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Messages - zizard

Pages: [1] 2 3 ... 24
1
Just use a pure dirt floor

2
General Discussion / Re: The Problem with Predators
« on: April 12, 2020, 07:38:15 AM »
It makes perfect sense from the point of view of inconveniencing the player

3
General Discussion / Re: Is this game suppossed to be taken seriously?
« on: April 12, 2020, 07:31:55 AM »
It's a meme generator. The purpose is for you to share the ridiculous things as free advertising.

4
It's more of a meme generator than a story generator. Connectedness and making sense aren't a priority.

5
General Discussion / Re: Extensive Feedback on Royalty/1.1
« on: March 25, 2020, 01:06:21 AM »
The reason for the charge lance range nerf seems pretty clear. They added a new super long range mech to stop players from kiting (because pawn damage = storytelling), but this made two kinds of long range mechs, so they nerfed the lancer range to differentiate it.

6
See this post for the current raid point calculation code https://ludeon.com/forums/index.php?topic=43206.msg427423#msg427423

7
They are counted twice, once for their market value and once for a separate colonists factor.

8
General Discussion / Re: Quintuple Triple Rocket Launcher
« on: March 15, 2020, 06:28:16 PM »
Use berserk and they will blow themselves up or sacrifice some animals

9
General Discussion / Re: Killboxes, Sappers and Drop Pods
« on: March 14, 2020, 06:11:06 AM »
Sappers avoid turrets so you can place them around your perimeter except for one entrance which is a pawn only kill box.

10
General Discussion / Re: trait changes in 1.1
« on: March 13, 2020, 06:18:17 AM »
Seems like slow learner is -75% just because fast learner is +75%, which is pretty ridiculous since 25% is 4x smaller than 100% while 175% is not even 2x larger than 100%. At worst it should be -40%. Still a really boring trait without much gameplay interest.

11
Releases / Re: [1.1] Overlapping Interaction Spots
« on: March 10, 2020, 01:08:14 PM »
Heart warming mod.

12
General Discussion / Re: Royal Colonists Overpowered?
« on: March 10, 2020, 02:08:23 AM »
ooh let's make the swords have their own mood bars and you have to polish them, feed them, take them for walks, cuddle them to sleep etc. or they will be sad and become limp in combat

13
General Discussion / Re: Stop biting my eyes out
« on: March 09, 2020, 08:35:43 PM »
Catch 22 if it generates funny Reddit posts it won't be changed.

14
General Discussion / Re: Royal Colonists Overpowered?
« on: March 09, 2020, 04:19:20 PM »
Just give them a chance to backfire. That should be FunTM and lead to a lot of popular reddit posts.

15
The loading screen tips imply you should be able to do this. If unintended it should be clarified that "giving" a prisoner back to his faction doesn't count pods.

      <li>You can give prisoners as gifts. Giving a prisoner back to his own faction will be highly appreciated.</li>
      <li>You can use transport pods to send gifts directly to other factions' bases - even your enemies. This improves faction relations.</li>

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