Ludeon Forums

Ludeon Forums

  • July 16, 2020, 11:38:21 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - alsoandanswer

Pages: [1] 2 3 4
1
Project seems solid, i'm gonna keep an eye on this.

good luck mister modder

2
Bug :

So when the carnival was in town, hooray! Finally, I can see what this mod can do

until a mad caribou chased them ALL AWAY.

So I decided to reload and pick up from an autosave.

But for some reason, when they enter the map, all the people immediately leave, even though it's on an autosave BEFORE the caribou attack.

Also, the muffalo are still there, waiting for their masters to finally unload them
(not gonna happen, though.)

3
Outdated / Re: [A17]RimBank - The Universal Currency System!
« on: August 11, 2017, 11:55:31 AM »
screenshots please

4
it's good, fits the artstyle, definitely going onto the "install" list.

randy will send me some soon anyway :P

anyway, i think a wheel-based mechanoid would be cool.

something like a robo-medic from TF2

https://wiki.teamfortress.com/w/images/thumb/b/be/Medicbot_blu.png/300px-Medicbot_blu.png?t=20140122032000

5
Outdated / Re: [A17] Vegetable Garden [7/3/17]
« on: August 08, 2017, 08:43:57 AM »
i cant replace soil on marsh

it says the terrain here cannot support this

6
Releases / Re: [A17] Psychology (2017-7-16 v2)
« on: August 02, 2017, 11:31:37 AM »
For some reason my colonists aren't hosting parties.

This mod changes pawn behaviour a lot so this is probably the best place to start...

7
Releases / Re: [A17] Psychology (2017-7-8 v2)
« on: July 10, 2017, 12:57:09 PM »
When the election was over and the guys went to the polling place and stuff, it refused to save.

Here's the error log.

EDIT : So after a while the election finally finished and voting was over, and I could save again. phew. i need to go to bed. maybe put a disclaimer or something?


An exception was thrown during saving to "C:\Users\Username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\Autosave-5.rws.new": System.InvalidCastException: Cannot cast from source type to destination type.
  at Verse.Scribe_Collections.Look[Int32] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Int32] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Psychology.LordJob_Joinable_Election.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordJob] (Verse.AI.Group.LordJob& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordJob] (Verse.AI.Group.LordJob& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Lord] (Verse.AI.Group.Lord& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Lord] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Lord] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordManager] (Verse.AI.Group.LordManager& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordManager] (Verse.AI.Group.LordManager& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.GameDataSaveLoader.<SaveGame>m__90E () [0x00000] in <filename unknown>:0
  at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String)
Verse.SafeSaver:DoSave(String, String, Action)
Verse.SafeSaver:Save(String, String, Action)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()


Exception while saving game: System.InvalidCastException: Cannot cast from source type to destination type.
  at Verse.Scribe_Collections.Look[Int32] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Int32] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Psychology.LordJob_Joinable_Election.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordJob] (Verse.AI.Group.LordJob& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordJob] (Verse.AI.Group.LordJob& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Lord] (Verse.AI.Group.Lord& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Lord] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Lord] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordManager] (Verse.AI.Group.LordManager& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[LordManager] (Verse.AI.Group.LordManager& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeComponents () [0x00000] in <filename unknown>:0
  at Verse.Map.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Map] (Verse.Map& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Map] (System.Collections.Generic.List`1& list, Boolean saveDestroyedThings, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Collections.Look[Map] (System.Collections.Generic.List`1& list, System.String label, LookMode lookMode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Game.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.Scribe_Deep.Look[Game] (Verse.Game& target, System.String label, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  at Verse.GameDataSaveLoader.<SaveGame>m__90E () [0x00000] in <filename unknown>:0
  at Verse.SafeSaver.DoSave (System.String fullPath, System.String documentElementName, System.Action saveAction) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.GameDataSaveLoader:SaveGame(String)
RimWorld.Autosaver:DoAutosave()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&)
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()





8
Unfinished / Re: [A17] Expanded Smokeleaf v0.5
« on: July 08, 2017, 09:59:55 AM »
Textures look great!

by the way, i think you need to make some compatibility or something because i think vegetable garden already adds hemp

9
Releases / Re: [A17] Psychology (2017-7-2 v2)
« on: July 03, 2017, 05:28:20 AM »
Alright, have a problem.

Before todays update, my colonists had psychology traits

but now, whenever i click psyche, it's empty. I tried to edit it in Dev mode and the data is still there, though.


10
Outdated / Re: [A17] Bridgello - Pretty pretty bridges on the rim!
« on: May 15, 2017, 11:47:28 AM »
beautiful...matches the game's artstyle...it's great. i'll use it once a17 comes.

11
Outdated / Re: [A16] Wild Catgirls for Domestic Ownership
« on: April 02, 2017, 07:25:13 AM »
Cthulhu's abominations are the only abominations I can accept

12
Quote
If you are not a modder there are two ways. do it yourself (describing below) or bug the creator from the other mod, link him mine and let him do a compatible version.

see! he told me to!

jokes aside, thanks alot man  :D

13
Hey, can you make your beds compatible with sulusdacor's medicaddons?

Thanks.

14
Outdated / Re: [A16] Chicken Nest
« on: March 31, 2017, 06:38:52 AM »
This is great! However, instead of making a new object, how about changing the [Animal Sleeping Box](http://rimworldwiki.com/wiki/Animal_sleeping_box) to have the same behavior instead, so that you don't have to deal with the ugly developer textures.

15
General Discussion / Re: Childhood Backstories
« on: March 30, 2017, 10:22:25 AM »
I think it was changed to Urbworld Hooligan

Pages: [1] 2 3 4