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Messages - Tynan

Pages: [1] 2 3 ... 498
1
Help / Re: RimWorld core art source
« on: September 07, 2020, 01:59:43 PM »
Can't you just extract those from the game using the usual tools?

2
General Discussion / Re: Ludeon community rules
« on: September 03, 2020, 12:54:05 PM »
Update: Inserted Rule 14, no hostile mod incompatibilities.

3
Definitely something we could look at, though very low priority.

4
Bugs / Re: [1.2.2723 64-Bit] Visual bug.
« on: August 14, 2020, 03:49:31 PM »
Sounds like Z-fighting between the blue field outline for the cooler and the white for the bed. A real issue, but very very low priority. Thanks for reporting!

5
Yes, this is intentional. It'll fire, after you have enough people. It's too disruptive to get the quest at 1 or 2 people.

Thanks for reporting anyway.

6
Help / Re: Interested in making a basic external tool, need help!
« on: August 13, 2020, 11:55:38 AM »
You would have to somehow setup the same context (seed) as the game and then run the exact name generation code with the same content. I think it'd be possible to do as a mod fairly straightforwardly, but doing a separate tool would be much harder to impossible and probably not worth the intended use.

7
Help / Re: RimWorld core art source
« on: July 26, 2020, 11:06:17 PM »
I have updated the art source files with the latest art.

8
Bugs / Re: [1.1.2654] Thrumbo can eat an unplanted tree
« on: July 25, 2020, 01:08:23 PM »
Thanks for the report! I'll place it in our bug pool (though bear in mind this is pretty low priority all things considered).

9
Bugs / Re: [1.1.2575 + Royalty] Doors and walls overlap in monument
« on: July 23, 2020, 12:08:18 PM »
Is this happening on the latest versions? I think we may have fixed this some time ago.

10
It's not a bug, but it is something we can improve. Noted, and thanks for the report!

11
I think a bit of extra chaos adds interest, but there is a point where the destruction is excessive. Would need to look at the actual play patterns in detail.

12
General Discussion / Re: Ludeon community rules
« on: May 23, 2020, 12:05:10 PM »
Update: Rule 13 has been clarified.

13
Bugs / Re: Cat 95% Pain and incapacitated by food poison
« on: May 13, 2020, 04:11:57 PM »
Okay, we have a plan for this, thanks for reporting. Won't be fixed immediately but it's in our bug pool now.

14
Bugs / Re: Cat 95% Pain and incapacitated by food poison
« on: May 12, 2020, 06:27:53 PM »
Food poisoning causes 20% pain which is transformed by the pawn’s race base health scale. In case of smaller animals it knocks them out as pointed out in the bug report. It's intentional, but definitely weird in this case so will review it. Thanks.

15
Greetings!

Both spellings are correct: https://www.thefreedictionary.com/dessicated

But I should probably change it to the more common one. OTOH the current spelling appears dozens of times in the code so for consistency we probably won't change it.

Thanks for reporting.

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