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Messages - Tynan

Bugs / Re: [Balancing] Neuroquake Trivializes The Game
December 22, 2020, 06:48:11 PM
I appreciate the useful feedback! I suspect you're right and that it's somewhat OP, I should look at some ways of making the cost/benefit more even.
Bugs / Re: [1.2] Imperial Bestower not wearing pants
October 07, 2020, 07:04:54 PM
Maybe he/she just likes the airflow?

But okay, okay, yeah it's a bug.
Yes, there are a million ways to break the game with dev tools. They're not bugs, that's just what dev tools do - break rules.
Thank you. I have reworded it for next version.
Help / Re: RimWorld core art source
September 07, 2020, 01:59:43 PM
Can't you just extract those from the game using the usual tools?
General Discussion / Re: Ludeon community rules
September 03, 2020, 12:54:05 PM
Update: Inserted Rule 14, no hostile mod incompatibilities.
Definitely something we could look at, though very low priority.
Bugs / Re: [1.2.2723 64-Bit] Visual bug.
August 14, 2020, 03:49:31 PM
Sounds like Z-fighting between the blue field outline for the cooler and the white for the bed. A real issue, but very very low priority. Thanks for reporting!
Yes, this is intentional. It'll fire, after you have enough people. It's too disruptive to get the quest at 1 or 2 people.

Thanks for reporting anyway.
You would have to somehow setup the same context (seed) as the game and then run the exact name generation code with the same content. I think it'd be possible to do as a mod fairly straightforwardly, but doing a separate tool would be much harder to impossible and probably not worth the intended use.
Help / Re: RimWorld core art source
July 26, 2020, 11:06:17 PM
I have updated the art source files with the latest art.
Thanks for the report! I'll place it in our bug pool (though bear in mind this is pretty low priority all things considered).
Is this happening on the latest versions? I think we may have fixed this some time ago.
It's not a bug, but it is something we can improve. Noted, and thanks for the report!
I think a bit of extra chaos adds interest, but there is a point where the destruction is excessive. Would need to look at the actual play patterns in detail.