[A11b] Enhanced Defence - 0.19.1 - 07/07/2015 (New Poll)

Started by Jaxxa, October 06, 2014, 03:28:24 AM

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Should this be separate mods or one big mod split into modules. (Read Page 30)

Keep it as it is
101 (49.3%)
Split it up into separate mods
104 (50.7%)

Total Members Voted: 205

Iwillbenicetou

Mod Help! The basics on how to download mods!

Der Failer

I've run in to a bug with the personal shield. After upgrading my colonists and saving/loading the game the debug log popup (see debug.png). A quick look in the overview/factions tab showed me the overview.png. I've gone ahead and also attached the output log (here since it is pretty big).

After a bit for trying i could isolate the problem to the personal shield mod, other mods doesn't seem to be involved (as far as i can tell).
I deactivated all mod but ED-Core and ED-PersonalShields (and Core game of course). Just saving and loading the game showed no problem, but after upgrading the colonists with a shield and again saving/loading the debug log is popping up once again (see new colony after loading.png). Output log of this trial is also attached.

Also while trying around I noticed that if a colonist who received a shield is shown in the graphical history as dead, but in the statistic he won't be shown a dead.

[attachment deleted due to age]

Jaxxa

Quote from: seadderkrupp on January 04, 2015, 12:33:56 PM
Ground is flat and even cleared trees etc out the way just in case. Just checked the error logs and am getting an error about the offworld gate not being found.
could not find typenamed Enhanced_defence.Stargate.building_offworldStargate.

This error is related to not finding the .dll file.
The core mod does not have the .dll, is not activated, or is activated later in the load order.
Please read the FAQ, post again if that does not fix it.

https://github.com/jaxxa/RimWorld-Enhanced-Defence/wiki/FAQ-Problems

Quote from: BinaryBlackhole on January 04, 2015, 03:33:33 PM
Love most of the mod but there's  a problem wit the embrasures and omnigel with the embrasures I made a kill box but the enemy just heads straight for the door instead of fighting.
With the 3rd tier of matter replicator all the prices go crazy it would be cheaper to make silver than buy the gold or uranium and sometimes even plastasteel. The medicine fortunately seems balanced. Disassembling a Centipede gives 50 plastasteel and some metal its a easier way to get plastasteel than getting 1875 omnigel.

I dont know what I can do about them rushing in, that seams to be more about how the AI is dealing with it and deciding to attack the door.

Thanks for letting me know about the costs. I haven't had much time to play the game, only testing it is dev mode so all the balancing will be a bit off. I will look into that.

Quote from: Iwillbenicetou on January 04, 2015, 05:16:38 PM
Me too. Try to use notepad or notepad ++. Just a file editor

Notepad++ should work, that is what I used to make it :)


Quote from: Iwillbenicetou on January 04, 2015, 02:59:33 PM
... Though I have one question, does it continually send resources/pawns when they are placed in the buffer?

What do you mean by continually send?

resources/pawn are stored in the buffer until you press dial out.

Iwillbenicetou

Quote from: Jaxxa on January 04, 2015, 06:16:01 PM
Quote from: Iwillbenicetou on January 04, 2015, 02:59:33 PM
... Though I have one question, does it continually send resources/pawns when they are placed in the buffer?

What do you mean by continually send?

resources/pawn are stored in the buffer until you press dial out.
Ok, if it is even possible, and bring Rimworld to the max, have an A2B conveyor transport goods, like food/minerals into the buffer, then sent immediately to the main base. If it is possible
Mod Help! The basics on how to download mods!

Anduin1357

Well, live instance to instance stargating with an upright stargate is in the ideas list to consider for him.
I would suggest that you do NOT build anything, especially a conveyor, into the stargate's unstable wormhole vortex.
You know what happens if you do... ;)

Iroquois

Probably a noob question but I am new to games like this. When I try to place a Stargate the cursor turns to a red X and it wont let me select anything else. It basically freezes the UI. Even pressing ESC to deselect everything and open the options menu does nothing. Little help?

Coenmcj

G'day Iroquois, Welcome to the forums!

