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Topics - MeowRailroad

#41
Ideas / Cleaning Zones
October 22, 2015, 05:31:18 PM
This could be similar to Snow Clearing Zones where colonists automatically clean in these zones, this would prevent dirt, blood, and dust from accumulating so much as it does often.
#42
It is kind of funny to me how colonists think the naturally occurring rocks appear ugly to colonists. I can understand building rubble or metal chunks being ugly, but how does a natural rock appear ugly?
This is the kind of rock I am talking about. It probably gives you at least a neutral emotion if it doesn't make the scenery better:
https://upload.wikimedia.org/wikipedia/commons/7/72/Boulder_on_the_Chalk_Stones_Trail.jpg I only put in the link as this picture is IMMENSE on these forums.
#43
General Discussion / Alpha 11 Debug Window
June 11, 2015, 03:04:01 PM
What is the debug window, and how do I close it? Does it show up in game or just on the launch screen?
#44
Ideas / More realistic fighting.
June 09, 2015, 07:31:19 PM
I think it's kind of strange how raiders can take 6 auto-turret bullets and still be alive. Same thing with a survival rifle. If I took an old bolt-action rifle, loaded it, and shot it at someone, they would probably be dead in one shot. In Rimworld, if a colonist has a survival rifle, and they shoot it at a raider's torso, and it hits them, they can still be alive, but usually incapacitated. Also, if you get stabbed with a knife, you would probably almost instantly die, but if a colonist stabs a raider with a plasteel knife, the raider might not die immediately, or in a short while. Also, it's kind of annoying how on Cassandra Challenge, there are 2-3 raids of basic weapons, and the next raiders have PDWs, Sniper rifles, and M16's, when I don't have any of these because combat suppliers/most trade ships rarely come.
#45
Stories / This was a funny raid.
June 07, 2015, 09:39:51 AM
I got attacked by 10 or so tribal raiders. They took a defensive position behind my rock barriers. Most of my colonists were incapacitated or rescued, and I had one person hiding in the comms room which was near the storage building. I had them run into the storage building and grab some grenades. I smiled to myself and thought "There's no way I'll survive this, so let me make the raiders suffer." I had the person with the grenades go throw them at the raiders, which were near the solar panels. I thought it would make an awesome explosion and kill most of the raiders, but it only incapacitated 2 of them. Then the person with the grenades got shot.
#46
I saw a thread somewhere similar to this, but couldn't find it. It would be very helpful if you could set switches for different times, an off time and an on time. You could have a simple timed switch that has 1 on time and 1 off time, or a complex timed switched that can be set with infinite on and off times. (With this, if you wanted to, you could make a flashing light.) For example, when your colonists need to sleep, the bedroom light would go on so you can see inside the bedroom. Or, when colonists are scheduled for joy, the recreation room lights would go on. When work is scheduled, the production room power could be turned on. This could either be synced to a timetable (complex switches) or could be manually set. Maybe there could be a proximity switch that turns on when people are in the room. (Could also work for outdoor lights, when everyone's inside, it goes out.)