CK - Animal & Plant Pack [WIP]

Started by Coercion, August 29, 2016, 07:48:52 PM

Previous topic - Next topic

What ecosystem should be overhauled next?

Arid Shrubland
3 (21.4%)
Ice Sheet, Tundra or Boreal Forest
2 (14.3%)
Desert or Extreme Desert
2 (14.3%)
Temperate Forest
7 (50%)

Total Members Voted: 14

kaptain_kavern

It was an omission. I had planned for them to be omnivores but not predators ^^ (meaning they may eat corpses but not actively hunt).

Ok end of my 2h quick test. Even unfinished it was fun to play. And i'm not against the added difficulty too.

It feels more like a real forest. It rains every flipping day, food is plenty, progression speed is low and it is a dangerous environment (nah don't mind the blood covered Pandas  :o )

I have some tweaks to do regarding animal behaviour (not only the killing pandabears ^^) and i'm happy to announce that the crashing bug regarding to weather is exterminated :p (it was the <rainRate> tags, apparently i was a bit zealous and it's value can't be higher than 1 ;) )

gillsminnow

Nice! You guys still planning on releasing this weekend?

Coercion

I can release v1.0 tomorrow after I do some extensive testing. However, the release will have a lot less content then was originally planned (content that will be pushed out in v1.x) and may have some balancing issues.

Or, I can wait until next weekend and include much more content (in a more balanced ecosystem) in the first release.

What are the community's thoughts?

gillsminnow

I've got a few days off work now and I'll be playing rimworld anyway so if you want some extra eyes looking out for anything peculiar I don't mind helping out. I'm sure everybody else feels the same. I'm fine either way though.

Coercion

It is less about finding bugs (though that is appreciated :) ) and more about balancing the ecosystem. So predator -> prey ratio/ herbavoire -> plant ratio/ edible plant rarity/ etc.

If I post tomorrow a lot of species of plants and animals wont make it in, so it would be missing that balance. I am however open to releasing it anyway though.

Fluffe

I would wait until the jungle biome is done then release it lol

Coercion

alright. I will push off the release until later this week when we have a complete rainforest :)

then dinosaurs... :P

SpaceDorf

#97
Holy shit you guys were productive :)

Looks awesome, if I could only decide what to vote on :)

--- EDIT ---

Temperate Forest, because Badger Badger Badger

also there should be Honey Badgers in the Arid Shrubland :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Raccoon

#Short OffTopic Question.
Do you have to make new ThinkTrees for all new Animals?

#OnTopic

Do you think you can handle the Ecosystem so that it will recover overtime?
Dumb Sample

If you have 15 Rabbits, normaly you have in 3 Months something like 100. Will the other Animals like a Wolf or something else eat them to decrease the Amount of Rabbits or is this to deep for a game?


Coercion

most plant textures for the rainforest are done :)

Serenity

Snakes could be a bit more aggressive maybe if you get close to them. I walked around snakes a couple of times now and wasn't attacked yet.

BlueWinds

Quote from: kaptain_kavern on September 09, 2016, 08:08:25 PM
So long all new animals can be carried be "Normal" traders (some are more commons than others, like in Vanilla) but we also have added 2 specific Tropical factions (basically a Tropical "soon-coded-to-be-cannibal" tribes and a "Tropical Caravanners" Faction) - The Pack on the elephant back is originally drawn/released by Skullywag and I hope CoCo will draw something better or at least do it proper (not poorly like me ^^ )
Would you mind splitting this out into a separate mod - and possibly a separate thread? While it's a neat idea, it's also unrelated to the animals + ecosystem rebalance.

Also not sure I like the look of the new plants - they're very... fluorescent. Doesn't look natural, especially compared to the vanilla textures they're  mixed in with.

Fluffe

Plant textures look fine to me lol

Coercion

#103
The plant colors will be adjusted later based on the in game look (i.e. the in game weather and lighting should mute the colors a lot). Darker shades may make everhthing dull and black in the rain and fog of the rainforest.

Serenity

Quote
Plant textures look fine to me lol
It's the color. The green is way too bright compared to the darker "standard" green

In #88 it looks fine. Maybe because of the rain. But compare that to #84 or #78