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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

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Author Topic: [1.0] [PROJECT] Hardcore SK project v7: Sunrise  (Read 2322573 times)

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #540 on: August 04, 2015, 02:40:51 PM »

Ooohh, thats different! Tested and you are right, will try to learn to play this way.

Thank you for the quick reply Ember
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #541 on: August 04, 2015, 02:49:46 PM »

Lol. exactly will not die of hunger for 1 year.. damn cannibals! :D

Yes, but when you compare these lag with a raw vanila game spawn lag, it is massive.
And i think apparello and maybe the many different (junk) weapons cause this.

I'll try to male lite version without some massive, not very important mods.

Mechs don't cuase it so I think its due to mods like apperello.
Hope you do fix it... I refuse to change the Randy Random Setting.... I like the challenge  :D
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #542 on: August 04, 2015, 03:15:07 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #543 on: August 04, 2015, 03:17:04 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

look back a page and a couple comments down, you will see his comment about just what he plays against
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Product

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #544 on: August 04, 2015, 03:35:00 PM »

Maybe I am just having a bad day, but now that I am progressing I realize I need "spare parts" for a lot of construction. Cant seem to figure out how to make them.

Help plz?
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Canute

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #545 on: August 04, 2015, 03:58:01 PM »

I'm somewhat confused. I need a bunch of items like "parts" and "mechanism" and such to make a lot of things, but have no idea how to get them. it is probably just a research that I'm missing(crafting 2 maybe), but i just don't get it.
They coming from the Assembly workbench at Hi-tech menu, no research needed.

And before you ask, Rubber,plastic,Synth Material coming from the Mine extraktor over the Chem lab.

TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #546 on: August 04, 2015, 04:06:19 PM »

Do you like challenge, try the Storytellers from rimarsenal, or the Wave survival, then you got a Raid every 3 days.

---snip---
Edit: Now despite what you probably think I'm not SUPER lazy... its just that I did a few edits to the core mod... I get 10 events per day instead of 1, good events are 3x as likely, minor bad events are 40x as likely & huge bad are 80x as likely.

It doesn't end their... raids & sieges are 4x as likly & are 32x the size. Yes you heard me right, 32x. Not a walk in the park you see.

The summary is that its impossible to kill the current raid without getting 4 more so I've simply given up.

Thier this big:http://s14.postimg.org/hg1jtecg1/Screenshot_2.png

---snip---

The rimarsenal & wave survival are for kiddies...  8)
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #547 on: August 04, 2015, 04:27:11 PM »

Mechs why you do dis :'(, They killed everything...

I will have my revenge... it will be so cold that it kills you all completly....
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #548 on: August 04, 2015, 04:41:39 PM »

Mechs why you do dis :'(, They killed everything...

I will have my revenge... it will be so cold that it kills you all completly....

ohh yes  :P My mech puppies also were not ignored and have a full set of powerful weapons to  eliminate pathetic humans  ;)
« Last Edit: August 04, 2015, 09:15:59 PM by skyarkhangel »
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TheGentlmen

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« Last Edit: August 07, 2015, 02:06:42 AM by TheGentlmen »
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #550 on: August 04, 2015, 05:45:24 PM »

i really need to get around to setting up proper defenses, just had a norbal attack that knocked down half my colonists
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #551 on: August 04, 2015, 05:47:51 PM »

Zombies are a good defence.
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skyarkhangel

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #552 on: August 04, 2015, 05:52:40 PM »

TheGentlmen's Tuff Luck Patch
Want a story teller as cruel as mine? Want it to be more likley to get Eclipes, Cold Snaps Toxic winters, ect? Just drag this folder into your mods, overwrite them & enjoy.

Get Tuff Luck: https://drive.google.com/file/d/0B20MnOEi81xJZGF1MVljYXFPUXM/view?usp=sharing

Features:
  • Bigger Badder Raids
  • More Likely Raids
  • Zombie Virus Airborn is More Likely
  • Zombies Stuff already Setup Already Setup
  • Longer & More Likely ColdSnaps & Heatwaves
  • Longer & More Likely Volcanic Winters & Toxic Fallout

*Must Use Randy Random

Interesting, attach to first message?

Zombies are a good defence.

When doing ZombieAp. patch wanted to make new zombie bite attack, but forgot, you can try. In vanilla mod they uses arms only.
« Last Edit: August 04, 2015, 06:00:19 PM by skyarkhangel »
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TheGentlmen

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #553 on: August 04, 2015, 06:18:54 PM »

TheGentlmen's Tuff Luck Patch
Want a story teller as cruel as mine? Want it to be more likley to get Eclipes, Cold Snaps Toxic winters, ect? Just drag this folder into your mods, overwrite them & enjoy.

Get Tuff Luck: https://drive.google.com/file/d/0B20MnOEi81xJZGF1MVljYXFPUXM/view?usp=sharing

Features:
  • Bigger Badder Raids
  • More Likely Raids
  • Zombie Virus Airborn is More Likely
  • Zombies Stuff already Setup Already Setup
  • Longer & More Likely ColdSnaps & Heatwaves
  • Longer & More Likely Volcanic Winters & Toxic Fallout

*Must Use Randy Random

Interesting, attach to first message?


Sure.


Zombies are a good defence.

When doing ZombieAp. patch wanted to make new zombie bite attack, but forgot, you can try. In vanilla mod they uses arms only.

I'll see... I'll problably make the game think thier Jaw is a 3rd arm. ;D
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Ember

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Re: [A11d] [MODPACK] Hardcore SK Global modpack 1.10b: Phenomenal (29/07/15)
« Reply #554 on: August 04, 2015, 07:52:20 PM »

all i can do is shake my head in exasperation, got two norbals in prison and all they wanna do is beat each other up X3

really need to make more rooms

and then i lose one because the stupid doctor treated the 20 or so bruises rather than the 2 infections
and then the other one dies at 99% immunity... damn it

whatever happened to the powered version of the stone cutter workbench? i thought there was one that helps reduce stone cutting craft time

this game is cruel sometimes, just had a colonist die of the flu
« Last Edit: August 05, 2015, 12:42:11 AM by Ember »
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