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Topics - Quasarrgames

#1
General Discussion / Uh, guys...
July 03, 2017, 11:06:10 PM
...pawns can give birth now.

It's in the game. If you go into the debug menu (turn it on in the main menu settings and hit / ) it's an option.


It works, even on a colonist in their 60s. Instantaneously creates a fully grown, naked human with low skill.


There's also an option to add a pregnancy "heidiff", but it does nothing so far.

Just thought i'd leave this here...
#2
Playing randy extreme. 33 days in, already lost 5 colonists to raids. Have a scarcity of weapons (and pacifist colonists) and metal, only able to make 2-4 turrets at once.

This was my defence:

Turrets were helpful but barbarians would just melee them to death even if i surrounded them with sandbags. I put deadfall traps in the entrance to remove a few people upfront, but they only really damaged the first person and then the rest of the raiders just seemed to walk over them and disarm them.

So, i need a better defence. I have a few questions:
1- why were the deadfall traps so ineffective?
2- how can i make the most of having only a few turrets, not having researched mortars, bombs, or firefoam poppers yet?
3- is there a way to kill large amounts of raiders without a killbox?
4- i can't really expect to survive much longer can i?
#3
I understand that it's all just a part of the game, but still, I'm sure you've had at least one incident when the game seemed so narrowly and suspiciously unfair that you wondered if the RNG gods were purposefully messing with you...

...so post these situations here, if you like!

Here are some of the times i've encountered:
-The SECOND i built my first solar panel an eclipse started
-Only a 2.5% chance of an elephant going violent when a colonist tries to tame it, and the VERY FIRST TIME it goes insane and angers 5 other elephants near it, destroying my early base

And now the ones on the Sea Ice Challenge alone:
-The day after i get an electric heater going via wind power, the stops just long enough for Engie to die of hypothermia
-Engie goes out to chase a raider to get his rare muffalo wool parka, but she gets hypothermia and collapses THREE SQUARES AWAY from the door to warmth
-The minute Engie gets a smelter going and tries to use it, but as soon as she gets to it, the power cuts off, and she has a minor mental break right outside her door and won't go inside, and consequently dies of hypothermia
#4
General Discussion / How to screenshot?
December 29, 2016, 10:06:52 PM
Sorry, forgot how to take a screenshot. What is the button again? And can it be remapped?
#5
Ideas / Please. Add. Vehicles! :)
December 28, 2016, 05:26:37 PM
Now that we have a world to venture out into, we need vehicles more than ever.
1-they would make it much faster to travel to other colonies, making trade much more viable
2-they would add more depth to combat. You could face off against lowly scouts, straggling biker gangs, armored convoys, or even mad-max style raider trucks raming down the walls of your base.
3-It just makes sense that there would be ways of getting around the planet faster than walking, and more efficient than launching what are basically ICBMs.

Don't you agree? Vehicles are one of the best additions that can be made to the game at this point. Even something as simple as a bicycle would make the game so much better.
#6
General Discussion / Need Help: Tundra Planet Survival
December 26, 2016, 04:44:52 PM
Hello!

I've been away from this game for a long time (since alpha 12 i think), but i still remember how to play it. Wanting to do something challenging, i landed my colonists on a hilly tundra on roughly the equator of an ice planet, one with the lowest temperature and rainfall settings.

It appears as though many things have been rebalanced, because i've tried four separate colonies and all of them have basically failed.
In the first one i ran out of food.
In the second one i concentrated more on food, and things seemed to be going fine, until everyone went crazy right before a raid and the colony was overrun.
In the third one i concentrated more on boosting peoples' happiness from the start by building individual bedrooms and a table, but i made the switch to hydroponics too early, and the food and power shortages that followed made everyone crazy.
The fourth one is almost dead as well, as one of my colonists started a fire and burnt about a third of the food, so we'll run out before the first rice crop can be harvested.

So i'm having problems balancing keeping people fed and keeping them sane. If i focus on a greenhouse from day one, people start breaking by first harvest. If i make bedrooms or a table, people run out of food before harvest and go crazy anyways.

TD;LR What's the best way to give colonists an easy mood boost, or optimize food production indoors early on?

Thanks! :)
#7
General Discussion / An Interesting Fact:
July 24, 2015, 12:50:39 AM
Everyone in this game is commando.

...

Think about it :)
#8
Mods / Vehicle mods yet?
July 09, 2015, 11:29:11 AM
Has anybody made a vehicle mod yet? One with cars or trucks or helicopters or tanks? Ones that actually move? I know the great war mod has tanks, but are there any others? :)
#9
Ideas / Are frag grenades... op?
July 02, 2015, 11:25:52 PM
I don't know myself. But based on their stats, they do seem pretty powerful. They reload relatively quickly, do immense amounts of damage to colonists, but most of all, they are the only explosive weapon that does not have a one time use and can be used an infinite amount of times. But nobody's said anything about them in the past, so i don't know.

Do you think they're op, or just right?  :)
#10
General Discussion / High beauty expectations
June 29, 2015, 09:16:45 PM
It seems like colonists' beauty expectations are quite high (on challenge mode at least). For instance, bushes have -1 beauty, and are thus considered ugly. Don't people specifically plant and trim hedges because they look pretty? I suppose that's only a trait of our urbanized societies, but still, something to think about.
#11
Ideas / Silly Stupid Colonists
June 29, 2015, 06:26:17 PM
Sometimes my colonists do such silly and stupid things that i just can't help but wonder "What were they thinking?!"

