Quote from: Alenerel on December 30, 2016, 03:13:08 PM
If you made wall torch why not wall lamp?
because the electric wall torch is a fancy lamp
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If you made wall torch why not wall lamp?
Quote from: Daguest on December 30, 2016, 05:37:52 AM
Since a few updates, I've noticed several changes have slowly pushed myself (and others by reading reddit/forums) to "'trick" the game, in a very videogame fashion.
Example : striping a downed raiders so you don't have the "dead man cloth" penalty. Also, killing him on the ground so you're not annoyed by the whole "kill a prisoner". Or let a drop pod pawn die because you don't want him to join. Avoiding convent child/sheriff like the plague, kill pessimist/too smart on sight, and since the drugs update, chemical fascination. Or the notorious "infestation spawn in the middle of your barn and kill all your animals, lol funny right ?", which is worth a topic by itself.
Now, I'd like some changes so I'm not feeling "forced" to do something unrealistic and very "gamey" to avoid something else. Dead man clothing is stupid, most of the clothes are tattered and useless anyway (representing the "full of bullet holes"). Infestations needs some work. Auto-join pawn on rescue need a player input (this guy want to join, do you accept ?). Bad traits need an incentive to have them (too smart for example can be valuable, chemical fascination, pyromaniac, pessimist ? Not so much). The "can't do dumb labor" need some rework to, because I feel like that's half the pawns.
Quote from: MikeExp on November 07, 2016, 01:07:09 AM
NPCs normally have an additional tab where you can edit settings like whether to try to recruit them or not and stuff. This tab is completely missing. Also they choose the wrong room as guest room, not the one with the guest beds but my diningroom.
Quote from: jmababa on November 03, 2016, 07:42:17 AM
could you make this to take all medicine I want my gleamcap med not to expire from caveworld flora mod https://ludeon.com/forums/index.php?topic=13172.0. Great fridge compatible with fishing mod takes every fish now peeps won't have to eat it raw corpse if can't build large freezer
Quote from: Dingo on November 04, 2016, 02:42:02 AM
I'm afraid I don't fully understand what you're trying to say. Either way my code shouldn't do anything to zone priorities.
Quote from: Serenity on September 02, 2016, 10:07:57 AM
Beer doesn't really have that much alcohol though. If there was distilled alcohol, then sure.
Quote from: Dingo on September 02, 2016, 10:10:49 AM
I think herbal medicine and psychoid leaves is a pretty good start. I don't think Wort makes too much logical sense, though. Having said that, I do see a simple solution - some alcoholic drinks can be made from fruit (including berries).
I suggest you add a crafting recipe to the brewery called "ferment fruit" or "make alcohol" and use its product + herbal medicine + psychoid leaves. Seems fair to me, and I think it goes along your current train of thought.
Quote from: Deimos Rast on September 02, 2016, 08:07:34 AM
Speaking of which, why are you using word pad by the way? I would think on Windows you'd be using Notepad++ or Atom (I prefer Atom, cuz Linux).
Quote from: Serenity on September 02, 2016, 06:26:31 AM
Making it overly complicated isn't good, but it can't be too simple either. Getting non-herbal medicine should be an investment. Either in time or money. On the other hand, neutroamine is pretty cheap to buy and plentiful, so if you make crafting too complicated it's not worth it.
Quote from: Dingo on September 02, 2016, 12:05:20 AMIn its current form I'm now thinking that I don't want to add a resource anymore. I'll leave that for the more complex mod thats currently lurking behind my forehead.
Why beer, though? When I made my suggestion I was thinking about making it more equivalent to reality, hence the morphine analogy.
Quote from: Dingo on September 01, 2016, 06:27:53 PM
I've been thinking of trying this mod but the whole "plant essence" thing is really bizarre in my opinion. I do think it should be a process including multiple ingredients but making essence out of food crops seems illogical.
I think Neutroamine can be equated to morphine in some ways. Maybe there should be a new crop equivalent of poppies, that you can distill in a drug lab into its "essence" and make Neutroamine out of that. That would be a more logical chain of production IMO: you grow this specific plant, distill it, mix in one or two more ingredients and get Neutroamine. This mod is very close to that, maybe you could consider it?