, my planned solution for these mods is to downsize further to a 256x256 canvas. Ironically the problem I have now with remastering is there's too much quality that it can cause problems for the long term players with hundreds of mods, so I have to reduce quality. One of the most narcissistic sounding statements I have made. "There's too much quality." Sorry lads, gonna bang them out tomorrow.
« Last Edit: February 21, 2021, 10:21:41 PM by Chicken Plucker »
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #34 on: February 22, 2021, 04:59:17 AM »

(Work In Progress)



Working on the M416 this morning, gonna go office for our final CQB lesson. Tomorrow is the exercise, feeling the pressure to make sure I don't make another mistake like last week and get in trouble. Gonna get things done then go finish this, sleep and whatever. Cheers all.

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #35 on: February 22, 2021, 05:47:12 PM »

Rimmu-Nation² - Weapons updated, download link in front page Canute, come on lad



Done version. Correction "HK416" cause some video games called it "M416" i.e. PUBG and Battlefield so I got into that habit of calling it by that other name. Anyway, didn't mention this but I finished the new SOFLAM texture a while ago:





So in this new update:
Rimmu-Nation² - Weapons:
- MP5A2 added
- Remington 870 MCS added
- STI 2011 Combat Master added
- HK416 added
- SOFLAM added



SOFLAM isn't a separate weapon system anymore, it goes in your tiny little hip just like the other bombardment targeters in the game so you can look freakin' tacticool walking around with an oversized looking telescope by your side. Sure as hell impractical in real life, which is why it goes in a haversack, but who cares? You look ally as fricc dude.



Worn version, with the cap covering the lens



Okay so to anyone who cares, today I did some practical CQB stuff with some experienced soldiers. We were taught about muzzle discipline, how  in CQB you go high port (muzzle up) rather than the green army muzzle down stuff. This is in case you had an ND (Negligent Discharge) and shrapnel won't fly into your face from the ground. (EDIT: Turns out everyone has different methods so this may not be the case) We got into stances and me, more than everyone else, got to be the pointman multiple times and we ended up opening doors and room clearing offices occupied by officers which is funny cause the instructor knew them. I was there fumbling about and shaking like a blender cause I didn't know what the heck I was doing and I looked a lot more Scooby Doo scared than Clint Eastwood badass. Also my apologies to everyone here.. but I flagged people during room clearing cause things happened so fast and I was too nervous. (Flagging means my barrel just about swept over the person, big no no cause not good safety) Weapon was unloaded, cleared and had no mag but it's still a display of poor safety. We were all shoulder to shoulder in tight rooms and I'm just not used to it cause we were taught patrols in longer distances in open spaces.

Was a fun trial though, got to touch and see a C8 for the first time, bloody thing is so light and short. I honestly was nervous as hell cause something about the thought of life and death being taught to you and you're potentially making fatal mistakes cause things are happening too fast and you're new to this. Oh man. Tomorrow it's done for real. I'm playing enemy and all I get is a Glock 17, which is also the first time I'll be able to handle one.

I later found out I'm playing enemy 3 days in a row, which means I better get used to getting shot with paintball by guys who have trained for this over and over. See you guys tomorrow if I survive, won't have time for a morning post cause we leave 0730 for the exercise.


EDIT: Forgot to mention, deleted original 512x512 textures from the mod folder of Rimmu-Nation² - Weapons to save space. Will think about size reduction of textures later for reducing memory usage stuff

EDIT pt 2: The Ludeon Boogaloo - Skynert buddy I know I said I was gonna do G36, and I’ll yield and do the G36K just because it’s you. I was gonna do it next but it intimidated me with all its unique shapes and details so I’ve been sticking to common and simple-ish designs. I’ll try get it done this week, always aim for a new armour and helmet during weekends but I try do weapons everyday if it isn’t busy
« Last Edit: February 22, 2021, 08:14:52 PM by Chicken Plucker »
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #36 on: February 23, 2021, 07:44:41 PM »


Found this in the troop garage before we went, a Mk 7 helmet which is the same colour in the mod and without a helmet cover.

Hey all, had a long day and an early start. Just checking in. Didn't have time to do any textures.

