making medicine in the game already requires ONE pawn to have two skills.
I would like to see more skills in the skill tree and breaking apart the link between smith, tailor and crafting into their own individual skill levels.
I don't like the idea of having two pawns needed to craft one item though, but to have electrician and wood worker and weaponsmith etc I am in favor of and think it would make things a bit better.
But then again, the game settings make the colony population 13-18 which doesn't allow for that many different types of pawns, which may be why things are kinda clumped together,
I would like to see more skills in the skill tree and breaking apart the link between smith, tailor and crafting into their own individual skill levels.
I don't like the idea of having two pawns needed to craft one item though, but to have electrician and wood worker and weaponsmith etc I am in favor of and think it would make things a bit better.
But then again, the game settings make the colony population 13-18 which doesn't allow for that many different types of pawns, which may be why things are kinda clumped together,