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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2331055 times)

Canute

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11) Added Wave Survival Mode - The new storyteller.
Oh nice, you did just the same like ninefinger, add the new storyteller and don't know what happen.
For this storyteller it is important to have a trade beacon.
Without trade beacon, the storyteller can't send you resources that helps you to build up the base.
But with the current research tree, you will need days or better weeks until you research all nessesary parts and be able to build a trade beacon.

Best solution: Modify the trade beacon, to be minified. And add a trade beacon to the start. Add a recipe to the electronic workbench for new minified Trade beacons with the current building mats.

Alternate: Add a Simple trade beacon to the construction, no research needed, just 20-40 Steel bar's, 1 spare part, 2-4 steel part. Reduced Hitpoints.

skyarkhangel

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11) Added Wave Survival Mode - The new storyteller.
Oh nice, you did just the same like ninefinger, add the new storyteller and don't know what happen.
For this storyteller it is important to have a trade beacon.
Without trade beacon, the storyteller can't send you resources that helps you to build up the base.
But with the current research tree, you will need days or better weeks until you research all nessesary parts and be able to build a trade beacon.

Best solution: Modify the trade beacon, to be minified. And add a trade beacon to the start. Add a recipe to the electronic workbench for new minified Trade beacons with the current building mats.

Alternate: Add a Simple trade beacon to the construction, no research needed, just 20-40 Steel bar's, 1 spare part, 2-4 steel part. Reduced Hitpoints.

Thank you, Canute  ;)
Now, i'am working on next update.

Active changelog but on russian lang:
Code: [Select]
--------
Версия: 1.11а
--------------
На 03.08.2015:
1) Добавлен HotCold Biomes, усложненная версия для части биомов внедрена в Core_SK. А также реализована его совместимость с остальными модами.
2) Добавлен LessIncindentTrolling уменьшающий шансы схода с ума животных.
3) Поправлены платформы для всех турелей.
4) Добавлено почти два десятка новых историй для колонистов.
5) Добавлен Harsher Map Conditions. Делает похолодание, жару и вулканическую зиму более серьезными, чем раньше. Увеливает силу эффекта и их продолжительность даже до 4х месяцев...
6) Добавлен долгожданный мод MoreMechanoids, превращающий механоидов в одну из самых интересных фракций. Реализована совместимость с вооружением механоидов модпака.
7) Моды Tools_SK, TilledSoil_SK, FloorLights_SK и BetterFurniture_SK внедрены непосредственно в Core_SK.
8) Обновлен CrashLanding до последней версии 4.32
9) Добавлен сельскохозяйственный торговец, который будет торговать семенами, продуктами, рыбой, мясом.. и другими вкусностями.
10) Переработана минимальная дистанция, для большинства турелей.
11) Перерисованы иконки всех турелей. Теперь у каждой турели есть своя уникальная иконка!
12) Новые текстуры для ванильных мортир.
13) Добавлен мод Powerswitch. Открывает новые возможности по автоматизации выключателей.
14) Перерисована тяжелая плазмапушка механоидов и добавлена тяжелая лазерная установка механоидов.
15) Поправлен радиус отображения действия силового щита при постройке.
16) Здания FishIndustry теперь доступны.
17) Теперь у двух торговцев будет доступна к покупке рыбная продукция.
18) Жареное и вяленое мясо теперь не требуют посуды.
19) Разрушенный корабельный реактор теперь испускает туже радиацию, что и разрушенная АЭС.
20) Добавлен ров. Защитная полоса, сильно снижающая скорость передвижения.
21) Супер-компьютер теперь нельзя купить, его можно только построить.
22) Обновлен Miscellanious до последней версии. Появились новые интересные фишки.
23) Добавлено еще два типа посуды: глиняная и пластиковая.
24) Вернул телегу для мода ToolsForHaul. Рюкзак теперь не такой тяжелый как был.
25) Крематорий: При сгорании тела или вещи, будет образовываться пепел. Который теперь нужен как ингредиент для удобрения почвы.
26) Добавлен перевод на русский язык мода ToolsForhaul от Vuursteen
27) Добавлен перевод на русский язык мода Mending от Rey
28) Добавлен перевод на русский язык мода RW_A2B от Rey
29) Добавлен перевод на русский язык мода RW_A2B_Selector от Rey
30) Добавлен перевод на русский язык мода PrisonImprovements от Rey
31) Добавлен мод AlertSpeaker - позволяет ставить систему оповещения (сигнализация).
32) Для шахтеров добавлена каска с фонариком из мода MiningHelmet.
33) Обновлен Community Core Library до последней 11.4 версии.
34) Исправлен фильтр крафта консервов. Раньше можно было из консервов делать консервы.. о_О
35) Откат Miscellanious мода с последними новов0ведениями до версии 1.10b из-за множества пока не решенных багов.
36) Удаление из сборки MoreMechanoids из-за багов с "работой". Множество красных и желтых ошибок, пока автор не решит с ними проблему. Более того, механоиды с этим модом начинают хотеть спать.
37) Дозатор пасты теперь работает нормально и его текстура возвращена к ванильному виду.
38) Добавлен перевод на русский язык мода RWAutoSell от Rey
39) Добавлен перевод на русский язык мода Wave Survival Mode от Rey
40) Добавлен перевод на русский язык мода Miscellaneous_Animals от Rey
41) Ром и сидр теперь тоже нуждаются в таре.
42) Уменьшен вес гранатометов.
43) Уменьшены некоторые стоимости изучения технологий дроидов.
44) Добавлена куча новых красивых текстур. Автор: neuffs
« Last Edit: August 03, 2015, 05:02:44 PM by skyarkhangel »
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TheGentlmen