We did CQB today, I did some drills with stoppage on your rifle. What you had to do before checking the stoppage was switch to sidearm, scan the area for threats then check the ejection chamber which, if empty means you need to reload. Then you do this ally AF thing where you're holding the rifle sideways, looking at it while holding the pistol alongside it sideways like you're a Grove Street OG.

Got to be a part of a stack, clear rooms in this "Mental Asylum" (just an empty house/building for CQB stuff) and also fumble about not knowing what I'm doing and completely missing that one static target in the mouse hole cause I thought "maybe it's just a target that fell down by the hole"

Then I got to play enemy, obviously took a lot from RimWorld and when we were told what entrance the guys were coming from me and my fellow enemy barricaded the point of entry with tables, chairs and whatever. My goal was to slow down the enemy coming in while they're all awkwardly funneled and it worked. Not at the door, the small corridor so they were forced to awkwardly stand shoulder to shoulder while we ambushed them from some distance. I always got the pointman, let me tell you. I pulled the ol' shoot sideways and blind fire technique from cover and I managed to hit them cause I knew roughly where the guys were and I did not want to get shot. (Spoiler alert, did anyway, multiple times)

Last attempt they got we weren't given only one entrance. So far we always got multiple good guys cause they're all shoulder to shoulder and we slow them down with barricades that they have to break down. Only one guy can shoot and he can't do that if he's breaking barricades, other people behind him may end up having a blue on blue (friendly fire) so they can't do anything till pointman is clear and gives them space. They came from the ONE entrance we didn't barricade with simulation flashbangs, happened to be the room me and enemy #2 was camping in this time and I just about pooped myself. It was quiet, birds stopped chirping, I don't see the good guys from the windows anymore or loud breaching banging noises from breaking down barricades, just 3 loud bangs and screaming and gunfire so we had to retreat. Got someone in the face, closed these half sawed-off doors that covered the top part but were missing the bottom half so breachers had an awkward time manouvering through those while we shot their legs. They got sick of us eventually and all you see is one ally bloke in full VIRTUS kit with a C8 just shooting you until you go down.

Fun fact, had to attend an "inoculation ceremony" where me and other new guy was shot with bat sim rounds so we "won't be scared of it" and our troop commander thought it'd be funny to aim right at my weiner. I had a codpiece protecting the jewels so all you heard was *pop* *ding* followed by grown men laughing and me being shot in the leg right after.

That's enough of me gobbing off, have to do this for 2 more days. Slow on progress here, I know stories aren't updates and some of you are TL;DR tacticool operators but I wanted to share the story cause there's nobody around where I live now that is interested in these. Everyone has seen it and done it, my family and friends are off doing their own thing and all I have to gob off on is this thread. At least I can use my experience here and apply them on the mods, saw how most of the soldiers for example had no magazine pouches on their plate carriers. Mostly first aid stuff and the rest of their gear goes on their battle belts. That's mucho important for accuracy in these mods.

Will get to sleep, another 0730 and I'll see you guys then.

P.S. Sorry I only have that old Mk 7 as the cover photo of the story, don't wanna be that new guy taking pictures of equipment and places (especially not people's faces) on the job in front of senior soldiers and our troop commander cause I am gonna get bollocked to infinity and beyond, become a security risk and also get targeted by a terrorist cell who will hack in my RimWorld account and steal all my gold and possibly kill me or something cause I didn't update my mod or whatever.
« Last Edit: February 23, 2021, 08:01:29 PM by Chicken Plucker »
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MrBriggs18

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #37 on: February 24, 2021, 11:44:24 AM »

I'm personally not fond of military training and/or jokes, but I like the items in the mods. Mostly. Weapons are cooler than ever, but something in the armors makes me feel like they're a bit blurred and bland. Probably the way actual stuff is supposed to look. Just personal opinion here. About Rimdeed - I find it to be a very good idea. Not sure if I would pay money for that though. Good luck on your training, people are actually reading your "stories". Well, some of them, at least.
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #38 on: February 24, 2021, 09:54:41 PM »

Mod Idea Pitch:
"[RH2] Online Marketplace" (Name is subject to change)