Just the two things,
What mods we're you running at the time and could grab and attach the Output log?
It's in rimworld/Rimworld###Data

Might help Jaxxa figure out what happened and hopefully fix your problem. :)
Moderator on discord.gg/rimworld come join us! We don't bite

Anduin1357

I think that the stargate might show "unknown resource" as one of it's building materials.
I had that happen to me with Vas's Hydroponics before.
Basically, his stargate probably isn't compatible with his game.
What is the version of your game?
Did you edit the Stargate mod files?

seadderkrupp

Thanks. I am currently trying the load order which is being a a pain to test:P Stargate seems to work though for odd reason there was an explosion and killed some of the colonists. And now am getting problems with the personal shields mod - though never remember its there so no biggy for me.  Just need to make sure all the ED mods are listed first i think.

Anduin1357

Remember to list Core first, then ED-Core
Make sure you *have* ED-PersonalShields since it's research is in ED-Shields.

Iroquois

The output log is too big to let me attach. I also just attempted the Stargate more than once in both normal mode and God mode. And yes, it is listing an unknown resource as one of it's building resources. As for the mods I'm using I believe I had on all ED mods except the turret ammo, EdB Interface, JaffaKree, M&Co. Common, M&Co. MMS, SurgeryExtendedandBionics, Sleepy Time, CryptoHax, EdBPrepareCarefully, Flammenwerfer, Railguns, FireExtinguisher, Landmines and NonLethals. I am using version 0.8.651 and I have no clue how to edit mod files so no, I just stay out of them.

Hargut

Hey mates,

anyone else having problem with the embrasures ?

Cuz when i place them, my enemys just shoot trough them.
Or maybe its becaus they stand right nxt to the wall ?

But right now they just shoot throught it like its not there, anyone else face this problem ?

Ally my turrets die every fight, if i would knew that before, i would build different >D



[attachment deleted due to age]

Iwillbenicetou

This is in embrasures. It's a sad feature. What I suggest is wall, embrasure, wall pattern. and put sandbags in front of the embrasures. This is what I do!
Mod Help! The basics on how to download mods!

Jaxxa

Sorry to the people who have bugs and are posting logs. I will hopefully have time to have a look at them tomorrow when I am back on my computer.

Quote from: Iwillbenicetou on January 04, 2015, 07:47:46 PM
Quote from: Jaxxa on January 04, 2015, 06:16:01 PM
Quote from: Iwillbenicetou on January 04, 2015, 02:59:33 PM
... Though I have one question, does it continually send resources/pawns when they are placed in the buffer?

What do you mean by continually send?

resources/pawn are stored in the buffer until you press dial out.
Ok, if it is even possible, and bring Rimworld to the max, have an A2B conveyor transport goods, like food/minerals into the buffer, then sent immediately to the main base. If it is possible

Are you talking about trying to run two instances of rimworld at the same time? What is it that you are trying to do?

Quote from: Hargut on January 05, 2015, 06:03:32 PM
Hey mates,

anyone else having problem with the embrasures ?

Cuz when i place them, my enemys just shoot trough them.
Or maybe its becaus they stand right nxt to the wall ?

But right now they just shoot throught it like its not there, anyone else face this problem ?

Ally my turrets die every fight, if i would knew that before, i would build different >D

Basically embrasures are sandbags that you cant walk through. If you want more protection then i would sugest setting up a SIF shield that can cover the embrasures.

Quote from: Iroquois on January 05, 2015, 10:17:20 AM
The output log is too big to let me attach. I also just attempted the Stargate more than once in both normal mode and God mode. And yes, it is listing an unknown resource as one of it's building resources. As for the mods I'm using I believe I had on all ED mods except the turret ammo, EdB Interface, JaffaKree, M&Co. Common, M&Co. MMS, SurgeryExtendedandBionics, Sleepy Time, CryptoHax, EdBPrepareCarefully, Flammenwerfer, Railguns, FireExtinguisher, Landmines and NonLethals. I am using version 0.8.651 and I have no clue how to edit mod files so no, I just stay out of them.

Don't know why is is listing an unknown resource. It is only using Steel and Uranium to build.


Hargut