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Author Topic: [A12] Factions - By Thor's epic pecs, the norbals are back! (06/9/15)  (Read 105670 times)

Shinzy

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Factions!

Add new faction for your game!




Yarr harr! ready yerselves ye scurvy land lub.. non scurvy landlubbers! Davy jone's locker waits yeerrr*gakh* *gark* *wheeze*
The magnificent weapon textures by none other than SuperCaffeineDude!













Vikings, they're tougher than normal human beings and thrive in colder climates
really, really hate heat.









~The Factions below not yet compatible with Alpha 12d~





-Not Available for Current Alpha, Apologieeees!-



The pre transcendents are very, very futuristic and mostly unfriendly
Comes with robotic companion friends!
*Having Apparello active is very much recommended




http://creativecommons.org/licenses/by-nc-sa/4.0/





Poke the fish for all my other mods
« Last Edit: August 09, 2017, 08:35:20 AM by Shinzy »
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Ded1

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #1 on: November 30, 2014, 01:12:28 PM »

Nice!  I might add this into the modpack at some point if you dont mind.  Gonna have to wait cause i am starting the research tree atm though.
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Feel Good Modpack
Sorry but the pack isn't updated yet!

Just gonna be lurking the forums for a while.

Patrykbono20

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #2 on: November 30, 2014, 02:24:01 PM »

Oh Man, to manny Tv :D

Great :D
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Tynan

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #3 on: November 30, 2014, 04:01:18 PM »

Wow! These look awesome!
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Tynan Sylvester - @TynanSylvester - Tynan's Blog

Shinzy

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #4 on: November 30, 2014, 04:07:17 PM »

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Ptolisgoodguy

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #5 on: November 30, 2014, 04:48:21 PM »

*starts fanning Shinzy* Jeez Tynan could you at least try not to shock people like this.
People can't handle your praise it's too powerful you got to ease them into it.
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I hear the voices... They are telling me to do terrible things... Sounds Fun!

Kubouch

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #6 on: November 30, 2014, 05:33:47 PM »

Dat rhino! Cool stuff. One don't see many faction mods these days.

Iwillbenicetou

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #7 on: November 30, 2014, 11:02:49 PM »

Wow! These look awesome!

*faints*

*Wakes up to hear that the Vikings were added to the game*
*faints again*
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SaymonCZ

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #8 on: December 02, 2014, 10:29:29 AM »

Could you do like a pack of fractions?
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Shinzy

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #9 on: December 02, 2014, 11:20:21 AM »

Could you do like a pack of fractions?

I can do more factions but I'll keep them separate so you can pick and choose =P
(I've been wanting to do factions since alpha 6 when I started to rack up fair amount of hats and clothing for Apparello And I've actually been doing a mechanoid faction about as long aswell -> very slooowly)

Teeeaaseeerrs! bam!
But yes I definately wanan do more factions, just need their own unique apparel for each so,
among all the other stuff I want to dooo I can't promise anything would be coming up anytime soon! ;D
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Ptolisgoodguy

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #10 on: December 02, 2014, 02:43:34 PM »

Military faction?
Like NCR from Fallout New Vegas or a scrap heap faction that use junk as armour and weapons.
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I hear the voices... They are telling me to do terrible things... Sounds Fun!

HBKRKO619

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #11 on: December 02, 2014, 04:23:56 PM »

More faction is love, more faction is life xD Thanks Shinzy ^^
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Dragoon

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #12 on: December 03, 2014, 12:16:56 PM »


THOSE LOOK AWESOME what guns are those btw?
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

shadowstreaker

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #13 on: December 03, 2014, 12:26:40 PM »

Would a Roman style faction where all peons have similar style traits and abilities to eachother be reasonable? Or can you not set a range for the traits they get and so on?
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Shinzy

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Re: [MOD] (Alpha 7) Faction - Norbals "Vikings"
« Reply #14 on: December 03, 2014, 01:53:32 PM »

Would a Roman style faction where all peons have similar style traits and abilities to eachother be reasonable? Or can you not set a range for the traits they get and so on?

I'm fairly sure I can only change them between 'tribal', 'raider' or 'civil' and
it would change it for everypawny inside that faction
(I'm not really able to do anything more than the xml allow without having to learn something new and devote some time to it =P)
can only change the apparel/hair they like to wear
and some of the racial stats
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