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Messages - Tynan

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1
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: January 16, 2019, 12:37:45 AM »
Hey what's going on?

2
I moved this thread to General since it's fair critical and we want to get as much info as possible. Thanks to all those giving info so far!

3
Bugs / Re: [1.0.2049] Erratic black bar in options menu
« on: December 07, 2018, 11:59:09 AM »
More topics merged.

4
Bugs / Re: Friendlies need some reworked.
« on: December 07, 2018, 11:54:15 AM »
The first one is more of a balance issue than a bug; I'll have to consider it.

Manhunter pack one should probably be fixed, we'll take it.

Finally, calling us lazy is rude, pointless, and rule-breaking. This is your warning.

5
Bugs / Re: [1.0.2096]Allies push out my pawns from their covers
« on: December 06, 2018, 05:37:41 PM »
I’m not totally clear on what exactly is meant by “pushing”.

1 Does it mean that your man is standing in a cell, and an ally comes and forces him to move?

2 Or does it mean that the ally comes and occupies the cell that you wish you could move your man to?

6
k2ymg is correct. It's not a bug. Thanks for reporting anyway.

7
Bugs / Re: [1.0] Various carpet and floor drawing issues
« on: November 29, 2018, 01:34:11 PM »
1. Is working fine, it's not a black carpet transition, it's just the edge shadow all buildings have. Unless I'm missing something.

2. True issue. Not a bug, but a micro-annoyance.

3. You can place whatever floor type you want in a doorway. I believe this is correct. If you want a doorway to look a certain way, add the appropriate floor. I don't think there's an issue here.

Not-quite-bugs all around, so you'll understand if I thank you for reporting (with pictures!) and close this.

8
All looks correct. Thanks for reporting with pictures.

9
Bugs / Re: Can't set crafting level restriction on Stonecutter's Table
« on: November 24, 2018, 10:45:18 AM »
It's because it doesn't actually use a skill that way. There are other ways to manage who does the job, so I think this is really more of a feature request. Thanks for reporting, we may do this but it's not quite a bug.

10
Well, it's working as designed, it's just a bit weird the way it works out. I'm going to move this to suggestions since it's not really a bug.

11
Bugs / Re: MacOS Resolution issues with Fullscreen 1.0.2059 rev1016
« on: November 20, 2018, 05:51:03 PM »
With fix confirmed, I'll lock this.

12
Bugs / Re: MacOS Resolution issues with Fullscreen 1.0.2059 rev1016
« on: November 20, 2018, 05:00:13 PM »
Thanks!

13
Kenneth you can probably just use debug tools to spawn a pawn in the fog.

The bug is sensible. The solution would have to be not drawing things that are in the fog. I'm afraid of perf implications of that, though...

14
Bugs / Re: Colonists not engaging in recreation.
« on: November 20, 2018, 12:04:17 PM »
From the reddit thread it appears to be a mod issue so I'll close this. Thanks.

15
I merged two related topics on this.

So I'm trying to figure out what the issue(s) are. I think it seems they are:

1. Checking/unchecking the "carry" box for downed pawns does nothing. This is expected since you have no choice about whether to carry a downed pawn. The checkbox is for diseased pawns who can walk but prefer to be carried. These pawns can't walk at all.

2. "When a caravan decides to carry one of the pawns, it should automatically focus on carrying the slowest pawn in the group." This would be bad. Carrying is not for speeding up the caravan, but for allowing sick pawns to recover from lethal illnesses and not die.

Will consider possible clarity issues around this. Thanks.

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