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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2330879 times)

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #525 on: August 04, 2015, 02:23:13 PM »

Really would love to use this modpack, but it seems to be disabling my ability to change construction materials (no dropdown menu appears to select wood or stone etc)

Im assuming this isnt intentional. Starting to build with only Gold Doors is going to take awhile...

anyone know what could be happening? I already tried reinstalling multiple times

you need to have the material you want to use available before you can make the stuff out of that material, when you load the game it just selects a random material, so for a wood door you need wood planks lying around somewhere before you can do the right click thing
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Product

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #526 on: August 04, 2015, 02:40:51 PM »

Ooohh, thats different! Tested and you are right, will try to learn to play this way.

Thank you for the quick reply Ember
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #527 on: August 04, 2015, 02:49:46 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.

Mechs don't cuase it so I think its due to mods like apperello.
Hope you do fix it... I refuse to change the Randy Random Setting.... I like the challenge  :D
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #528 on: August 04, 2015, 03:15:07 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #529 on: August 04, 2015, 03:17:04 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

look back a page and a couple comments down, you will see his comment about just what he plays against
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Product

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #530 on: August 04, 2015, 03:35:00 PM »

Maybe I am just having a bad day, but now that I am progressing I realize I need "spare parts" for a lot of construction. Cant seem to figure out how to make them.

Help plz?
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #531 on: August 04, 2015, 03:58:01 PM »

I'm somewhat confused. I need a bunch of items like "parts" and "mechanism" and such to make a lot of things, but have no idea how to get them. it is probably just a research that I'm missing(crafting 2 maybe), but i just don't get it.
They coming from the Assembly workbench at Hi-tech menu, no research needed.

And before you ask, Rubber,plastic,Synth Material coming from the Mine extraktor over the Chem lab.

TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #532 on: August 04, 2015, 04:06:19 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

---snip---
Edit: Now despite what you probably think I'm not SUPER lazy... its just that I did a few edits to the core mod... I get 10 events per day instead of 1, good events are 3x as likely, minor bad events are 40x as likely & huge bad are 80x as likely.

It doesn't end their... raids & sieges are 4x as likly & are 32x the size. Yes you heard me right, 32x. Not a walk in the park you see.

The summary is that its impossible to kill the current raid without getting 4 more so I've simply given up.

Thier this big:http://s14.postimg.org/hg1jtecg1/Screenshot_2.png

---snip---

The rimarsenal & wave survival are for kiddies...  8)
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #533 on: August 04, 2015, 04:27:11 PM »

Mechs why you do dis :'(, They killed everything...

I will have my revenge... it will be so cold that it kills you all completly....
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #534 on: August 04, 2015, 04:41:39 PM »

Mechs why you do dis :'(, They killed everything...

I will have my revenge... it will be so cold that it kills you all completly....

ohh yes  :P My mech puppies also were not ignored and have a full set of powerful weapons to  eliminate pathetic humans  ;)
« Last Edit: August 04, 2015, 09:15:59 PM by skyarkhangel »
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TheGentlmen

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« Last Edit: August 07, 2015, 02:06:42 AM by TheGentlmen »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #536 on: August 04, 2015, 05:45:24 PM »

i really need to get around to setting up proper defenses, just had a norbal attack that knocked down half my colonists
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #537 on: August 04, 2015, 05:47:51 PM »

Zombies are a good defence.
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #538 on: August 04, 2015, 05:52:40 PM »

TheGentlmen's Tuff Luck Patch
Want a story teller as cruel as mine? Want it to be more likley to get Eclipes, Cold Snaps Toxic winters, ect? Just drag this folder into your mods, overwrite them & enjoy.

Get Tuff Luck: https://drive.google.com/file/d/0B20MnOEi81xJZGF1MVljYXFPUXM/view?usp=sharing

Features:
  • Bigger Badder Raids
  • More Likely Raids
  • Zombie Virus Airborn is More Likely
  • Zombies Stuff already Setup Already Setup
  • Longer & More Likely ColdSnaps & Heatwaves
  • Longer & More Likely Volcanic Winters & Toxic Fallout

*Must Use Randy Random

Interesting, attach to first message?

Zombies are a good defence.

When doing ZombieAp. patch wanted to make new zombie bite attack, but forgot, you can try. In vanilla mod they uses arms only.
« Last Edit: August 04, 2015, 06:00:19 PM by skyarkhangel »
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #539 on: August 04, 2015, 06:18:54 PM »

TheGentlmen's Tuff Luck Patch
Want a story teller as cruel as mine? Want it to be more likley to get Eclipes, Cold Snaps Toxic winters, ect? Just drag this folder into your mods, overwrite them & enjoy.

Get Tuff Luck: https://drive.google.com/file/d/0B20MnOEi81xJZGF1MVljYXFPUXM/view?usp=sharing

Features:
  • Bigger Badder Raids
  • More Likely Raids
  • Zombie Virus Airborn is More Likely
  • Zombies Stuff already Setup Already Setup
  • Longer & More Likely ColdSnaps & Heatwaves
  • Longer & More Likely Volcanic Winters & Toxic Fallout

*Must Use Randy Random

Interesting, attach to first message?


Sure.


Zombies are a good defence.

When doing ZombieAp. patch wanted to make new zombie bite attack, but forgot, you can try. In vanilla mod they uses arms only.

I'll see... I'll problably make the game think thier Jaw is a 3rd arm. ;D
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