Whats your story of the most horrible thing you did in Rimworld?

Started by Daemoneyes, February 17, 2015, 04:11:38 PM

Previous topic - Next topic

rubbermann1

well i sorta said to a guy yeah you can live with us its fine we will fight of those raiders so instead i draft him and tell him to stay where the raiders would appear then i rescued him harvested his arms legs and brain then well euthanized him

falconbunker

I shoot raiders when they are down, that's the worst I do, all the rest of y'all are just messed up.

humblebundle

Well, after raiders, i always put the last in prison and get their organs, so they stay alive and i let them free to get better conditions with the fractions.
The one time, i just want to hit the prisoner for fun, because he burned my colonists, he lost his nose then attacked one of my colonists...how can they even attack while they are handcuffed? anyway, i let one of my colonists shoot him with his shotgun, thats it.

Then i want to finish A12 (for A13), so i decided to build the ship and leave the planet with my 8 colonists.
While they build the ship parts, some of my colonists are getting sick and we had no materials for every Ship cryptosleep casket.
So one of the colonists was taking a knife and stab the two sick other colonists.
To get more steel for the ship, i told two colonists to destroy the Geothermal generator, sadly it was very very hot (~250°C or something) in the room i build around the Geothermal generator.
So these two get burned alive...
After that i told my colonists to stab the last members, because we had no steel and on.
So at the end, the three main colonists are flying to space and leave all the 100 chicken left on the planet, with the corpses of the other colonists.
english is not my main language, that should explain a lot...

Shurp

Yeah, that's an unfortunate feature of escape ship logic -- the more colonists die before you launch the easier it is to get going.

I was building a ship once for 6 colonists when an electrical short blew up a workshop and killed two of them.  "Oh, great, that's 1000 less steel I need!"  Kind of sad :)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

asanbr

Quote from: humblebundle on March 24, 2016, 02:23:02 PM
Well, after raiders, i always put the last in prison and get their organs, so they stay alive and i let them free to get better conditions with the fractions.

I think you get a huge debuff in faction relationships every time you harvest organs, so it doesn't work so well. That's why I only harvest from pirates and not from tribals. You can sell them as slaves to pirate traders instead and not get a relationship debuff. It's also more manageable in terms of income vs food vs mood loss, I find.

Pickle

I'm not really cruel but sometime the game just does'nt give you the choice.

- One normal day with Randy on an ice sheet, no food left after eating the last human corpse, and no sellers or raiders for a while. Its seems like the AI decided to sit and watch everyone dying. I asked my colonists to go outside, the first to fall was the one who has been eaten.

- After losing some beloved colonists during a raid, I captured all the raiders I could and cut them into pieces. Sold the organs and gave the meat to my dogs after making cushion from their skins. I was a bit pissed off this day.

Shurp

Hmmm, are there any debuffs involved in feeding butchered human corpses to your animals?  Other than for the butcher that is...
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Pickle

No, colonists don't do anything about it, you'll just have to put the human meat in a separate stockpile and forbid the regular food stockpile to the animals. It's a quite efficient way to save food. If it's cold enough outside you can just throw it somewhere and it can't degrade as far as it can't spoil.

asanbr

Quote from: Pickle on March 26, 2016, 09:38:06 AM
No, colonists don't do anything about it, you'll just have to put the human meat in a separate stockpile and forbid the regular food stockpile to the animals. It's a quite efficient way to save food. If it's cold enough outside you can just throw it somewhere and it can't degrade as far as it can't spoil.

If you need to save food, I say butcher and eat the animals. I almost entirely stopped bothering with animals because they eat so much food. Nowadays I only tame them to sell asap.

Shurp

If you have grass outside most animals will eat that.  But if you're playing on desert/tundra/ice sheet, yeah, feeding animals will be hard.  Chopping up attackers and feeding them to the pigs can help :)

If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Shurp

Addendum for "worst thing I did" -- I just had a new colonist join.  She had an abrasive personality.  Ugh.  So I ordered her to attack a boomalope... and the boomalope won the fist fight.  Damn.  So I had another colonist shoot her in the head and take the mood debuff I was trying to avoid.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Mkok

I actually hate my colonists, so I always feed them only nutrient paste  ;D.
Even when my colony is prospering, and half of my people have no jobs to do, I focus on building my golden monument instead of getting a basic kitchen up and running   8)

mumblemumble

Locking a guy i disliked in a corpse incineration vault. I use them over burials / cremation machines for everyone but vips who die.

I really,  really think that pawns should start breaking rules when in danger.  Stuff like trapped npcs breaking down doors / walls if trapped,  just so this kind of execution isn't as easy.
Why to people worry about following their heart? Its lodged in your chest, you won't accidentally leave it behind.

-----

Its bad because reasons, and if you don't know the reasons, you are horrible. You cannot ask what the reasons are or else you doubt it. But the reasons are irrefutable. Logic.

Zappy99

Well, I haven't been playing for that long, but the worst thing I've done is cut out all the non-vital organs out af a prisoner, strip him naked, and then send him out in the middle of an arctic winter. He didn't make it half way.

xanatosxan

I set up a visitor 'barracks' just outside my colony's main gate filled with about eight guest beds,electricity and an industrial cooler set to -200 degrees Fahrenheit for my 'guests'. Mind you, I'm playing on an ice sheet map and was very annoyed to find out that there was no longer a way for me to lock out 'friendly visitors' who were on the verge of mental breakdowns by the time that they made it to my base. The worst part is I've kind of taken to using it as a corpse farm as most visitors live just long enough to appraise my...er...hospitality before kindly dying of hypothermia and/or frostbite. Needless to say most of my colonists diets shifted from survival rations to an absurdly weird mix of soylent green, elephant meat(Randy was being a funny guy and triggered a manhunter event that sent elephants on the icesheet in the dead middle of December) and sea snake fillets from drop pods. The best part is my colonists are purposely eating their allies and their allies love them all the more for it.... All because in a12 there's no way for me to lock them out or tell them to come back later.  :-\