Project Armory Testboard

Started by Evul, April 10, 2014, 10:02:09 PM

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JorDash

Quote from: Evul on June 12, 2014, 06:35:26 AM
That is possible. :) Also i am about to make a Com check soon to se how is active and not. Cause we need people that respond. :)

I can do that :)

JorDash


Evul


Evul

Devbuild 2.09 is up. Link sent via PM.

Let me know if you find anything. I will release this if you don't find anything strange.

Utterbob

Hi Evul,

Sorry for being away so long. I was very sick shortly after I posted here last and after getting over that I had a lot of of catching up to do with irl stuff.

Pretty much back to normal now though, so I will update my data to the current alpha and finish off that spread sheet for you :)

-Bob

Evul


Evul

Hello testers :)
This is a little test world created in the response of this post.

So i made a test world and a dummy weapon easy to edit mod. Raiders will use the dummy weapons automatically. Both world and mod can be downloaded here.

Help me out to find the good accuracy for Pistols SMG's, Snipers, Assault Rifles, etc. :)

Evul

Devbuild 2.12 is up. Link sent via PM.

Let me know if you find anything.

Current change log:
===========================================
Project Armory - 2.12 Dev (Released 2014-07-15)
===========================================

- [ADDED] New Weapon: [DOOM 3] Plasma gun
- [ADDED] New Weapon: [007] Moonraker Pistol
- [ADDED] New Weapon: [007] Goldeneye Moonraker Laser
- [ADDED] New Weapon: Mateba Autorevolver
- [ADDED] New Weapon: Mateba Grifone
- [ADDED] New Weapon: Roth-Steyr M1907
- [ADDED] New Weapon: Star M1914
- [ADDED] New Weapon: Steyr M1912
- [ADDED] New Weapon: Steyr M1912 MP
- [ADDED] New Weapon: Steyr-Mannlicher M1901
- [ADDED] New Weapon: Webley Revolver
- [ADDED] New Weapon: Winchester M1907
- [ADDED] New Weapon: British Apache
- [ADDED] New Weapon: Thompson M1928A1
- [ADDED] New Weapon: Huot Automatic Rifle
- [ADDED] New Weapon: [Turok 2] Plasma Rifle
- [ADDED] New Weapon: [Turok: Rage Wars] Plasma Rifle
- [ADDED] New Weapon: [007] Moonraker Laser
- [ADDED] New Weapon: Gabbett-Fairfax Mars
- [ADDED] New Weapon: Walther PPK
- [ADDED] New Weapon: Walther PPK (supressed)
- [ADDED] New Weapon: USAS-12
- [ADDED] New Weapon: Smith & Wesson Model 29
- [ADDED] New Weapon: Saiga-12
- [ADDED] New Weapon: AA-12
- [ADDED] New Weapon: LeMat Carbine
- [ADDED] New Weapon: LeMat Revolver
- [ADDED] New Weapon: Pancor Jackhammer
- [ADDED] New Weapon: Apache
- [ADDED] New Weapon: British Bulldog
- [ADDED] New Weapon: Lebman M1911
- [ADDED] New Weapon: Browning Auto-5
- [ADDED] New Weapon: Colt Monitor
- [ADDED] New Weapon: Lebman M1907
- [ADDED] New Weapon: Sawn-off Browning Auto-5
- [ADDED] New Weapon: Carcano M91
- [ADDED] New Weapon: Chauchat
- [ADDED] New Weapon: M1918 BAR
- [ADDED] New Weapon: MP-18
- [ADDED] New Weapon: Ross Rifle
- [ADDED] New Weapon: Steyr-Mannlicher M1894
- [ADDED] New Weapon: Steyr-Mannlicher M1895
- [ADDED] New Weapon: Dragon
- [ADDED] New Weapon: Webley-Fosbery Automatic Revolver
- [ADDED] New Weapon: McMillan Tac-50
- [ADDED] New Weapon: KRISS Vector
- [ADDED] New weapon: [Mass Effect] M-8 Avenger
- [CHANGED] Glock 17 and 18 texture replaced.
- [CHANGED] Damage on the for FN P90 to low.
- [CHANGED] Lower the warmup tick value for support weapons. (M60 machine gun, M2 Browning and Bren)

Known Issue:
- Weapons Kit Switcher are missing new weapon categorie.
- CS19 is missing its texture. (Have placeholder)

Bog

#53
Already spotted a problem. I hadn't actually put the Walther PPK (Suppressed) into our internal developer build. Fixed it, but you might need to upload it again.

Sorry.  :-[

EDIT: Oh, and if you do upload it again I've also since added the Madsen-Ramussen M1896.  :P
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Evul

#54
Quote from: Bog on July 15, 2014, 08:16:32 PM
Already spotted a problem. I hadn't actually put the Walther PPK (Suppressed) into our internal developer build. Fixed it, but you might need to upload it again.

Sorry.  :-[

EDIT: Oh, and if you do upload it again I've also since added the Madsen-Ramussen M1896.  :P

Ok i make a 2.12b
And fix the first weapon.


We add them in 2.13 instead ^^

Bog

I've noticed that the Winchester Model 70 is a little funny.

Currently it's shooting at 45 range 45 damage 100 speed. It's accuracy isn't perfect but is still very good.

The Barrett rifles are shooting at 46 range 40 damage and 55 speed. They have perfect accuracy. (which isn't truly perfect accuracy unless your character has maxed out shooting skills, obviously)

It seems funny to me that the Winchester is dealing more damage than the Barretts, because it's firing a .458 Magnum, which is 1/3 the weight, a smaller diameter and has the same speed as the .50 BMG.

From a balance perspective it's not too bad though. It shoots quite a lot slower, which more than makes up for it's extra damage per shot.

Thoughts?
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Bog

Alright, after having another look at it I think that we should up the .50 BMG/12.7x99mm's bullet velocity. 55 looks and feels really strange when you use it, especially since the other sniper rifles seem to mostly be in the 70-100 range.
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Evul

Quote from: Bog on July 17, 2014, 01:31:43 AM
Alright, after having another look at it I think that we should up the .50 BMG/12.7x99mm's bullet velocity. 55 looks and feels really strange when you use it, especially since the other sniper rifles seem to mostly be in the 70-100 range.

Support weapons damage should be lowerd. But I'll take a look when I get home. :)

Bog

So I was working on a formula that could be used to accurately find a weapon's "Power Rating".

My brother saw what I was doing and wrote a quick python script that will automatically check a weapon's stats and pump out a bunch of extra info we can't get on them without spending some time with a calculator. It's really slick. I'll be posting it soon as a mod resource.

Anyways, using it we can figure out how strong different weapons are, regardless of what type of role they're made for. ;D
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

Evul