Ludeon Forums

Ludeon Forums

  • April 01, 2020, 03:49:56 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Sarelth

Pages: [1]
1
Mods / [Mod Help] Errors for everyone
« on: January 21, 2020, 03:43:50 AM »
Started up Rimworld after a bit of a break and have been getting a lot of errors, most likely due to the 400-ish mods I had installed. I uninstalled some, but I am getting errors in game now that I go that running again.

Been getting these as errors in game - https://pastebin.com/MTLzax5d
No idea why or how the are caused, but it looks like a creature mod I have is one culprit.

There are more errors, like all NPCs being named ErrorName as well as factions... Any help would be appreciated.

2
Outdated / [A14] Project Sar V0.4 (WIP)
« on: August 14, 2016, 06:03:12 AM »
This is my attempt at a weapons mod. It is Fallout based, but I am trying to avoid using the same weapons that are in other fallout mods.
Its needs a bit of balancing, but should not be OP at all.
I plan on added a Combat Realism Patch when I can figure out what I need to do for it.
The art is taken from Fallout Shelter and is just temporary until I can get better stuff.

Finished: Still needs to be balanced a bit better.
Guns - .32 pistol, Pipe Pistol, Henrietta (Custom Hunting/lever action Rifle)
Lasers - Institute Pistol, Institute Rifle
Melee - Pool Cue, Fire Hydrant Bat

To Do List:
The Alien Blaster
The Fatman
The Gauss Rifle
The Junk Jet
The Minigun (Think I saw one in another mod though)
The Missile Launcher (Maybe)
The Railway Spike Rifle
The Scoped .44 pistol

Dropbox link
Project Sar v0.4



[attachment deleted by admin - too old]

3
Unfinished / Project Sar v. 0.4 - Fallout Series Weapons - A14
« on: August 10, 2016, 03:23:53 AM »
I am trying my hand at xml modding with a basic weapons mod. It's kind of an addon for the Project Fallout mod since I am using Fallout themed items currently. It's a definite WIP, but I figured I would post it to see if anyone could point out my mistakes and what not.

The art is not original, hopefully I can get some better stuff, but since this is more or less just a test of learning, I hope there won't be a problem. There are a few things from the Project Fallout mod in there, they will be removed or replaced when I figured things out.

Edit: thought I would add a list of the current weapons. They still need work, have to customize the stats a bit to balance them out and not have them just be copies of others guns. Wanted to be sure they worked first though.

Guns - .32 pistol, Pipe Pistol, Henrietta (Custom Hunting/lever action Rifle)
Lasers - Institute Pistol, Institute Rifle
Melee - Pool Cue, Fire Hydrant Bat

Dropbox link
Project Sar v0.4

Edit: Think I fixed the formatting.

4
Mods / Modding attempt (Currently failing)
« on: August 01, 2016, 04:40:33 PM »
I decided to attempt to update the Nightling mod to A14 for personal use mostly and to see if I could do it, but I am getting an error on load from it, not sure what I did wrong. Any help would be awesome.

I added the attempted mod rar and a screenshot of the error I got.

[attachment deleted by admin - too old]

5
Mods / Weeding out my Mod list
« on: August 01, 2016, 07:14:44 AM »
Trying to figure out if any of the mods I use have issues with each other. I get a couple errors on occassion, but nothing to serious usually. Yes I know I use a lot of mods, I just like variety. I am trying to cut some out though, any tips, pointers, or recommendations for ones to remove/replace? I use both forum and Steam based mods.

