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Messages - Tynan

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Bugs / Re: 1.0.2096 Colonist behaviour issue
« on: January 30, 2019, 07:14:13 PM »
Thanks for the report.

Can you reproduce this?

Can you post your mod list?

Bugs / Re: [1.0] Very long loading times (30 min.) with mods
« on: January 30, 2019, 07:13:05 PM »
It's not really a bug, it's largely stuff mods are doing. We also improved load times a lot on our end. So I'll close this since it's been addressed. Thanks for reporting.

Bugs / Re: Spawning destroyed thing Gun_TripleRocket...
« on: January 30, 2019, 07:12:15 PM »
He was killed and his gun destroyed at the same moment, I guess. Would make sense if killed by an explosion, perhaps.

Off-Topic / Re: Count to 9000 before Tynan posts!
« on: January 16, 2019, 12:37:45 AM »
Hey what's going on?

I moved this thread to General since it's fair critical and we want to get as much info as possible. Thanks to all those giving info so far!

Bugs / Re: [1.0.2049] Erratic black bar in options menu
« on: December 07, 2018, 11:59:09 AM »
More topics merged.

Bugs / Re: Friendlies need some reworked.
« on: December 07, 2018, 11:54:15 AM »
The first one is more of a balance issue than a bug; I'll have to consider it.

Manhunter pack one should probably be fixed, we'll take it.

Finally, calling us lazy is rude, pointless, and rule-breaking. This is your warning.

Bugs / Re: [1.0.2096]Allies push out my pawns from their covers
« on: December 06, 2018, 05:37:41 PM »
I’m not totally clear on what exactly is meant by “pushing”.

1 Does it mean that your man is standing in a cell, and an ally comes and forces him to move?

2 Or does it mean that the ally comes and occupies the cell that you wish you could move your man to?

k2ymg is correct. It's not a bug. Thanks for reporting anyway.

Bugs / Re: [1.0] Various carpet and floor drawing issues
« on: November 29, 2018, 01:34:11 PM »
1. Is working fine, it's not a black carpet transition, it's just the edge shadow all buildings have. Unless I'm missing something.

2. True issue. Not a bug, but a micro-annoyance.

3. You can place whatever floor type you want in a doorway. I believe this is correct. If you want a doorway to look a certain way, add the appropriate floor. I don't think there's an issue here.

Not-quite-bugs all around, so you'll understand if I thank you for reporting (with pictures!) and close this.

All looks correct. Thanks for reporting with pictures.

Bugs / Re: Can't set crafting level restriction on Stonecutter's Table
« on: November 24, 2018, 10:45:18 AM »
It's because it doesn't actually use a skill that way. There are other ways to manage who does the job, so I think this is really more of a feature request. Thanks for reporting, we may do this but it's not quite a bug.

Well, it's working as designed, it's just a bit weird the way it works out. I'm going to move this to suggestions since it's not really a bug.

Bugs / Re: MacOS Resolution issues with Fullscreen 1.0.2059 rev1016
« on: November 20, 2018, 05:51:03 PM »
With fix confirmed, I'll lock this.

Bugs / Re: MacOS Resolution issues with Fullscreen 1.0.2059 rev1016
« on: November 20, 2018, 05:00:13 PM »

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