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Topics - Grimandevil

#1
General Discussion / Android sickness
February 15, 2016, 06:18:50 AM
So, one of my guise is android, got downed by severe case of... Flu.
I guess, humanity in this game succeeded in making such human-like robots, they even get deseases..
#2
General Discussion / Don't you hate it when..
February 02, 2016, 02:07:12 PM
#3
General Discussion / [question] Corrupted game
January 30, 2016, 02:25:25 PM
ok, i was changing mods on existing game (i know, i know), it gave up some errors, but loaded. I wasnt intended to play right at the time, so i closed it.
Now, none of that colony saves load (black screen on load). I've changed to 100% working mod config(used in saves), but it didnt help.
I'd understand if 1 save got corrupted, but they all behave same.

So my question is: what else could get corrupted? (I want to know, what i need to back up)
#4
Mods / [Mod request] smart food picking
January 28, 2016, 11:32:04 AM
I'm looking for a mod, that would make colonists eat meals they like, and avoid unpleasant ones.
Like if half of my colonists are cannibals, and the rest arent, i can keep supply for both types.
Maybe someone already made such mod, im unaware of.
#5
Mods / Working Tools
January 22, 2016, 02:35:01 PM
As per title. Actual tools requirement to do tasks. Like axes to chop wood, toolkits to build and repair, pickaxes or drills to mine, etc. Worn as apparel. They may come in different grades, more advanced harder to craft. Generally, they give a slight buff on respective activity, depending on quality, and some generic debuffs, like walk speed, and such. More advanced tools, like mining drill or a chainsaw would probly give a huge buffs and debuffs as well; they'd require some research, or only purchased via traders.
Working at the workbench shouldnt be affected, as it supposed to have all required tools.

inspired by Fishing mod, which introduces requirement for a fishing pole in order to fish. I'm not a modder myself, just messing with xml's..
#6
General Discussion / Tropical rainforest
January 17, 2016, 02:16:51 PM
So i've grown tired of icy maps and decided to give it a try starting in tropical rainforest. As the name suggests, i expected it to be filled with vegetation and critters. And now, after a year ingame, map resembles something close to muddy wasteland with some rare trees. Even the grass coverage is dull.
I did survive a bunch of heat waves and a toxic fallout (thats when all the critters died). But i think, trees have to be more resilient to conditions or something.
#7
Stories / Poor bastards
December 16, 2015, 12:28:31 PM
So i had this raid of dumbasses all weilding swords and knives, running into my shooting range. Strangely enough, they weren't tribals but pirates (by that time all tribals became friendly with the colony). Feel sorry for them.

#8
Stories / Deer overrun
September 04, 2014, 07:08:06 PM
The day was calm, but then..

One thing for sure - hunters should find a new job now.
#9
Ideas / Forming groups of colonists
August 14, 2014, 01:16:30 PM
Maybe it would be nice if u could add colonists into groups.
Like if u want to make a group of snipers, and another group of assault troops, w/o searching them 1 by 1 every time (esp when u got alot of dudes).

U could add a new tab in overview.