  • You have access to the Comms Console, and a new option "use Rimbay marketplace" is available
  • Rimbay allows you to make used item purchases for the delivery fee of $500 (price subject to change)
  • Item health will range from 50% to 100%
  • Meals and raw ingredients (meat and vegetables) except survival packaged meals will be banned from sale.
  • Luciferium will be banned from sale.
  • Purchases will have a 1-7 day delivery delay
  • Sales will have a 1-7 day payment delay but your item is taken immediately
  • Upon purchasing or selling you will receive a confirmation everytime the "accept button" is clicked to confirm your order or sale payment, and that they will arrive within 1-7 working days detailing what item was sold or purchased and how much was spent or will be paid. Delivery fee charge of $500 is included.
  • When purchase or sales fund arrives, you will be given a confirmation through a positive incident letter "Rimbay: Delivered"
  • Archotech and other high tier items will be tagged "Very expensive"
  • Rimbay online marketplace item stocks will change every 4-7 days

Note: Prices will depend on item quality, some item categories being more expensive but the previews do not reflect actual prices.

Question:
What do you guys think about Rimbay? Already wrote the order for Rimdeed to Taranchuk the coder. Here's to hoping it doesn't cost me over 100 USD to make, but I'm hoping Rimbay will be freakin' epic. Imagine buying a used nuclear weapon over there and getting annoyed that it's been 3 days and your order hasn't arrived yet. It'll be funny.


I'm personally not fond of military training and/or jokes, but I like the items in the mods. Mostly. Weapons are cooler than ever, but something in the armors makes me feel like they're a bit blurred and bland. Probably the way actual stuff is supposed to look. Just personal opinion here. About Rimdeed - I find it to be a very good idea. Not sure if I would pay money for that though. Good luck on your training, people are actually reading your "stories". Well, some of them, at least.

I appreciate that, not everyone likes everything I put out, I just can't help it now cause this is what I do. I find it cathartic to write the stories here sometimes cause it gets stressful here being away from family and not having anyone to talk to. I'm living on my own now and it's all new to me, there's nobody to tell how my day was except for some of the readers here (if they were interested) so I just put it out if possible.

As for the comment about body armour, it can't be helped they come out blurrier in game but I've tried to replicate vanilla style best I can. No inner black lines and different shades of colour. I understand its harder to see especially cause everything is either brown or green but that's just how it is, especially when zoomed out. After all, the stuff is meant to be camouflaged

Still busy today guys, no art or updates. Did send the order for Rimdeed, and another planned Rimbay expansion if it works out. Haven't got much time left, but I played enemy again today and will do so again tommorrow. Shot good guys, got shot by good guys, much pain, much cheddar and onion crisps and water, not much sleep. Goodnight
« Last Edit: February 24, 2021, 10:12:48 PM by Chicken Plucker »
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MrBriggs18

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #39 on: February 25, 2021, 11:18:49 AM »

I'm not sure about this idea really. If the fee is too big, then it'll be pointless to purchase stuff here, since it will not just cost more in the end but will also be damaged already. Need to be careful with numbers. The armor, well, I'm not a big fan of vanilla style. Camouflage part makes sense though, I guess. Good luck on your training and don't get shot in the head - you'll need that part for later.
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Rocket_Raccoon

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #40 on: February 25, 2021, 11:36:38 AM »

I find your stories interesting( also to read how other armed forces do their stuff)

Regarding the shopping mod idea: I use a system roughly like that but it gives me x amount of specific item from your weapon mod f.e but with random quality. A system like yours where I can specifically order item x in y quality is neat. In the end, it all depends on the price and your liking of the mod I guess.

Question on the side: how far/much issued is the virtus kit?
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #41 on: February 25, 2021, 09:59:00 PM »


As said I would, I was gonna work on the G36K. It's still in progress, gonna sleep cause I have to wake up 0830 to clean rifles and pistols all day long. Oh yeah.



And no the magazine isn't an image, it was painted over as well with the eyedrop tool being used heavily

EDIT: Correction, the small plastic "hole" near the rounds on vector art hasn't been painted over yet so that stuff is part of the image, big oof.


