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Messages - dalanmiller

#1
Quote from: Bog on August 10, 2014, 04:55:06 PM
Are you maximizing their morale during peace time?

I don't have many problems on this front, but I usually have all my colonists in 5x6 rooms eating lavish meals all the time.

Besides full body messages? Absolutely, everyone has their own room, fully furnished, and I try to upgrade to the nicer bed. I also make sure that everyone eats at the minimum a simple meal and that food is always plentiful and that the main pathways in and out or speedy so they can quickly get to one thing or another. I even make sure that there are lights in the main mining tunnels.

Your suggestions still don't solve the problem that a colonist will simply work themselves into a frenzy when in times of peace and prosperity but it's not an easy thing to balance between putting out a fire which may seem critical or going and having a meal which is actually the more important thing since it's going to prevent me having a fire AND a crazed colonist.
#2
Ideas / Re: Your Cheapest Ideas
August 10, 2014, 02:14:59 PM
Maybe now posted already since this thread is now massive.

What about fox holes to fight from?
#3
The game for me starts to become not fun at all when the base starts to get pretty big and I have to start micromanaging each colonist from doing stupid things that will cause them to go into a mental breakdown.

I'm not sure that the player should be expected to constantly cater to the breaking down of each colonist it just turns into a game of whack-a-mole of how many mental breakdowns you can juggle at once which starts to really suck.

What I wish is that there was a setting where when a person starts to get stressed that you can just have them stop whatever ultimately unimportant work they are doing and go take care of their needs. Like at the moment going to grab that X item from across the map isn't really necessary right now but if you have another breakdown, I (the player) am going to have a breakdown.

How do other cope with this? Am I the only one who thinks that there should be some more mental fortitude or at least ways to better strengthen the will of your colonists?
#4
General Discussion / Re: Seeking Alpha 6 testers
August 07, 2014, 01:32:56 PM
Count me in!

#5
General Discussion / Re: POLL: Alpha4e difficulty
June 04, 2014, 10:53:46 AM
Quote from: Tynan on June 04, 2014, 08:04:52 AM
That's build 462.

In the latest hotfixed version that I downloaded the app says RimWorld461Mac.app. Did you update again or is 4e actually build 461?

#6
Technically savvy Mac user here. Love this game and would love to help!
#7
Bugs / Re: goods landing on the drop beacon
November 08, 2013, 03:36:32 AM
Yeah this just happened to me and ruined my game. My beacon was destroyed in a fight so all my bought goods landed on my stockpile and destroyed it. But I don't have enough metal to rebuild my stockpile so I'm not sure what I'm supposed to do, my survivors just move things from one tile to the adjacent one without end!  :'(



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