AIR, ENVIRONMENT, BIO-EFFECTS, MORE RESEARCH OPTIONSHaving played your last version of the Eclipse Colony prototype I was thinking how cool the prospect of needing Air for my colonists would be. Maybe not every time, but imagine starting on toxic atmosphere type planets. Or having exposure to toxins in the environment that require extra filtering so your colonists can breath in certain areas.
This could later extend into having equipment for colonists (Masks, Suits) that make them able to survive longer. Maybe at the start they spawn with emergency O2 masks and tanks that only last them a day. So building an O2 generator is paramount to early survival, and shelter.
I loved the air vents, how they could work could be expanded of course. Maybe you need vents on the inside and outside or old air build ups afterwhile. Maybe even a ventilation system would be amazing.
Stuff I saw that should be added back are researching Cargo Zones, (higher tech versions of stockpiles), The drop zones, (higher tech versions of drop beacons) maybe crates drop here instead of just raw items, and I like that they are built like normal items instead of instantly appearing. Well thanks good job enjoy!
(also add aliens, and mechs, i love those things too and people ask for them like crazy!!

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