"No debugging symbols found in ./RimWorldLinux.x86_64".
That would appear to be a bust. Thanks anyway.
That would appear to be a bust. Thanks anyway.
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Show posts MenuPlatform assembly: /home/jake/.local/share/Steam/steamapps/common/RimWorld/RimWorldLinux_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.642000 ms
NullReferenceException: Object reference not set to an instance of an object
at PrisonLabor.Behaviour_MotivationIcon.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 18723.
Total: 323.949005 ms (FindLiveObjects: 0.727000 ms CreateObjectMapping: 1.455000 ms MarkObjects: 321.671021 ms DeleteObjects: 0.096000 ms)
Initializing new game with mods [Cut to stay under the word limit, same as in the link in the previous post]
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male Hare with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Rat with skin index of 2 where 5 possible variants were available. Chance was 8%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Rat with skin index of 4 where 5 possible variants were available. Chance was 5%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 2 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female WildBoar with skin index of 4 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 2 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Warg/Warg_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Warg with skin index of 6 where 6 possible variants were available. Chance was 11%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male Rat with skin index of 1 where 5 possible variants were available. Chance was 16%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male Squirrel with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male Squirrel with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Cougar/Cougar_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Cougar with skin index of 4 where 5 possible variants were available. Chance was 8%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male Hare with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Hare with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Hare with skin index of 3 where 4 possible variants were available. Chance was 10%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Hare with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female Squirrel with skin index of 3 where 4 possible variants were available. Chance was 10%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 3 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 0 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 4 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new female WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 1 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Creating new male WildBoar with skin index of 3 where 4 possible variants were available. Chance was 20%.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ShallowReservoirSeed == 0 Regenerating seeds
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Generating new oil grids
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
MapGenerated
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Generating new oil grids
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[MineItAll] Injected 3 designators
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AllowTool] Injected 6 designators
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Warg/Warg_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Rat/Rat_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Cougar/Cougar_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Hare/Hare_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/Squirrel/Squirrel_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[AnimalVariations] Loading XML data from: /home/jake/.local/share/Steam/steamapps/workshop/content/294100/1511926373/Textures/Things/Pawn/Animal/WildBoar/WildBoar_SkinSet.xml
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 30809.
Total: 444.492004 ms (FindLiveObjects: 1.203000 ms CreateObjectMapping: 2.644000 ms MarkObjects: 440.551025 ms DeleteObjects: 0.093000 ms)
Free-Market-Association of Dorean Trade-Syndicate Financial are coming after 14.44419 days.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Free-Market-Association of Dorean Trade-Syndicate Financial are coming after 12.87981 days.
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Explosion could not affect cell (97, 0, 142): System.NullReferenceException: Object reference not set to an instance of an object
at ShipsHaveInsides.Mod.RecoverPawnAfterExit.PostFix () <0x000a4>
at (wrapper dynamic-method) RimWorld.Building_CryptosleepCasket.EjectContents_Patch2 (object) <0x00453>
at RimWorld.Building_AncientCryptosleepCasket.EjectContents () <0x0011f>
at RimWorld.Building_AncientCryptosleepCasket.EjectContents () <0x00200>
at RimWorld.Building_AncientCryptosleepCasket.PreApplyDamage (Verse.DamageInfo&,bool&) <0x00191>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x001da>
at Verse.DamageWorker.ExplosionDamageThing (Verse.Explosion,Verse.Thing,System.Collections.Generic.List`1<Verse.Thing>,Verse.IntVec3) <0x00500>
at Verse.DamageWorker.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00592>
at Verse.DamageWorker_Flame.ExplosionAffectCell (Verse.Explosion,Verse.IntVec3,System.Collections.Generic.List`1<Verse.Thing>,bool) <0x00043>
at Verse.Explosion.AffectCell (Verse.IntVec3) <0x0012c>
at Verse.Explosion.Tick () <0x0012a>
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
False
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
True
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
XML error: Duplicate XML node name stuffCategories in this XML block: <ThingDef ParentName="ArmorMachineableBase"><defName>Apparel_FlakVest</defName><label>plate vest</label><description>A couple of armor plates, held in place by straps. Incredibly crude, but better than nothing.</description><techLevel>Industrial</techLevel><recipeMaker><researchPrerequisite>PlateArmor</researchPrerequisite><unfinishedThingDef>UnfinishedArmor</unfinishedThingDef><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li><li>TableMachining</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.90</drawSize></graphicData><statBases><WorkToMake>6000</WorkToMake><MaxHitPoints>200</MaxHitPoints><Mass>10</Mass><Flammability>0.6</Flammability><Insulation_Cold>1</Insulation_Cold><EquipDelay>5</EquipDelay><StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.08</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.4</MoveSpeed></equippedStatOffsets><thingCategories><li>Apparel</li></thingCategories><costList /><apparel><bodyPartGroups><li>Torso</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</wornGraphicPath><layers><li>Middle</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel><costStuffCount>60</costStuffCount><stuffCategories><li>Metallic</li></stuffCategories><colorGenerator Class="ColorGenerator_StandardApparel" /><costStuffCount>30</costStuffCount><stuffCategories><li>Fabric</li></stuffCategories></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in Xenn_Armored_DusterXX: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in Xenn_Armored_DusterXXArc: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in Xenn_Armored_DusterXXJ: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in Callistan_Hoodie: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in Callistan_ArmorHood: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in Callistan_Robe: has duplicate thingCategory Apparel.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Config error in MonolithHigh: makes immune to hediff which doesn't have comp immunizable
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Quote from: Canute on June 08, 2019, 09:57:19 AMHeh. Only to link to the separate thread I figured I should start on account of it being unrelated to the mod conflict that was causing this error.
