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Topics - ComradeCrimson

#1
I've found it quite startling that the culture of these Rimworld colonists is so open to slavery, especially given some of them come from worlds not too much unlike our own and galactic travel seems fairly common. It's also somewhat disturbing organ harvesting is so readily accepted, even if it kills a patient. Points like these have been brought up before like in this thread: http://ludeon.com/forums/index.php?topic=6593.15

But here's my thoughts on the matter. I think that depending on the social background of characters, where they grew up/lived prior they have a tolerance level or some such to actions like this, as well as killing, etc. A man who was a vat grown soldier and fought on some utter hell hole with trenches and barb wire might not care as much as a guy from a midworld who became a librarian if you're nicking organs or selling prisoners.

Besides that personality difference thing (which I think is rather complex to implement) I think there should be a penalty to buying slaves, not as big as selling one would be but its still dealing with the practice. Harvesting organs should also result in a lot more negatives, ones already discussed in said thread. Further thoughts on it lead me to this; it should be ONLY slave traders you can sell organs to or more nefarious traders, who'll accept it. There should also be penalties to faction relationships if you are involved with slave trading and mass organ harvesting, as some factions may be more egalitarian then others.

But there should also be other options of attracting colonists to balance this out too, and this is my idea on it. Besides capturing people, helping out factions, being friendly and getting a good reputation- or a very antagonist reputation in some instances, should attract people to your colony. If you're a big bad raider den you should attract real hardcases and such, but if you are more benevolent, more average folks may who up (who may be better workers then fighters.)

And maybe with research established and sufficient resources, you can transmit signals and even radio, television or whatever form of media you prefer to spread advertisements/propaganda of your colony to encourage others to join it. Having this ongoing should increase the rates people join you- but this may cost a pretty penny to maintain or setup. And it should also paint your colony as a big target to raiders, as you're essentially having a big neon sign of "come here!" to everyone.

Just some thoughts I had.
#2
I believe that while the difficulty settings of of random, classic, chill are fine along with choosing your location, there should be more choice on the type of dangers you want to face, like settings to choose how things are in your territory: Similar to how Tropico does it in a sense with random island creation. Mind, these are advanced settings and completely OPTIONAL. You can still have it random I say, just the option for this would be cool if provided.

You can adjust the savagery of your location, this will increase how wild and vicious the actual landscape and animals are, meaning more predators, harsher or more extreme climates and weather, and even viruses.

Adjustments for Faction amount or Faction Hostility- choose how many factions you want, and also how hostile you want them to be. Do you want an incredibly hard game with loads of raiders, tribals and mechanoids, or do you want friendly towns? Or do you want to brave this world alone and be the sole settlement, relying only on the far and few between traders?

And on that note: Trader Frequency- how frequent should traders come and go, etc.

And for a final note, and this is far future planning: I realize Tynan is developing this game to be in his own set of lore, but drawing from Warhammer 40K, Firefly, Cowboy Bebop, Starcraft and Space Westerns in general in a sense, minus the xeno presence.

What if we had an option for "State of the world?"

What I mean by that is, say the world is in a civil war or the attention of warring factions, of intergalactic nations duking it out and you might see or hear of factions fighting and other such things? What if this planet is essentially a goldrush planet where its on the rim and new resources are found here, and droves of colonists and colonies are being set up, all trying to get ruthless control over the planet or plots?
Nuclear war, recovering or in the midst of it?
What if there is a global pandemic going on or a global ice age/global warming spree? Just thoughts for the future.
#3
There should be events where herds of migrating animals may come onto the map, giving the players both a chance to get food as well as a potential danger for their colonists due to the fact colonists could be stampeded over.

There should also be mating seasons with animals where you'll see males fighting and become more aggressive, resulting in psychotic breaks essentially from time to time and a massive influx of baby critters that result from the cycle. Mothers should also be very protective of their offspring and if one of the offspring dies it should send the mother into a rage against the colony, possibly others as well.

And for another idea- there should be predators on the map, where if you go near them or they see a vulnerable, lone colonist, they'll try and maul them to death. Having things like bears, packs of wolves, dingos, tigers, lions, giant spiders/ants, crocodiles/alligators, even flying birds of prey like huge eagles that could pose potential threats. The option to sell their furs and make rugs out of them too would be cool.


Also, the ability to tame animals and have them as pets or breed them for slaughtering, milking or fur would be interesting. I'd love to see dogs and cats in this game as well as other more exotic friends too.
#4
Ideas / Reproduction and Colonist population growth
August 30, 2014, 02:30:12 AM
I would like to see a few things added into this game.

Colonists breeding and having their own children/offspring, and then growing up to be colonists, and other methods of producing new colonists.

Cloning is one of them. Being able to produce clones (albeit, in a costly fashion with short lifespans) would be amazing. I'd also love to see a variety of traits affecting sex and reproduction and how it plays out, as we already have hints and fetish traits in game (like bestiality.) and so forth.

For natural reproduction? A bed and two fiesty male and female colonists who take well to each other is all you need. (and if their partners die, or children, they'll suffer mental breaks of severe unhappiness.)


For cloning? A cloning research laboratory and vats where you clone people, and the thing requires a LOT of power and resources to setup, as well as other materials and requirements that are to be thought of later as I haven't thought it all out yet.

Clones also have a chance to spawn with defects too, and the operation of the cloning vats ties in with RESEARCH skills, so all those researchers and scientists who already researched your important techs? Well they have a job now friends. Glory to our scientific proletariat!

As for sex itself, it could also be a good addition for the stress relief. Obviously the details don't need to be too explicit, leave it to our dirty minds for imagination. Non-reproductive yielding sex may also occur, such as between homosexual couples or one time occurrences.

Would be interesting to see ingame. And for those of us who are more conservative to this sort of thing, just have is so their room becomes all steamy and foggy so you can't see whats going on, plus that'd be hilarious.
#5
I have a question relating to a character's physiology- are we allowed to have any scars, injuries or physical augmentations such as prosthetic limbs, weaponized arms, missing eyes/eyepatches or any other sort of physical augmentation with our characters off the bat? Or is this typically randomized and off limits? Because I'd like to include something along those lines for my character. I can give greater detail of my character itself once I get the thing wrote up- just wondering in advance.

Edit: I have read that the character's age, physical condition and other stuff will change from time to time, but this is for more starting stuff that does not change with every incarnation of them, like for example a person suffered a horrific burn from some sort of accident in his or her past and is afraid of fire because of it, or he got an operation done on a gimped armed to weaponize and give it a blade because he was part of some ruthless gang of space pirates or something similar. (These are just examples, not saying this is for my character.)

If this sort of detail is not wanted, no problem, I'll just let the random gods decide such things and give the other portions of backstory.

Thanks in advance.