[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

The Classy Anarchist

Quote from: notfood on July 10, 2016, 04:56:20 PM
It's legit, previously you would need to add -nohelp to make the start up not slow, but I don't think it's your issue, you should still try it.

Supposedly they fixed it.

YOU FIXED IT OMFG THANK YOU. Now I have the problem of error while loading the map :( Help plz, love you

notfood

Could it be the issue with CombatRealism where assigment fails to load? Replace the combatrealism.dll with this one from here to prevent it from further happening:

https://mega.nz/#!BAchQLoI!CT2s_3o1VDDhGjM5scshjKUpAetwkGEmEmTXliL0cgw

From this thread.

Sadly, you'll have to manually edit the save with a text editor and remove the duplicates from the assigments.

The Classy Anarchist

Quote from: notfood on July 11, 2016, 12:57:37 PM
Could it be the issue with CombatRealism where assigment fails to load? Replace the combatrealism.dll with this one from here to prevent it from further happening:

https://mega.nz/#!BAchQLoI!CT2s_3o1VDDhGjM5scshjKUpAetwkGEmEmTXliL0cgw

From this thread.

Sadly, you'll have to manually edit the save with a text editor and remove the duplicates from the assigments.

What do I do with the files in the "source" folder you game me?

notfood

Source files are source code, just dump them in the recycle bin if you aren't a developer.

Just replace the dll, I'm not sure if it'll work right if you replace the folder. I think HardcoreSK put some changes in the config files in there.

The Classy Anarchist

Hey, can you explain what I'm suppose to do in the text file? Like elabroate on what I'm looking for and what to change. You guys are seriously the best.

notfood

To recover your save, open it in text editor and find <assigments> tag, then erase the duplicate <pawn> id </pawn>

Good luck!

skyarkhangel

Hello all, I think I'm back.
Updated topic name with A13. I think most of you have already seen and used github A13 version. This days, I will watch your bug reports, which were written during the last 2 month. Then going to update with A14.

kaptain_kavern


thefinn

Quote from: skyarkhangel on July 11, 2016, 11:00:24 PM
Hello all, I think I'm back.
Updated topic name with A13. I think most of you have already seen and used github A13 version. This days, I will watch your bug reports, which were written during the last 2 month. Then going to update with A14.

Welcome back. Will you be putting A13 up for "normal" download as a complete pack or ?

skyarkhangel

Quote from: thefinn on July 12, 2016, 12:16:21 AM
Quote from: skyarkhangel on July 11, 2016, 11:00:24 PM
Hello all, I think I'm back.
Updated topic name with A13. I think most of you have already seen and used github A13 version. This days, I will watch your bug reports, which were written during the last 2 month. Then going to update with A14.

Welcome back. Will you be putting A13 up for "normal" download as a complete pack or ?

Yes, after work with bug reports. I found a very important notes.
Still research tree was not improved for A13 and scheduled rework for turrets not done and will remain as it is  :(


This month we have a new record in Twitch Rimworld Hardcore SK stream:

1400 online


Havan_IronOak

Crafted Wood? From what I can see there is no way to make "crafted wood" which is an ingredient in any early melee weapons (other than shivs) Is this only available through traders? It seems that even the dumbest colonist should be able to craft some sort of wooden club, no?

Shushei

Quote from: Havan_IronOak on July 12, 2016, 03:00:58 AM
Crafted Wood? From what I can see there is no way to make "crafted wood" which is an ingredient in any early melee weapons (other than shivs) Is this only available through traders? It seems that even the dumbest colonist should be able to craft some sort of wooden club, no?

Craftred Wood is Planks
Wood Log >(Through WoodLog HandSAw or electric Saw ) > Wood Plank (or Bamboo)

Shushei

Idea

I just tested it and i dont think its working like I thought It would. So Heres and idea

Make walls exchange heat with outside depending on material heat insulation

eg. Wooden structures would be way harder to keep 21 celcius than pobedite

caesius

might be a problem?

nano storage demands iron ore, not steel or cast iron alloy.

and, there must be a difference of maintain % deterioration ratio between un-used table/machine etc and used machine

notfood

Welcome back Skyarkhangel, nice to read you again, thanks for the hard work.

I wanted to bring your attention to the Infusion Mod issue.

AutoEquipCR is a great addition for equipment management in HardcoreSK modpack. There just happen to be the issue of compatibility for AutoEquipInfusion.

It appears that LT_Infusion included in HardcoreSK is different from the one you are offering over here so it breaks. Is there the posibility you can share the source for compatibility? Or perhaps just indicate what needs to be changed in AutoEquipInfusion.