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Author Topic: [1.0] SeedsPlease!  (Read 128441 times)

Canute

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Re: [1.0] SeedsPlease!
« Reply #345 on: January 28, 2020, 02:04:37 AM »

Hi,
Quote
-<RecipeDef ParentName="ProcessRaw">
<defName>ProcessRawCotton</defName>
<label>weave cotton cloth</label>
<description>Weave Raw Cotton into Cloth.</description>
-<ingredients>
-<li>
-<filter>
-<thingDefs>
<li>RawCotton</li>
</thingDefs>
</filter>
<count>20</count>
</li>
</ingredients>
-<fixedIngredientFilter>
-<thingDefs>
<li>RawCotton</li>
</thingDefs>
</fixedIngredientFilter>
-<products>
<Cloth>20</Cloth>
</products>
-<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>

</RecipeDef>
It need crafting.
Maybe one of your other mods changed something.
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amnesiak77

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Re: [1.0] SeedsPlease!
« Reply #346 on: February 01, 2020, 07:30:18 AM »

Hi,
Can you make it compatible with RF Fertile Fields, so the seeds and plant scrap wouild be droped when harvesting plants?
« Last Edit: February 02, 2020, 03:13:30 PM by amnesiak77 »
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Ruisuki

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Re: [1.0] SeedsPlease!
« Reply #347 on: May 24, 2020, 01:27:23 PM »

im getting a red x on some of the seeds (pumpkin, melon, orange, apple etc) on dubs mint menus for the plant workbench. Not a big deal, do I need a patch or a load order issue?
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