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Author Topic: [1.0] SeedsPlease!  (Read 113589 times)

notfood

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Re: [1.0] SeedsPlease!
« Reply #330 on: August 19, 2019, 06:00:32 AM »

Use Master instead
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Tocato

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Re: [1.0] SeedsPlease!
« Reply #331 on: August 19, 2019, 07:19:37 AM »

alright i will do that. Another question this time about the potato plant. I see the OP has some code I need to write somewhere, but im wondering where? Can you tell me which folder/file I need to add it to is?
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Dr_Zhivago

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Re: [1.0] SeedsPlease!
« Reply #332 on: August 20, 2019, 11:34:28 PM »

alright i will do that. Another question this time about the potato plant. I see the OP has some code I need to write somewhere, but im wondering where? Can you tell me which folder/file I need to add it to is?

Only if you're creating new seeds for a mod. Otherwise you do not need to do anything.

If you are, you just need to add them into the Defs. I'd also suggest an extraction recipe.
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Tocato

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Re: [1.0] SeedsPlease!
« Reply #333 on: August 21, 2019, 03:03:42 AM »

alright i will do that. Another question this time about the potato plant. I see the OP has some code I need to write somewhere, but im wondering where? Can you tell me which folder/file I need to add it to is?

Only if you're creating new seeds for a mod. Otherwise you do not need to do anything.

If you are, you just need to add them into the Defs. I'd also suggest an extraction recipe.
Do I not need to do it for potatos? I am able to sow them without any seeds on my new colony
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Canute

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Re: [1.0] SeedsPlease!
« Reply #334 on: August 21, 2019, 04:12:00 AM »

Did you use any other mod, that maybe alter the potato plants ?
Did you try to move SeedsPlease at the end of the modlist ?
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Tocato

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Re: [1.0] SeedsPlease!
« Reply #335 on: August 21, 2019, 04:04:19 PM »

Did you use any other mod, that maybe alter the potato plants ?
Did you try to move SeedsPlease at the end of the modlist ?
only one i can think of is rimcuisine i dont use vegetable garden or any other food mod. Yes its the last mod on the list

Edit: apparently i can sow more crops without the use of seeds
« Last Edit: August 22, 2019, 01:29:48 AM by Tocato »
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Tocato

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Re: [1.0] SeedsPlease!
« Reply #336 on: August 23, 2019, 03:56:55 PM »

another thing i wanna mention is with the mod survival tools (enabled hardcore mode which should mean i cant do jobs without the proper tools, so cant grow without sickle) I am able to bypass the requirement and can not only sow without seeds, but harvest without the tool equipped. It seems likely to be a conflict with that mod? Because ive also had crafting quality and quality builder mods be ignored by my colonists
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Canute

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Re: [1.0] SeedsPlease!
« Reply #337 on: August 23, 2019, 04:09:59 PM »

You can try to move survival tools pretty high at the modlist, so other mods like Quality builder or Seedsplease patch the things survival tools allready patched before.
Maybe that help.

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Tocato

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Re: [1.0] SeedsPlease!
« Reply #338 on: August 24, 2019, 06:59:06 AM »

i moved it higher, i still get seeds its just it bypasses their need altogether

It worked for wheat seeds but other seeds like from rimcuisine, and even vanilla like potatos, can be planted without them
« Last Edit: August 25, 2019, 06:54:27 PM by Tocato »
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makute

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Re: [1.0] SeedsPlease!
« Reply #339 on: August 27, 2019, 11:30:42 AM »

Is there a recommended load order when using SeedsPlease! along with Rainbeau's Fertile Fields, Rainbeau's Wild Cultivation and Extended Fabrics?

I had cotton seeds and balls back in B18, but can't get it to work in 1.0.

Thanks a lot.
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Ruisuki

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Re: [1.0] SeedsPlease!
« Reply #340 on: August 27, 2019, 11:24:37 PM »

i moved it higher, i still get seeds its just it bypasses their need altogether

It worked for wheat seeds but other seeds like from rimcuisine, and even vanilla like potatos, can be planted without them
I'm having a similar problem. Seeds are required for: healroot, barley, wheat, onion, carrots, common mushrooms

Seeds not required for: potato(these are clicked by default but don't show up on the list when I click to see all crops, must mean I need to research them first but for some reason am bypassing it's seed requirements?) bush, pincushion cactus, low shrubs, tall grass, regular grass, cats eye plant, catnip plant,
And flowers like dandelion Rose daylily and geranium.

I'm also not using vg only rimcuisine
« Last Edit: August 28, 2019, 01:39:43 AM by Ruisuki »
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Canute

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Re: [1.0] SeedsPlease!
« Reply #341 on: August 28, 2019, 02:36:39 AM »

When it is only potato and not rice/corn, you maybe should look at your mod's if anyone change potato's.
Cat's eye and catnip are from other mods (Orassan i think) and would need a patch.

Generell this mod would need a detour patch methode and check for all plantable def entries and patch them. So it wouldn't need any speciel patch anymore.
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sayheyjay

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Re: [1.0] SeedsPlease!
« Reply #342 on: August 30, 2019, 09:49:27 PM »

Try this patch to add extra seeds, including the Orassan ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=1818720048
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Ruisuki

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Re: [1.0] SeedsPlease!
« Reply #343 on: September 01, 2019, 04:31:00 PM »

When it is only potato and not rice/corn, you maybe should look at your mod's if anyone change potato's.
Cat's eye and catnip are from other mods (Orassan i think) and would need a patch.

Generell this mod would need a detour patch methode and check for all plantable def entries and patch them. So it wouldn't need any speciel patch anymore.
now that you mention it i dont see rice or corn as one of the plants I can sow. Hmmm i was thinking maybe rimcuisine locked it behind research but ill have to see.

@sayhey wow i didnt know gloomy furniture added something that would conflict with SP
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