[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

faltonico

Hello there!
Question:
If i take out the "Romance" mod from this pack and install it into A15, would it work?
Thank you in advance for your help!

Zakhad

Quote from: faltonico on November 08, 2016, 09:58:08 AM
Hello there!
Question:
If i take out the "Romance" mod from this pack and install it into A15, would it work?
Thank you in advance for your help!

There are several mods included that depend on CCL which is still A14, even after it gets updated it'll be a while before they're made compatible with the changes, so no it wont be. Well be lucky for a A15 Christmas release ;P but don't get your hopes up O.o there's plenty do in this modpack albeit A14, why do you need to update?

CreepyD

Quote from: Zakhad on November 08, 2016, 09:15:56 AM
Quote from: CreepyD on November 08, 2016, 08:34:12 AM
Zakhad, did your attacking terminators enter the map already attacking you like a normal raid?

I ask as I've been attacked twice (see my post a few comments back) and both times I was offered a chance to disable them before they even became 'alive'.
Both attacks I've had only 3 guys with machine guns and taken 0 casualties, I didn't even have the T-800 (I refused him).
My guess is those 5 terminators wandered the map for a while, then dropped dead, then came back from the dead as terminators?  You need to kill them in that transition phase (Draft > right click them > Disable)

I just got the first event, which are regular terminator troops, not the covert ones you're thinking of, I have "unlocked" them now so to speak, this event was the prerequisite, so ill have to watch who dies / dispose of them etc. I think it was meant to replace the abomination event from escape pods while being somewhat more clever about it :P

I see - I guess you get that event if you accept the missions from the T-800 and allow him to stay.
I must have not seen that mission when I refused him, only getting the occasional covert ones instead.

faltonico

Quote from: Zakhad on November 08, 2016, 10:14:08 AM
Quote from: faltonico on November 08, 2016, 09:58:08 AM
Hello there!
Question:
If i take out the "Romance" mod from this pack and install it into A15, would it work?
Thank you in advance for your help!

There are several mods included that depend on CCL which is still A14, even after it gets updated it'll be a while before they're made compatible with the changes, so no it wont be. Well be lucky for a A15 Christmas release ;P but don't get your hopes up O.o there's plenty do in this modpack albeit A14, why do you need to update?

For what I've seen in the "Romance" post thread, it didn't need CCL (either that or i'm blind, please confirm xD), but my concern is that it was made aeons ago, for A12. I don't know if it was updated ever again by you guys, or if it never stopped being compatible with further alpha releases.

Zakhad

Quote from: faltonico on November 08, 2016, 09:21:22 PM
Quote from: Zakhad on November 08, 2016, 10:14:08 AM
Quote from: faltonico on November 08, 2016, 09:58:08 AM
Hello there!
Question:
If i take out the "Romance" mod from this pack and install it into A15, would it work?
Thank you in advance for your help!

There are several mods included that depend on CCL which is still A14, even after it gets updated it'll be a while before they're made compatible with the changes, so no it wont be. Well be lucky for a A15 Christmas release ;P but don't get your hopes up O.o there's plenty do in this modpack albeit A14, why do you need to update?

For what I've seen in the "Romance" post thread, it didn't need CCL (either that or i'm blind, please confirm xD), but my concern is that it was made aeons ago, for A12. I don't know if it was updated ever again by you guys, or if it never stopped being compatible with further alpha releases.

I totally misread what you said, sorry for misleading you.

You might be able to just simply copy it out and use it, it might work it might not :S

The problem you will have is whether or not it requires Core SK, or only Core, whether or not the base mod has been modified, that I cannot tell you. I know a lot have mods have been modified to work together, and I'm not sure where that modification starts, at the mod or the API, if its just the API the Core SK, then the base mod is untouched and should work.

faltonico

Quote from: Zakhad on November 08, 2016, 10:30:05 PM
Quote from: faltonico on November 08, 2016, 09:21:22 PM
Quote from: Zakhad on November 08, 2016, 10:14:08 AM
Quote from: faltonico on November 08, 2016, 09:58:08 AM
Hello there!
Question:
If i take out the "Romance" mod from this pack and install it into A15, would it work?
Thank you in advance for your help!

There are several mods included that depend on CCL which is still A14, even after it gets updated it'll be a while before they're made compatible with the changes, so no it wont be. Well be lucky for a A15 Christmas release ;P but don't get your hopes up O.o there's plenty do in this modpack albeit A14, why do you need to update?

For what I've seen in the "Romance" post thread, it didn't need CCL (either that or i'm blind, please confirm xD), but my concern is that it was made aeons ago, for A12. I don't know if it was updated ever again by you guys, or if it never stopped being compatible with further alpha releases.

I totally misread what you said, sorry for misleading you.

You might be able to just simply copy it out and use it, it might work it might not :S

The problem you will have is whether or not it requires Core SK, or only Core, whether or not the base mod has been modified, that I cannot tell you. I know a lot have mods have been modified to work together, and I'm not sure where that modification starts, at the mod or the API, if its just the API the Core SK, then the base mod is untouched and should work.
Yes, i was just being lazy and tried to get a quick answer to not to have to test it xD

Thank you for your attention =)

Heresy

Playing with latest release, and for some reason i cant grow corn or rice even though i have the research and seeds. All the other plants looks like ok.

The13thRonin

Anyone got a guide on how to make a good start with random colonists on the Ascension scenario.