         <li>Core</li>
         <li>Community Core Library</li>
         <li>Community Core Library - Vanilla Tweaks</li>
         <li>Miscellaneous 'CORE'</li>
         <li>Misc. Robots</li>
         <li>Misc. MAI</li>
         <li>Misc. MapGenerator</li>
         <li>Vegetable Garden </li>
         <li>EdB Prepare Carefully</li>
         <li>Misc. Patch - Prepare Carefully</li>
         <li>Toxic Fallout Protection Suit</li>
         <li>AnimuHair</li>
         <li>Armor Crafting</li>
         <li>Canned Food</li>
         <li>Clutter Furniture Module</li>
         <li>Clutter Structures</li>
         <li>DE Surgeries</li>
         <li>ESM - Do Not Disturb</li>
         <li>ESM - Mine Vein</li>
         <li>ESM - Smooth Wall</li>
         <li>Grenade Fix</li>
         <li>HaulIT</li>
         <li>Heavy defences mod</li>
         <li>High Caliber</li>
         <li>Industrialisation</li>
         <li>Less Rebuff</li>
         <li>Fluffes Random Lore Friendly Animal Mod</li>
         <li>Mannable Turrets</li>
         <li>Mechanite Augmentation</li>
         <li>Mending</li>
         <li>MOAR Bots</li>
         <li>More Factions x10</li>
         <li>Neutrainer and AI Persona Core Crafting</li>
         <li>NonDecayingStorage</li>
         <li>Project Armory 20th Century</li>
         <li>RD - Allow Dazed Drops</li>
         <li>Recycle</li>
         <li>Remote Explosives</li>
         <li>Rimsenal</li>
         <li>Rimsenal - Federation TEST a14</li>
         <li>Rimsenal - Feral TEST</li>
         <li>Rimsenal - Rimhair</li>
         <li>Rimsenal - Security</li>
         <li>Auto Equip</li>
         <li>Pawn State Icons A14</li>
         <li>Training Rack</li>
         <li>Vegetable Automation</li>
         <li>Weapon Crafting</li>
         <li>Railguns</li>
         <li>Expanded Traits</li>
         <li>Hospitality</li>
         <li>Xeva's Rimhair</li>
         <li>Stonecutting Tweak v1.02</li>
         <li>Medical Tab</li>
         <li>Animals Tab</li>
         <li>Blueprints</li>
         <li>Misc. Training</li>
         <li>Medical Training v1.05</li>
         <li>Work Tab</li>
         <li>Area Unlocker</li>
         <li>Cheaper Components</li>
         <li>More Trade Ships</li>
         <li>Talons</li>
         <li>Misc. Incidents</li>
         <li>Colony Manager</li>
         <li>ED-Laser Drill</li>
         <li>Right Tool For The Job v1.15</li>
         <li>[T] MoreFloors</li>
         <li>PowerSwitch</li>
         <li>ED-ClosableVent</li>
         <li>Capsule Power v1.02</li>
         <li>ED-CheatReactor</li>
         <li>Fortified Wall</li>
         <li>ED-More Vanilla Turrets</li>
         <li>Glitter Tech (No Surgery)</li>
         <li>Expanded Prosthetics and Organ Engineering</li>
         <li>Storage Search</li>
         <li>Turbinestuffed</li>
         <li>ThermalsStuffed</li>
         <li>SolarsStuffed</li>
         <li>SmallSolarsStuffed</li>
         <li>PowerCell</li>
         <li>ConduitsStuffed</li>
         <li>BatteriesStuffed</li>
         <li>Fluffy Breakdowns</li>
         <li>Haulpriority_lite</li>
         <li>Project Fallout v1.2c</li>
         <li>Spoons Hair Mod</li>
         <li>LT-DoorMat</li>
         <li>ED-ShieldsBasic</li>
         <li>USCM - Core</li>
         <li>USCM - Turret</li>
         <li>ED-OmniGel</li>
         <li>Furnace</li>
         <li>[T] ExpandedCloth</li>
         <li>RTGs v1.15</li>
         <li>ED-SubspaceTransponder</li>
         <li>MRE</li>
         <li>Less Incident Trolling</li>
         <li>Mind Altering Device</li>
         <li>Nackblad Inc Rimhair</li>
         <li>Modular Tables v1.48</li>
         <li>Follow Me!</li>
         <li>Mine Tech</li>
         <li>Roof Support</li>
         <li>Misc. Objects</li>
         <li>ArmourRepair</li>
         <li>PowerArmourMKII</li>
         <li>PersonalShieldMKII</li>
         <li>MedievalShields</li>
         <li>Embrasures</li>
         <li>LT-No Cleaning Please!</li>
         <li>RT Quantum Storage</li>
         <li>A Dog Said...</li>
         <li>RT Fuse</li>
         <li>RT Power Switch</li>
         <li>RT Solar Flare Shield</li>
         <li>Apparello 2</li>
         <li>Izzyssentials Core</li>
         <li>Izzyssentials Switch</li>
         <li>Izzyssentials Solar</li>
         <li>Izzyssentials Hydro</li>
         <li>Izzyssentials Lights</li>
         <li>Izzyssentials Furniture</li>
         <li>Foam grenades</li>
         <li>DefenceShield</li>
         <li>3DG's Weapons Pack 01</li>
         <li>Practise Target v2.06</li>
         <li>Numbers</li>
         <li>Explosive Snowmen</li>
         <li>RW_ColonistBarKF - Steam</li>
         <li>CPHaulage</li>
         <li>[CHEAT] More Capacity Researches For RT Quantum Storage</li>
         <li>3DG's Electroshock Pack</li>
         <li>Miniaturisation-EPOE</li>
         <li>Prisoner Harvesting</li>
         <li>ED-Plants24H</li>
         <li>Desert Eagle</li>
         <li>NW Sterile Wall</li>
         <li>20th Century Weapons Mod (20CWМ)</li>
         <li>Firearm Names + Generic</li>
         <li>Auto Seller</li>
         <li>Less Crippling Moods</li>
         <li>Mad Skills</li>
         <li>Infused</li>
         <li>CartharsisRebalance</li>
         <li>Miniaturisation</li>
         <li>Storybook</li>
         <li>Glass+Lights</li>
         <li>RoofBomb</li>
         <li>ReclaimFabric</li>
         <li>NaturalFloors</li>
         <li>ExtendedMedicine</li>
         <li>ExtendedStorage</li>
         <li>DermalRegenerator</li>
         <li>AdditionalLighting</li>
         <li>CorePanda</li>
         <li>Additional Joy Objects</li>
         <li>Zen Garden</li>
         <li>RimPharma</li>
         <li>Selling prisoners with no guilt</li>
         <li>Steel extraction</li>
         <li>RedistHeat</li>
         <li>ADogSaid - EPOE workbenches</li>
         <li>Medieval Times</li>
         <li>Anti Material Rifle</li>
         <li>RT's Weapon Pack</li>
         <li>Orassans</li>
         <li>No debuffs from pet killing\selling</li>
         <li>Advanced GeoGenerator</li>
         <li>Relations Tab</li>

Pages: [1]