[MOD] (Alpha 7) PurpleIvy - Now with rare melee drops and all consuming Ivy

Started by skullywag, October 18, 2014, 09:48:45 AM

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skullywag

If anyone grabbed the mod after that last update grab it again, i realised that the ivy would only burn from an projectile_explosive (molotovs) not a bullet_incendiary(T9) have fixed this now.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Halinder

Question, will the hatchlings (or any other planned mobile ivy-based species) ever try to kidnap incapacitated pawns to bring to the ivy, thus helping it spread?

skullywag

I could probably do that, not sure if the AI allows dumping of bodies on the map somewhere but i can look into it.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Sleeeper

Lol, all zombies from Zombie Apocalypse now spawn with Oxalis and shoot me from far away instead of melee.
http://s4.postimg.org/4wwll1k59/screenshot_25.jpg

skullywag

Dammit i removed the gun tag i thought...ill get back to you..

Bah inheritance from parent. Need to define a new parent with no weapontag ill do this when i get home.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

skullywag

Ehh tethered my phone and did it on the train. Let me know if it fixes it.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Wex

I noticed that even if I restarted, hatchlings are still deconstructable on the machinist table.
I guess there's no hope for them to be edible?
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Zael

Can you do me/us a favor? Can you include a version number and changelog? I've got a bug where a visitor is wielding an Oxalis as a weapon. It's got the missing texture X. Also, to note, that I've seen someone else here who has the zombie mod, and they spawn with it, I do not have that mod. I would like to track down what version I'm currently using to know if this is still relevant but I don't honestly know what the newest version is.

skullywag

Just update to the latest version it wont break. Im gonna be reshuffling my mods when alpha 8 hits so ill sort out a proper versioning system then.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Ded1

Any idea when alpha 8 will be?  Wondering wheither it would be worth it to start on the research trees for my modpack now or wait till then.
Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

harpo99999

skullywag, I noticed an error poping up on loading for the purple ivy refering to a harvestwork time of 9000f, should this not be 9000?

JuliaEllie

Quote from: harpo99999 on November 23, 2014, 09:05:02 PM
skullywag, I noticed an error poping up on loading for the purple ivy refering to a harvestwork time of 9000f, should this not be 9000?

Behold the Pink Menace! I would say it should be at least 9001 because of reasons..

Shinzy

Quote from: JuliaEllie on November 23, 2014, 09:11:09 PM
Quote from: harpo99999 on November 23, 2014, 09:05:02 PM
skullywag, I noticed an error poping up on loading for the purple ivy refering to a harvestwork time of 9000f, should this not be 9000?

Behold the Pink Menace! I would say it should be at least 9001 because of reasons..