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Messages - Tynan

#16
Bugs / Re: [Balancing] Neuroquake Trivializes The Game
December 22, 2020, 06:48:11 PM
I appreciate the useful feedback! I suspect you're right and that it's somewhat OP, I should look at some ways of making the cost/benefit more even.
#17
Bugs / Re: [1.2] Imperial Bestower not wearing pants
October 07, 2020, 07:04:54 PM
Maybe he/she just likes the airflow?

But okay, okay, yeah it's a bug.
#18
Yes, there are a million ways to break the game with dev tools. They're not bugs, that's just what dev tools do - break rules.
#19
Thank you. I have reworded it for next version.
#20
Help / Re: RimWorld core art source
September 07, 2020, 01:59:43 PM
Can't you just extract those from the game using the usual tools?
#21
General Discussion / Re: Ludeon community rules
September 03, 2020, 12:54:05 PM
Update: Inserted Rule 14, no hostile mod incompatibilities.
#22
Definitely something we could look at, though very low priority.
#23
Bugs / Re: [1.2.2723 64-Bit] Visual bug.
August 14, 2020, 03:49:31 PM
Sounds like Z-fighting between the blue field outline for the cooler and the white for the bed. A real issue, but very very low priority. Thanks for reporting!
#24
Yes, this is intentional. It'll fire, after you have enough people. It's too disruptive to get the quest at 1 or 2 people.

Thanks for reporting anyway.
#25
You would have to somehow setup the same context (seed) as the game and then run the exact name generation code with the same content. I think it'd be possible to do as a mod fairly straightforwardly, but doing a separate tool would be much harder to impossible and probably not worth the intended use.
#26
Help / Re: RimWorld core art source
July 26, 2020, 11:06:17 PM
I have updated the art source files with the latest art.
#27
Thanks for the report! I'll place it in our bug pool (though bear in mind this is pretty low priority all things considered).
#28
Is this happening on the latest versions? I think we may have fixed this some time ago.
#29
It's not a bug, but it is something we can improve. Noted, and thanks for the report!
#30
I think a bit of extra chaos adds interest, but there is a point where the destruction is excessive. Would need to look at the actual play patterns in detail.