Didn't you forget something again ? :-)
XML error: Duplicate XML node name costStuffCount in this XML block: <ThingDef ParentName="ArmorMachineableBase"><defName>Apparel_FlakVest</defName><label>plate vest</label><description>A couple of armor plates, held in place by straps. Incredibly crude, but better than nothing.</description><techLevel>Industrial</techLevel><recipeMaker><researchPrerequisite>PlateArmor</researchPrerequisite><unfinishedThingDef>UnfinishedArmor</unfinishedThingDef><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li><li>TableMachining</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.90</drawSize></graphicData><statBases><WorkToMake>6000</WorkToMake><MaxHitPoints>200</MaxHitPoints><Mass>10</Mass><Flammability>0.6</Flammability><Insulation_Cold>1</Insulation_Cold><EquipDelay>5</EquipDelay><StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.08</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.4</MoveSpeed></equippedStatOffsets><thingCategories><li>Apparel</li></thingCategories><costList /><apparel><bodyPartGroups><li>Torso</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</wornGraphicPath><layers><li>Middle</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel><costStuffCount>60</costStuffCount><stuffCategories><li>Metallic</li></stuffCategories><colorGenerator Class="ColorGenerator_StandardApparel" /><costStuffCount>30</costStuffCount><stuffCategories><li>Fabric</li></stuffCategories></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
XML error: Duplicate XML node name stuffCategories in this XML block: <ThingDef ParentName="ArmorMachineableBase"><defName>Apparel_FlakVest</defName><label>plate vest</label><description>A couple of armor plates, held in place by straps. Incredibly crude, but better than nothing.</description><techLevel>Industrial</techLevel><recipeMaker><researchPrerequisite>PlateArmor</researchPrerequisite><unfinishedThingDef>UnfinishedArmor</unfinishedThingDef><recipeUsers><li>ElectricSmithy</li><li>FueledSmithy</li><li>TableMachining</li></recipeUsers></recipeMaker><graphicData><texPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.90</drawSize></graphicData><statBases><WorkToMake>6000</WorkToMake><MaxHitPoints>200</MaxHitPoints><Mass>10</Mass><Flammability>0.6</Flammability><Insulation_Cold>1</Insulation_Cold><EquipDelay>5</EquipDelay><StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor><StuffEffectMultiplierInsulation_Cold>0.08</StuffEffectMultiplierInsulation_Cold><StuffEffectMultiplierInsulation_Heat>0</StuffEffectMultiplierInsulation_Heat></statBases><equippedStatOffsets><MoveSpeed>-0.4</MoveSpeed></equippedStatOffsets><thingCategories><li>Apparel</li></thingCategories><costList /><apparel><bodyPartGroups><li>Torso</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/FlakVest/FlakVest</wornGraphicPath><layers><li>Middle</li></layers><tags><li>IndustrialMilitaryBasic</li></tags><defaultOutfitTags><li>Soldier</li></defaultOutfitTags></apparel><costStuffCount>60</costStuffCount><stuffCategories><li>Metallic</li></stuffCategories><colorGenerator Class="ColorGenerator_StandardApparel" /><costStuffCount>30</costStuffCount><stuffCategories><li>Fabric</li></stuffCategories></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Sound.ResolvedGrain_Clip..ctor (UnityEngine.AudioClip clip) [0x00000] in <filename unknown>:0
at Verse.Sound.AudioGrain_Folder+<GetResolvedGrains>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.Sound.SubSoundDef.<ResolveReferences>m__0 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
[ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches
Verse.Log:Error(String, Boolean)
ModCheck.<Transpiler>d__2:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.<ConvertToOurInstructions>d__7:MoveNext()
System.Linq.<CreateCastIterator>c__Iterator0`1:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Harmony.CodeTranspiler:GetResult(ILGenerator, MethodBase)
Harmony.ILCopying.MethodBodyReader:FinalizeILCodes(List`1, List`1, List`1)
Harmony.ILCopying.MethodCopier:Finalize(List`1, List`1)
Harmony.MethodPatcher:CreatePatchedMethod(MethodBase, String, List`1, List`1, List`1)
Harmony.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo, String)
Harmony.PatchProcessor:Patch()
Harmony.HarmonyInstance:<PatchAll>b__9_0(Type)
Harmony.CollectionExtensions:Do(IEnumerable`1, Action`1)
Harmony.HarmonyInstance:PatchAll(Assembly)
ModCheck.HarmonyStarter:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Quote from: tiedforfirst on May 22, 2019, 06:13:22 PMthanks shakeyourbunny. rwms is the greatest thing since sliced packaged survival meals.What they said. I've been battling mod load-order issues for a week since I finally upgraded to 1.0 and this has been a godsend.