Almost got in trouble today. Took command of the stack (the entry team) in CQB for a live fire on target run through and one target was behind a door we opened, did a 180 spin and shot point blank with an SA80 that immediately hit a Staff Sergeant holding the door for me in the shoulder. This was a simmunition that hit him, "WHAT THE FUCK?!" is what you hear through ear defenders while a room full of fully kitted out trained soldiers stare at me. I'm still trying to process whats going on cause my heart is pounding having to clear multiple rooms, being assessed by the DS and having to lead guys with higher ranks than me and initially doing pretty okay. Didn't know what was going on till I was told I just did a blue on blue and shot someone, epicly missing a target point blank while also flagging friendlies in the room.

The rifle missed as it pivoted to the target, the shot was rushed in hip fire and missed by centimeters. Did not feel good about that. Went to apologise "Hey Sergeant, I'm sorr-" and he's all "First of all, it's Staff Sergeant. Second of all, it's alright I get it. We're in a learning environment but if you do that again you'll get the butt end of this fucking rifle" he said in a joking tone, yet I believe part of that was said with some meaning behind it. Just had my head down rest of the day like a sorry puppy with guys now nicknaming me "Rambo". Promoted from "Papa John" smuggling pizzas in phase 1 to being called "Rambo" cause I "shot enemies without hesitation even if he flags a room full of friendlies". Hey it was funny for everyone else and I was being reassured it's a common mistake but I still felt awful. Let's just say I got the payback during the time I played enemy, got shot everywhere. I was already dead and guys would unload magazines on my legs while I'm dead "just to make sure" (partly because I played dead a lot and would pull out a Glock on people and they knew that). You felt the most pain from legs with simmunition besides the hands and arms cause they had less protection than the rest of your body. It was all in good sport but again, still felt terrible cause I have that personality of dwelling on mistakes. We all had a laugh in the end and guys from the back of the stack, having not shot anything just popping rounds on us dead bods. Something something Geneva Convention.

Gotta clean the weapons we used tommorrow morning with everyone else and I'm here doing a G36K cause I can't sleep at 3am and something is bothering me.

/endex ("end of exercise" said after every exercise. Inside joke, top funny)

Edit again: Just to add, Staffy tapped me on the shoulder when he saw I had my head down later on and said "Hey bud, I appreciate you coming to apologise to me. Don't worry about it. It happens to all of us, I've done it myself when I was new." to get me back up from my little corner. I hope he didn't come across as a bad guy up there cause he didn't hold grudges after.

Was surprised cause if this happened in basic or phase 2, I'd get worse than a little joke and a few nicknames, I'd probably get work parade and some other punishment to be made an example of.


I'm not sure about this idea really. If the fee is too big, then it'll be pointless to purchase stuff here, since it will not just cost more in the end but will also be damaged already. Need to be careful with numbers. The armor, well, I'm not a big fan of vanilla style. Camouflage part makes sense though, I guess. Good luck on your training and don't get shot in the head - you'll need that part for later.

Could always reduce the fee to something else or just have no fee. Rimbay is always online so long as there's power and a comms console so that's its advantage over any other trader. I did get shot in the head, face and eyes from these lads but GSR and helmet made me feel none of that. You feel it on your arms and legs most cause they have the least layers in terms of clothing, so they aimed for that if they wanted to get cheeky. I got double tapped by 3 guys with half a mag of C8 for doing a last stand with a pistol after getting shot in the leg. Good times.

I find your stories interesting( also to read how other armed forces do their stuff)

Regarding the shopping mod idea: I use a system roughly like that but it gives me x amount of specific item from your weapon mod f.e but with random quality. A system like yours where I can specifically order item x in y quality is neat. In the end, it all depends on the price and your liking of the mod I guess.

Question on the side: how far/much issued is the virtus kit?

Happy you do bro, when I screw up badly (like I did above) I find some peace in venting it out here in the forums, I find it funny later when I read it back.

Rimbay - item qualities will be randomised cause vanilla already does that.

