[MOD](Alpha 7) Mining&Co.: Deepdriller MkII + MMS MkII (V3.2, 31-10-14)

Started by Rikiki, September 03, 2014, 10:03:07 AM

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Rikiki

First, please stop spamming this thread! >:( You can edit a previous message.
You must read carefully what is written in the main post:
- the main topic says clearly the mineral sonar is still in progress!
- have you even read the detailed instructions? The deepdriller clearly states it is waiting for drill heads and drill pipes to begin extraction "Waiting for supply"!!!

So
=> stop clicking on the deep mineral sonar bill menu, it is not functional for now.
=> go craft some drill heads and drill pipes at the mining workbench.
=> go craft some integrated circuits boards at the electronic workbench.

All this is already described in the research tabs and in the main post. If you cannot read English, then wait for someone to translate this into Russian.

sanya02

Thanks for the help! It works! Mineral sonar and so did not work)! I'm sorry, I do not know where to find instructions :) Nice mod) Sorry for the spam, I just could not continue to play without help (

Rikiki

I am glad your problem is solved. :)
I generally put all the needed information in the first post (here).

sanya02


Rikiki

Deepdriller + MMS V3.1 is released.
See main post for the changelog. :)

Calico

Just wanted to add a big thank you for this mod. It's present in pretty much every game i play. :)

Montanio

Quote from: Rikiki on October 27, 2014, 07:03:50 PM
Deepdriller + MMS V3.1 is released.
See main post for the changelog. :)

I don't think the update plays nicely with older saves with 3.0? Perhaps its something due to another mod? I can load my game with 3.0 but 3.1 it just does the "rainbow screen". Everything else is the same (mods). Good work though, it is definitely a vital mod for any game!

Rikiki

Thanks for the feedbacks! :)

Yeah, as the tech tree has been greatly modified, starting a new world/game is mandatory. Sorry for the inconvenient. :(
Mining & Co. mods are completely standalone. They should work with pretty any other mod that don't breaks the core base resources (rock chunk, metal, silver, uranium and plasteel). :)

Montanio

Quote from: Rikiki on October 29, 2014, 05:47:09 AM
Thanks for the feedbacks! :)

Yeah, as the tech tree has been greatly modified, starting a new world/game is mandatory. Sorry for the inconvenient. :(
Mining & Co. mods are completely standalone. They should work with pretty any other mod that don't breaks the core base resources (rock chunk, metal, silver, uranium and plasteel). :)

Ah, that's fine then, I'll stick with 3.0 for now and load up the update after I'm done with this colony.  Perhaps you should post that 3.1 requires a new game so others know that 3.0->3.1 isn't possible. Anyways, keep up the good work!

Rikiki

Warning message added.
I will be more careful with version numbers next time. ::)

Nyx

I already done all research required, everything works fine. But had some problem with the recipe/bill which are disappearing after load savegame. I can only craft basic items like bio-battery (potatoes) and basic drill head.

I also tried enable this mod only, but same result. Probably I miss something ?

Sorry totally newbie to mods.

Rikiki

Have you put the right versions of the mods in the right order?
Have you cleaned any previous version before unzipping the last one?

I will have a look at this savegame potential bug tonight. ???

Nyx

I'm sure I have put the right version.
-(Alpha 7) Mining & Co.: Common V3.1 + Mining & Co.: Deepdriller + MMS V3.1

I active Mining & Co.: Common first and then Mining & Co.: Deepdriller. Is it right ?
I'm also create new world and colony.

Since this first time I'm using mods. So, this is the only version I have.