make sure the nutrient paste is within the reach of an orbital trade beacon
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#32
General Discussion / Re: Sea Ice Community Challenge
December 29, 2016, 04:47:06 PM
nice self advertising bro
i might try this,i didnt know you could settle on the sea ice biome.
i might try this,i didnt know you could settle on the sea ice biome.
#33
General Discussion / Re: Is this supposed to happen?
December 29, 2016, 04:45:50 PM
allright thanks,i was wondering.
Now that i have lost a hand to a scyther I'll stay away from cold biomes
Now that i have lost a hand to a scyther I'll stay away from cold biomes
#34
General Discussion / Is this supposed to happen?
December 29, 2016, 04:32:10 PM
My current colony is located on one of the poles with a winter temperature of -111,Celsius.Somewhere I have heard that raiders are now smarter and arrive with better gear,but it seems that at these temperatures,I mostly only get mechanoids,like i already fought 5 scythers (no exaggerations).Is this intentional?
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#35
Stories / Re: Rip my Colony
December 29, 2016, 11:23:02 AM
so it's the equivalent of living next to an armed nuclear bomb xD
#36
Bugs / Re: [A16 1393]Chood backstory (Mil.child) age reference contradicts Pawns actual age
December 29, 2016, 11:20:07 AM
sorry for being a triggered feminist,thanks for the move.
#37
Bugs / [A16 1393]Chood backstory (Mil.child) age reference contradicts Pawns actual age
December 29, 2016, 10:55:15 AM
hm..this doesnt add up
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#38
Stories / Re: Goodbye my colony
December 27, 2016, 02:26:34 PM
wow!
my fps usually drops down when i get around 9 colonists,i just wish you could deactivate colonies and make new ones in the same world,using the form caravan option...
oh well
btw this is amazing
my fps usually drops down when i get around 9 colonists,i just wish you could deactivate colonies and make new ones in the same world,using the form caravan option...
oh well
btw this is amazing
#40
Releases / Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
December 25, 2016, 09:40:29 AM
darn! ill try it on another browser!
//edit
it works perfectly on chrome,managed to download it
//edit
it works perfectly on chrome,managed to download it
#41
Releases / Re: [A16] Expanded Prosthetics and Organ Engineering 1.9 (22.12.2016)
December 25, 2016, 05:34:14 AM
hey btw, mediafire seems to not be working,it just spams me with adverts and doesnt allow me to download the mod.anyway of uploading this on dropbox?
#42
Outdated / Re: [A13] Ocean Biome mod
December 24, 2016, 05:12:02 AM
noice!
Are you planning to update it to alpha 16,i personally abandoned the mod due to my lack of modding experience so feel free to have a go at revamping it.
also,sorry for the long wait for my reply
Are you planning to update it to alpha 16,i personally abandoned the mod due to my lack of modding experience so feel free to have a go at revamping it.
also,sorry for the long wait for my reply
#43
Outdated / [a16]Realistic Hospital Beds mod
December 23, 2016, 07:59:35 AM
simple mod i created after i realised that bed quality doesnt affect immunity gain rate..which is stupid as other than rest gain,whats the point in making higher quality beds.
i tried to make it as realistic (relative to core game content) as possible so it'll only improve your experience a little.
[attachment deleted by admin due to age]
i tried to make it as realistic (relative to core game content) as possible so it'll only improve your experience a little.
[attachment deleted by admin due to age]
#44
Outdated / [A16] Luciferium production mod
December 20, 2016, 01:27:45 PM
LUCIFERIUM PRODUCTION MOD!
simple mod i gathered together as i found it too inconvenient to constantly buy luciferium for my drug-abused colonists.
Description:
have you ever wanted to inject life threatening drugs into your body?
of course!
have you ever wanted to do it for a cheap price of 6 Neutroamine and 2 Penoxycyline?
yea boii
well this is a mod for you!
NOTE
*this mod was made for the testing stage of a16*
[attachment deleted by admin due to age]
simple mod i gathered together as i found it too inconvenient to constantly buy luciferium for my drug-abused colonists.
Description:
have you ever wanted to inject life threatening drugs into your body?
of course!
have you ever wanted to do it for a cheap price of 6 Neutroamine and 2 Penoxycyline?
yea boii
well this is a mod for you!
NOTE
*this mod was made for the testing stage of a16*
[attachment deleted by admin due to age]
#45
Outdated / Re: [A14] [CCL] DevSpeedEnabler
July 21, 2016, 11:15:50 AM
its only for debug,so normal gameplay would be less exciting with it