VIRTUS prices? I don't know. It's a full package. Helmet, daysack, battle belt, body armour, NVG counter weight and I don't know what else but things like helmet extender for the GSR. It's very ally stuff coming in MTP made by "Source" company. Seems exclusively made for the British Military. Nobody else can order the stuff. If you see anything in Ebay that's VIRTUS it's probably stolen from QMs (Quartermaster) or whatever. We have to return all VIRTUS and expensive stuff like Peltors with microphones, drop leg holsters and even the Osprey Bergens when we leave the service for someone else to use.




Note on body armours: Have considered it, may redo them all because I don't like how Briggs doesn't like it and I want it done right. Especially because I realised the magazine pouches on 5.11 TacTec is on the right side of the plate carrier, when most of the ally bods I see have the mag pouches on their left side since you are told never to take your main hand off the pistol grip (commonly the right hand). To those who don't know why, it's in case an enemy shows up, you can still have your hand near the trigger instead of having to flap about and possibly get filled in

"You either do it right, or you do it again until it's done right."
- CPL Shmillsy 2020 (Not his actual name)
« Last Edit: February 25, 2021, 10:42:06 PM by Chicken Plucker »
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Rocket_Raccoon

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #42 on: February 26, 2021, 12:25:17 AM »

Yeah, have seen a fair bit of virtus kit on ebay, hence asking since f.e german i.d.z stuff you don´t find imo that plentiful/often. But then again, the Bundeswehr is a story on its own regarding funding/equipment  ::)

In regards to the plastic knobs/studs on the g36 mag, those should be the ,,clips" to put two or more mags together jungle style. Sig 550+ mags also have that feature afaik.
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #43 on: February 26, 2021, 04:07:49 PM »

Rimmu-Nation² - Weapons updated, download link in front page Skynert Rocket_Raccoon, come on lad



Ladies and German rifles, I present the G36K. Only two textures produced this week, busy week. Did not want this to be the only thing I finish this week so I also threw in something easy.. No not a pistol, a knife.



Ladies and Vietnam veterans, the "First Blood" survival knife. Oh yeah. Absolutely rushed texture but doesn't look half bad for an hour job.



Quick knife balancing mafs:
Eickhorn Recondo - Fastest cooldown with the least damage
KABAR - Slower knife than Recondo for stabbing but more damage
First Blood - Slowest knife for stabbing but most damage

This only applies for stabbing, I believe all their slash and handle blunt damage are the same.

P.S. Was a coincidence I am nicknamed "Rambo" in the office now (cause I shot a friendly during ex) and I choose to do the knife from First Blood, wanted to do it since I did KABAR. Pretty tacticool.

Yeah, have seen a fair bit of virtus kit on ebay, hence asking since f.e german i.d.z stuff you don´t find imo that plentiful/often. But then again, the Bundeswehr is a story on its own regarding funding/equipment  ::)

In regards to the plastic knobs/studs on the g36 mag, those should be the ,,clips" to put two or more mags together jungle style. Sig 550+ mags also have that feature afaik.

Roger, we don't have all that cool stuff here. Maybe for SF but not us cause we're not ally enough. It's alright, I can share the pain with you lot by not having dual mags on your rifles in this Rimmu-Nation² update. Will think more about work and more mods later, wanna rest.

Cheers all!

P.S. If your balaclava renders above helmet, I was told that all you have to do is wear the helmet first and it'll be fixed. Cheerio.
« Last Edit: February 26, 2021, 04:16:38 PM by Chicken Plucker »
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #44 on: February 27, 2021, 09:14:14 AM »

Rimmu-Nation² - both mods updated, download link in front page


L96A1, added to Rimmu-Nation² - Weapons.

Note: Found it slightly more difficult than most of the other weapons I've done, only had a low resolution reference (as seen in the outlines) so I had to do extra work and some details weren't really easy to see


5.11 TacTec redone, just swapped the pouches. Decided it didn't need a redo since it looks good anyway.

Magazines in off-hand makes me sleep better at night



Preview in game.


M9A1 Work In Progress. Just broke it down to multiple colours.



Worked on M84 stun grenade last night, trying to get it to be a belt layer item you can use as a secondary just like the Vanilla Expanded version grenade belt but right now it's not coming out with the desired results.

Here's other textures for it:

(Thrown)

(Belt)
« Last Edit: February 27, 2021, 09:26:17 AM by Chicken Plucker »
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