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Can you manufacture Synthetic material or do I need to sell my soul to traders?
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Canute

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Yes you can at the tailor's loom,  raw cotton + plasteel ore.
And at the same table hyperweave too.

Ember

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why does the most basic of joy items need to be researched?
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TheGentlmen

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Yes you can at the tailor's loom,  raw cotton + plasteel ore.
And at the same table hyperweave too.


So i need to sell my soul to traders for the cotton :( , -20C in SUMMER is cruel...

EDIT: The tailor's loom needs Synthetic Material... So I need to sell my soul to traders for the Synthetic Material so i can start selling my soul more for the cotton... Just great...
question
why does the most basic of joy items need to be researched?

Becuase they don't know how tohave fun... duh.
« Last Edit: July 31, 2015, 10:40:23 PM by TheGentlmen »
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Ember

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Yes you can at the tailor's loom,  raw cotton + plasteel ore.
And at the same table hyperweave too.


So i need to sell my soul to traders for the cotton :( , -20C in SUMMER is cruel...

EDIT: The tailor's loom needs Synthetic Material... So I need to sell my soul to traders for the Synthetic Material so i can start selling my soul more for the cotton... Just great...
question
why does the most basic of joy items need to be researched?

Becuase they don't know how tohave fun... duh.

must have been caused by the crash

anyways, this modpack is damned near impossible when playing on an ice sheet, takes soo long to get to even be able to make a light so i can start growing things, i miss that wood torch already

somehow im still enjoying myself... except when im forced to cheat in food just to continue on D:

hrm, i must be missing something, or its just this hard to grow stuff but first time planting and they are only growing at 17%

and another question, how do i unlock the fishing pier? no idea what research i need to do to unlock it
« Last Edit: August 01, 2015, 02:41:06 AM by Ember »
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #457 on: August 01, 2015, 03:12:22 AM »

Didn't played on ice sheet yet.
Are there no animal you can hunt ? You should focus on these and not to try to farm until you can keep it warm and bright (sunlamp).
Since it is allways cold, you can made a good stock of meat.