Here are some examples:

Forbes: AAAAAAAAA the prisoners are berzerk!
Griffin: OH NOOOOOO
Me: Guys just get out of there if they're berzerk!
Griffin: but i wanna finish wardening this guy...
Olesya: Time to go to the prisoner room!
Me: Are you insane?! There's 4 berzerk prisoners tearing each other apart in there!
Olesya: I'll just calm them with the power of friendship!
Me: *Sigh* [DRAFT]

==========================================================

Forbes: I'm Hungry
Me: Don't eat that raw rice
Frobes: But i'm hungry!
Me: But you'll just get grumpy afterwards!
Forbes: But i'm Hungry!
Me: But Grunt is making you a meal right now!
Forbes: But i'm HUNGRY!
Me: Consume the friggin simple meal.
...
Grunt: Did you like that meal?
Forbes: Oh yes it was very delicious!
Grunt: I have another meal for you...
Forbes: Oh thanks but i'm already full-
Grunt: ... and It's a KNUCKLE SANDWIIIIICH!
/Grunt, Empath has gone berzerk!/
Forbes: AAAAAAAA WHY ARE YOU PUNCHING MY TOES?!
Grunt: HRRRVRRDRRRBRRRNRRLRRYRRJRRRGRRRBLRRRR


Do you have any funny colonist dialogue like this? :)

Edit: OH NO WHY DID I PUT THIS IN THE SUGGESTIONS PAGE WHOOPS!
#12
I wanna try making a mountain base that's buried so deep that sappers won't be able to penetrate it. I'm not sure how deep that is, though. Does anybody know how many blocks sappers will mine/blast through before they call it quits? :)
#13
General Discussion / feedback wanted
June 26, 2015, 03:50:08 PM
So i had five colonists, then a huge raid came along and killed 3 of them (in rather stupid ways). They were really good colonists too. Now i have two not very good colonists left. Not sure if i should redo the raid or keep going. What would you do?

i dont know how to do polls...
#14
General Discussion / HOW?!
June 26, 2015, 08:48:16 AM
How are a lot of you guys so successful with this game? Everything is always screwed to bits when i least expect it, and no matter how hard i try, there is always something i miss which snowballs and becomes horrible! It's really starting to get on my nerves. I've never had a colony that lasted more than two years, and i've been playing this game for one and a half!

So, how do you guys run your colonies? is it just the odd one out that succeeds, or is there a special strategy, mindset, or something else to use?
#15
Ice sheet biome, -57 celsius outside, heavy snow everywhere. I don't know how to build a snowman, though. Or how to make my colonists go stargazing. Do they do it on their own, or do i have to put down a blueprint for a snowman or something (can't see any)?

probably a stupid question, but could somebody please tell me? :)
#16
General Discussion / growing secret
June 24, 2015, 10:39:23 PM
I'll let you in on a secret:

Plants in dim light (that of heaters, crematoriums, etc.) will grow at night, or at least i think they do. They'll only grow at about a fifth of their normal speed, but still, every little helps. :)

Now i just need to mod me a far-reaching dim lamp for this especially.
#17
General Discussion / the hidden message
June 24, 2015, 01:48:18 PM
has anybody else noticed that pacifist colonists tend to have really high stats in important things like growing or socialness?

Maybe it's a hidden message... perhaps if we become passive and stop fighting n stuff, we'll excel as well... i dunno. What do you think?
#18
Ideas / Real shealds
June 22, 2015, 04:21:26 PM
Adding shields (made of wood and metal and plasteel) would be a cool addition to the game, and could compliment futuristic personal shields quite nicely. After all, meleers in the old days had shields of wood and metal, and personal shields are quite expensive for every single low-life sword raider to have one.

Changed topic name -Evul mod
#19
Stories / Wheels
June 20, 2015, 05:13:02 PM
Jimmy strained when he hauled the pile of stones. The sweat on his forehead quickly evaporated into the arid shrubland air. He lost his balance, and the stones came tumbling out of his arms. Four round stones formed a rectangle shape as they rolled across the ground in unison.

That was it! Jimmy had a great idea! He couldn't believe he hadn't thought of it before! Oh, thank the void gods! He gathered up as many stones as he could and quickly stauntered back to camp.

Reed opened Jimmy's bedroom door. "Jimmy," he asked, "you missed dinner today. And i haven't seen you in the rec room for days. Is something wrong?"
Jimmy was hunched over tinkering at something. beside him was something large and concealed beneath a blanket. "Everything's fine, Reed. Everything's way more than fine." jimmy said proudly.
"Uh, what's that under the blanket?" Reed asked.
"I think you'll like it. Presenting..." Said Jimmy. he tore off the blanket. In truth, what was under it wasn't really worth putting a blanket over. It was a rickety person-drawn cart made of wood and metal.
"...the best way to haul things!" Jimmy beamed. Other colonists were stopping to look at it.
"So this is what you spent our colony's valuable wood and metal on?" Tynan said skeptically.
"Trust me, it's worth it. I'll prove it to you during hauling duty tomorrow." Jimmy said.

to be continued...
#20
Ideas / Spread Dirt order
June 20, 2015, 04:33:00 PM
Got the idea from the book The Martian, when Mark Watney makes growable soil out of martian dust by mixing it with earth dirt and feces.

Why can't our colonists do this? Break up a small layer of stone with their mining skills, then mix the stone chunks with some dirt and poo and make a tile of farmable soil? It would be a great feature for mountain or icesheet bases instead of immediately resorting to overpriced hydroponics basins.

just a thought :)