ScottS9999

Quote from: Heresy on November 09, 2016, 02:48:00 AM
Playing with latest release, and for some reason i cant grow corn or rice even though i have the research and seeds. All the other plants looks like ok.
Check the minimum soil quality. That got me the first time too.

caesius

buggy? things report. small but annoying and un natural things.
1.rims drink mushroom tincture like a beer or tea. isnt it a medicine??
2.some techs require low-level research table only. ex) even if you have "hi-tech research bench", you cant research tailoring 3 or floor art 4 because you dont have "research bench".
3.cooking bot (bought from robot merchant) do nothing. just standing.

sidfu

Quote from: caesius on November 09, 2016, 11:08:05 AM
buggy? things report. small but annoying and un natural things.
1.rims drink mushroom tincture like a beer or tea. isnt it a medicine??
2.some techs require low-level research table only. ex) even if you have "hi-tech research bench", you cant research tailoring 3 or floor art 4 because you dont have "research bench".
3.cooking bot (bought from robot merchant) do nothing. just standing.

1. mushroom tincture is considered a drug. it can be used as both medicine and to give them a mood boost.
2. they differnt research benches so stands that not every research can be reserached on each one. justs have a research room
3. havent used the bots yet but have u checked your log to see if they putting out errors?
4. most important which git u useing the release version or the latest. its improtant so he knows.
5. post them on git as he will check that more often than here.

Petitpain

Minimum requirement for make something, it's really annoying for me. My last team, i can't cook meat because we need 2 on skill cooking and I can't crafting because we need 2 for use sawmill. I just lost my time, we can't launch a new game without look stat on first colon  :(

Have a question, what is the best way to have steel alloy? Quarry+Furnace+Electric Furnace?

caesius

Quote from: sidfu on November 09, 2016, 07:20:18 PM
Quote from: caesius on November 09, 2016, 11:08:05 AM
buggy? things report. small but annoying and un natural things.
1.rims drink mushroom tincture like a beer or tea. isnt it a medicine??
2.some techs require low-level research table only. ex) even if you have "hi-tech research bench", you cant research tailoring 3 or floor art 4 because you dont have "research bench".
3.cooking bot (bought from robot merchant) do nothing. just standing.

1. mushroom tincture is considered a drug. it can be used as both medicine and to give them a mood boost.
2. they differnt research benches so stands that not every research can be reserached on each one. justs have a research room
3. havent used the bots yet but have u checked your log to see if they putting out errors?
4. most important which git u useing the release version or the latest. its improtant so he knows.
5. post them on git as he will check that more often than here.

im using latest version but it doesnt matter. robot was updated so long ago. + ofcourse no errors i got in log. (if it has error i would posted it. im not a new user of this pack)
mushroom tincure 'was' just medicine not drink so i posted that (how can users kn its a bug or intended before it is checked by author? so i post everything looks unnatural things and definite bugs. and it should be done i think)

+ can anyone use git? well, i will try it thanks.

Zakhad

Quote from: caesius on November 10, 2016, 04:54:31 AM
Quote from: sidfu on November 09, 2016, 07:20:18 PM
Quote from: caesius on November 09, 2016, 11:08:05 AM
buggy? things report. small but annoying and un natural things.
1.rims drink mushroom tincture like a beer or tea. isnt it a medicine??
2.some techs require low-level research table only. ex) even if you have "hi-tech research bench", you cant research tailoring 3 or floor art 4 because you dont have "research bench".
3.cooking bot (bought from robot merchant) do nothing. just standing.

1. mushroom tincture is considered a drug. it can be used as both medicine and to give them a mood boost.
2. they differnt research benches so stands that not every research can be reserached on each one. justs have a research room
3. havent used the bots yet but have u checked your log to see if they putting out errors?
4. most important which git u useing the release version or the latest. its improtant so he knows.
5. post them on git as he will check that more often than here.

im using latest version but it doesnt matter. robot was updated so long ago. + ofcourse no errors i got in log. (if it has error i would posted it. im not a new user of this pack)
mushroom tincure 'was' just medicine not drink so i posted that (how can users kn its a bug or intended before it is checked by author? so i post everything looks unnatural things and definite bugs. and it should be done i think)

+ can anyone use git? well, i will try it thanks.

Just a friendly mention to anyone else. Anyone can use Github, the whole point of it is for it to be a public source that anyone can contribute to or test etc e.g. download experimental (Latest bugs + bugfixed version :P) .

CreepyD

Quote from: Petitpain on November 10, 2016, 04:15:50 AM
Minimum requirement for make something, it's really annoying for me. My last team, i can't cook meat because we need 2 on skill cooking and I can't crafting because we need 2 for use sawmill. I just lost my time, we can't launch a new game without look stat on first colon  :(

I would say that's a requirement even if you're playing the base game unless you wanted a challenge whereby you might not be able recruit prisoners at all or many other things.

Also it gets more difficult as you go up the tech tree, since you need 8 crafting (I think) to make glass frames which are used in many things, including lights.
Then even more than that, at least 10 or more to make electronic components, and 13 to to make more advanced stuff.
I'd say crafting is the most important stat as you have so many things to craft in this mod pack.

In my current game I actually went over 2 years of game time before I was able to recruit anyone with more than 8 crafting (5 was my max with no fast learners), so aim to grab someone early if you see any chance of this.