Early game disease/food poisoning/etc are one of the bad implementations in Rimworld. Depending on starting pawn(s) sometimes there is nothing you can do, just lose pawn to RNG outright (awful if you're doing a 1 man start). It's different if you're taking damage and getting infected or something since there is player agency, but getting plague or something before you even get 2nd pawn is just "whoops, you lose". Even if you tend on time and rest optimally, since self-tend takes a penalty and the pawn is already compromised from the sickness. At least if you start crashlanded you can use paste to get past the food poisoning silliness, but that won't save you from diseases that kill or hit mood so hard you have *guaranteed* break on single-pawn that spirals into being lethal.
Rimworld isn't balanced for tribal naked brutality, but it also isn't balanced for rich explorer. Glitterworld meds help offset some of this pure RNG death, but it doesn't remove it. Sensory mechanites into mental break can kill you even if you have 10,000 glitterworld meds when your base has 1 pawn.
Rimworld isn't balanced for tribal naked brutality, but it also isn't balanced for rich explorer. Glitterworld meds help offset some of this pure RNG death, but it doesn't remove it. Sensory mechanites into mental break can kill you even if you have 10,000 glitterworld meds when your base has 1 pawn.