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Messages - Col_Jessep

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The only ONLY complaint i have for rimworld is the game is inherently micromanagement in many ways.  Managing storage,  equipment,  cooking crafting,  ect. Of course its a management game,  but it can get tiring for less patient people.
At this point I'd like to recommend Dwarf Fortress to you. If nothing else it will give you perspective on what the word micromanagement really, truly means... ;P

General Discussion / Re: How's the disease balance?
« on: January 10, 2015, 12:17:48 PM »
I would like to caution about frequent diseases as game mechanic because they are not fun.
There is no important decision to be made most of the time. If you can afford proper treatment is not linked to the disease but other circumstances like if you got the right trader and if you had anything interesting to trade away.

There is already a lot of RNG mechanics in RimWorld (solar flare, electric discharge, mysterious blight, headshots, leg blown off...) that you have zero influence on and are very expensive or impossible to defend against.
Did you notice how all the mechanics I talk about are considered frustrating or annoying by many players. Why is that? Because they don't challenge the player to make smart decisions or prepare for, they are just random "F... You!" events. Most of the time they are not even a threat, just annoying.

If you get a bad roll they can be game enders though. Then you watch your colony burn and ask yourself: Did I make a mistake? What could I have done differently?
The answer is no and nothing. RNGesus decided to kill you and there was nothing you could have done except save scumming after the fact.

Let me compare this to an embark on the ice shelf where the temperature never rises above -20°C and falls as low as -80 or -90°C. That's a challenge! You have to research hydroponics quickly, get heaters going, get a stable power supply up, fight cabin fever, make some parkas and grow meds. It's all about proper planning, smart decisions and correct execution. Strategy not RNG.

So random diseases: The less, the better imo... ;P

General Discussion / Re: Rimworld needs a safty warning.
« on: December 30, 2014, 08:13:28 AM »
This happens everytime I get my filthy paws on some new game that really really gets to me
Yup, This War of Mine kept me awake till 7 AM this morning. For some reason I'm drawn to games with extremely punishing fail conditions. Dwarf Fortress, XCOM, RimWorld, KSP...

General Discussion / Re: Tynan's Status
« on: December 29, 2014, 08:49:11 AM »
Most people don't get a lot done between Christmas and the New Year.
(also guilty)
My personal to-do list for today only has one entry:
Feed cat and myself. (In that order...) =3

General Discussion / Re: Is this amazing or am i just an idiot?
« on: December 28, 2014, 03:32:15 PM »
I dont know who that is so I dont think so.

If you like strategy games he is one of the most entertaining Youtubers for you to watch. Civ, Crusader Kings, Europa Universalis, Dwarf Fortress and recently RimWorld.

General Discussion / Re: Late game corpse penalty is just way to severe.
« on: December 28, 2014, 01:35:55 PM »
Nuschler, if you want to look a bit deeper into how RimWorld works try Notepad++:

It's an awesome text editor and easy to work with.

General Discussion / Re: The Most Annoying Thing In Rimworld
« on: December 28, 2014, 01:29:13 PM »
I tend to hunt with my worst shooters and pistols. Why? Training. They gain 10x as much XP as if I have them shooting a wall and are doing something productive (sorta). Max range is even a nice thing since they will need A LOT of shots to hit anything which trains them even faster. The only problem is that there are a lot of stray bullets and they will happily shoot each other in the back...  ;D

General Discussion / Re: The Most Annoying Thing In Rimworld
« on: December 28, 2014, 11:49:35 AM »
2. Friendly fire while hunting. While adding some entertaining moments, it's very annoying to have your colonist blow off the other's leg while hunting a squirrel.....
Oh yeah, I forgot about that! It would be really nice if the hunters would not shoot when there are friendlies in the line of fire. It's really aggravating if you have to patch up a colonists with 5 holes in him courtesy of Urist McShortsighted's carelessness. =3

Btw, brawlers hitting with M-24 doesn't seem to be a rare occurrence as I believed. Is it possible that there is a bug that gives those brawlers a higher chance to hit than they should have? Or are we just biased because that is stuff you will remember for a long time?

Anyway, maybe the M-24 should require a shooting skill of 5 or 6 just to be usable? From my experience in the military I'd say somebody without any training is more likely to injure himself than to hit anybody with a sharpshooter weapon. To a "brawler" it would be more useful as a club, imo.  ;)

General Discussion / Re: So About Butchering..
« on: December 27, 2014, 11:39:24 AM »
Think this would be going a bit far in realism, even Dwarf Fortress doesn't do this.
Actually, if you drown an animal and have a necromancer resurrect it, it will have a lot more meat. Toady made the undead stronger by giving them a super-natural amount of muscles.... xD

Ehem, sorry for the off topic trivia! =3

General Discussion / Re: The Most Annoying Thing In Rimworld
« on: December 27, 2014, 11:34:09 AM »
The M-24.

Because raider with 0 skill level in shooting can kill, cripple or incapacitate one of your colonists with a single shot. Attacking a siege camp becomes a lottery of life and death.
(Yes, I had that happen to my double-flame lvl 11 sniper. The raider had lvl 0, I checked. 0_o WTF)

General Discussion / Re: Dslyecxi plays Rimworld
« on: December 25, 2014, 08:23:57 PM »
Amazing commentary! Hope he makes more vids of RW.

General Discussion / Re: An Early Merry christmas to you all!
« on: December 25, 2014, 05:17:42 AM »
Merry Christmas!  :D

General Discussion / Re: Most Social Forums I've Ever Visited
« on: December 24, 2014, 01:00:03 AM »
I think it has something to do with the kind of game it is. It's kind of a cerebral game, and not driven by aggressive domination of others, so I think it attracts people who are a notch more thoughtful and considered than some other games.
If you really want to experience an entirely new level of pain you make a very competitive team-based shooter with DotA elements on Xbox and PC. Then you announce that the expansion is only released as F2P on PC. The resulting shitstorm dwarfs hurricanes, believe you me.  :D

Ideas / Re: What do you want in alpha 9/10?
« on: December 20, 2014, 03:38:56 PM »
I would like water as a resource. Water purification, desalination, snow melting, bottled water, water coolers, showers...

A trading post and all-terrain vehicles to trade with other factions. All-terrain vehicles could be used to gather resources from across the map, too.

Predators that stalk lonely colonists.

Combat training with gun ranges and holo sword training classes.

Reprogrammable mechanoids that can be used for dumb labor like hauling.

Maybe entertainment systems for colonists with mood problems and social areas with pool tables, gaming systems...

That's probably enough till alpha 15 though. =3

Outdated / Re: [MOD](ALPHA 8) IceSheet (Ice Biome)(1.1a)
« on: December 20, 2014, 05:23:19 AM »
Thanks for making this mod!
I set my difficulty to the lowest because it means not getting spammed by raiders. It's harder if you have to make your own cloth and have fewer weapons to sell. The ice sheet turned RW into a whole new game for me and I'm enjoying it a lot! =3

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