[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

kaptain_kavern

Quote from: Brasidas on March 13, 2016, 01:24:02 PM
3. Colonists will for no discernible reason begin to wander around (inactive), even though they have a lot of options for activity, like priority 3 or 4s, cleaning, chopping wood, hauling etc.
And there is definitely a lot of stuff that needs to be done... All they seem to react to, is priority 1 stuff.

So i wasn't going crazy there. I have noticed that too but i wasn't sure i was doing everything right

Edgewise

The Hand Assembly Workbench no longer has recipes for hand tools (IE pick axe). 

Also, hive raids still don't have raid behavior.  They enter the map and just chill there until I kill them.  They act either like raptors (attack only when I'm close) or just carnivores (attack only when I'm close and they are hungry.)

I have RR story teller and he gave me a triple raid event with the first being the raid where you get friendlies helping you, then before those guys attacked a second raid from the same group popped up and they both came about the same time, then a 3rd raid.  Anyhow, I describe this only because of the actions of the friendlies.  They arrived last, the fight was over, and they just hung around on the map till they were killed by predators.  I think they are supposed to leave after the fight, but maybe they got bugged because of the other raids or something.

Edit: They did eventually leave after many days!  The two who were left...  Well sorta, one is still just wandering around.

Killaim

Quote from: kaptain_kavern on March 13, 2016, 07:30:29 PM
Quote from: Brasidas on March 13, 2016, 01:24:02 PM
3. Colonists will for no discernible reason begin to wander around (inactive), even though they have a lot of options for activity, like priority 3 or 4s, cleaning, chopping wood, hauling etc.
And there is definitely a lot of stuff that needs to be done... All they seem to react to, is priority 1 stuff.

any chance its a area permission thing ? i had that once where i forgot i had put a pawn into a restricted area and no tasks left within it to do.

So i wasn't going crazy there. I have noticed that too but i wasn't sure i was doing everything right

skyarkhangel

Quote from: Mrshilka on March 13, 2016, 11:48:14 AM
300 pawns is a baby raid for me though, some other mod packs I get raids like this and win.

I had access to dozens of defensive buildings to help me split the raids up and kill them.
Once I land on a planet I am not looking to escape I am looking to turn these raids into silver:P

ohh omg... in A13 i will try to rework Enemy Raids, so AI would trying to defeat you without raids in 100 and more pawn, but using another technique. For example organize diversion to your turrets, warehouses with ammunition... etc  :)

bobdylan21

Hey, is it just me or; 1. Biomatter does not appear to be usable to fix scars; even under the surgery tab. and 2. Thrumbo horns / hearts of "fire/ice" are not eligible to be sold to any traders?

Murphos

is it only me or doesn´t the visitors sleep in the guest beds?

but even with the little bugs is this modpack great. i love it^^

edit: and it is impossible to raise your reputation with your visitors. no matter how many times you speak with them. almost all fractions are hostile to me because of the visitors.

Brasidas

Quote from: Killaim on March 13, 2016, 09:47:51 PM
Quote from: kaptain_kavern on March 13, 2016, 07:30:29 PM
Quote from: Brasidas on March 13, 2016, 01:24:02 PM
3. Colonists will for no discernible reason begin to wander around (inactive), even though they have a lot of options for activity, like priority 3 or 4s, cleaning, chopping wood, hauling etc.
And there is definitely a lot of stuff that needs to be done... All they seem to react to, is priority 1 stuff.

any chance its a area permission thing ? i had that once where i forgot i had put a pawn into a restricted area and no tasks left within it to do.

So i wasn't going crazy there. I have noticed that too but i wasn't sure i was doing everything right

Colonists don't need area permissions to go and cut down tagged trees or haul tagged stuff. The guy in question couldn't cut plant stuff, but he should've been able to both clean, haul or craft and did none of it (priority 2-4 AFAIR).

ijm

Another small bug: the "Mine Exhausted" announcement has some missing/wrong text. (See screen shot.) Also in this screen shot is the "Need meal source"--there because I don't have a basic cook stove, and despite the fact that I do have a pro stove and simple grill--that I mentioned a few posts ago.

Such a great mod collection. I have to keep saying it. And I can't imagine how much work it is for you; my sincere thanks for bringing me back to Rimworld. And a shoutout to Quill18 for introducing it to so many of us.

[attachment deleted by admin - too old]

Mrshilka

Quote from: skyarkhangel on March 13, 2016, 10:31:25 PM
Quote from: Mrshilka on March 13, 2016, 11:48:14 AM
300 pawns is a baby raid for me though, some other mod packs I get raids like this and win.

I had access to dozens of defensive buildings to help me split the raids up and kill them.
Once I land on a planet I am not looking to escape I am looking to turn these raids into silver:P

ohh omg... in A13 i will try to rework Enemy Raids, so AI would trying to defeat you without raids in 100 and more pawn, but using another technique. For example organize diversion to your turrets, warehouses with ammunition... etc  :)

Sounds fantastic:)

Mrshilka

Quote from: bobdylan21 on March 13, 2016, 11:30:55 PM
Hey, is it just me or; 1. Biomatter does not appear to be usable to fix scars; even under the surgery tab. and 2. Thrumbo horns / hearts of "fire/ice" are not eligible to be sold to any traders?

Unlike SC Biomatter is not used to heal scars for that you need to research the tech that gives you the Dermal regenerator, a device that scans and heals tissue damage to your colonists, even Brain damage!.

Grogfeld

Quote from: skyarkhangel on March 13, 2016, 10:31:25 PM
ohh omg... in A13 i will try to rework Enemy Raids, so AI would trying to defeat you without raids in 100 and more pawn, but using another technique. For example organize diversion to your turrets, warehouses with ammunition... etc  :)

I thought about AI and how it is neglected. I think that it needs more semi stages. Now we have: 1. Spawn 2. Wait some time/build siege/attack 3. attack few targets. Problem is in no safe checks. You can shoot with sniper rifle to those who wait or build siege, EVEN those who guard. Only when some of them are dead they stop and attack. Yes they attack when you come to close but with combat realism and sniper rifle firing range or weapons with firing arc you can decimate them with ease and I don't even mention mortars. I think that it could be managed with few ways. I see two solutions. One is hard and it affect AI , so not a topic for now, the second one is simpler but I don't know if it's possible with incident mechanics and probably how AI manages raids of the same faction. So a faction attack with couple groups and with different tasks. There could be assault and a siege at the same time and when enemy pawn will be in close radius to our building than it could trigger a drop pod assault. This could mess with our defenses quite well. So if it is possible to trigger raid of specific faction then I think it is possible to make it happen. Is the "traitor" event triggered on ongoing raid?

Flamingwhitepony

Also I would recommend swapping to the RT Quantum Storage mod. Nano storage causes immense amounts of lag and overall isn't that great of a storage mod. Thanks for the awesome pack SK Team. :D

Hudson161

I just instal this mod, but I can't construct anything, I need steel, mechanics and spare parts, where I can get these without crafting tables? I explore whole map and there is nothing

Hargut

Anyone else have trouble with making a Fine Meal ?

He always say he aint got any Materials - but actually iam pretty sure taht he have.
He just dont want to do it >D
1 TableWare
Meat
Potatos

Simple Meals works fine - but they dont detect the meat!

Kadrush

Do you have raw meat? or only jerky or the other prepared ones?