Ok when you don't even have animals there, you are doomed to be a cannibal and eat all visitors ! :-)

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #458 on: August 01, 2015, 03:15:13 AM »

Didn't played on ice sheet yet.
Are there no animal you can hunt ? You should focus on these and not to try to farm until you can keep it warm and bright (sunlamp).
Since it is allways cold, you can made a good stock of meat.

Ok when you don't even have animals there, you are doomed to be a cannibal and eat all visitors ! :-)

yea been living mostly off of of being a canibal, im set up at the coast so i should be able to fish but im not sure what to do to unlock the pier, i do get wargs every now and then though
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #459 on: August 01, 2015, 06:09:27 AM »

Conduit walls need Metallic bar, but Power conduit need wire's.
Shouldn't Conduit walls need wire's too ?

kaptain_kavern

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #460 on: August 01, 2015, 09:30:31 AM »

anyways, this modpack is damned near impossible when playing on an ice sheet, takes soo long to get to even be able to make a light so i can start growing things, i miss that wood torch already

Clever use of EDBpreparecarefully can be of a great help in that case. (start with lot more wood if needed,start with some spare parts or synthetic material, take off those expensive apparels and cloth them with cloth or else parka, etc)

TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #461 on: August 01, 2015, 12:32:04 PM »

I've been playing ice sheat too... Avg -20 in summer & -70 in winter... Disabled points in Pepare carfully. Got 2k Wood, got 5 people all bionics & 200 meals & 4k meat. Also gave them all parkas & torques.

If my maths correct I have 600 meals... A.k.a 120 days... their bout to die from starvation... I NEED the synthetic Material but since I've put down the communications console (its been ~4 months) I've not seen ANY trader.
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #462 on: August 01, 2015, 02:01:55 PM »

I've been playing ice sheat too... Avg -20 in summer & -70 in winter... Disabled points in Pepare carfully. Got 2k Wood, got 5 people all bionics & 200 meals & 4k meat. Also gave them all parkas & torques.

If my maths correct I have 600 meals... A.k.a 120 days... their bout to die from starvation... I NEED the synthetic Material but since I've put down the communications console (its been ~4 months) I've not seen ANY trader.

ive only had traders in the summer though that might just be my story teller
i chose an easier spot, highest ive seen the temp go is something like 10C though it averages around freezing
lowest ive seen is -60C got a cold snap once that brought it down to -90C at night
i played with points enabled, started with 50 food, about 1k wood and minimal skills... so wish i upped the skills in some spots, also wish i could figure out how to start fishing

i was an idiot early on and used all my potato seeds to try and farm, didn't realize they actually died after 4 or so days whether or not they fully grow, so no seeds for a year until I got more from cargo pods, well second set of cargo pods, first set got me something like 100 tobacco seeds

i also got excited around year 2 when i got traders, bought something like 60 synthetic threads, and only realized after they got killed by bandits that i needed other materials. hope I don't have to wait another year... do i get synthetics from those robots?
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Uglyr

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #463 on: August 01, 2015, 02:02:29 PM »

I've been playing ice sheat too... Avg -20 in summer & -70 in winter... Disabled points in Pepare carfully. Got 2k Wood, got 5 people all bionics & 200 meals & 4k meat. Also gave them all parkas & torques.

If my maths correct I have 600 meals... A.k.a 120 days... their bout to die from starvation... I NEED the synthetic Material but since I've put down the communications console (its been ~4 months) I've not seen ANY trader.
Hmm... Is it a bug in 1.10b? In 1.9 I had nice ice colony (with Cassandra basebuilder without using prepare carefully) and traders flew pretty often. As for visiting traders I'm not sure if it was once or not at all.
« Last Edit: August 01, 2015, 02:05:29 PM by Uglyr »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #464 on: August 01, 2015, 02:18:15 PM »

think i found a bug, tried to buy bio-matter from some of the ground based traders, they took my silver but i got nothing from them
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