Ludeon Forums

Ludeon Forums

  • June 29, 2022, 06:23:47 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: [1.3] Rah's Hardcore Armors - v2.3 (Aug 28th, 2021)  (Read 65213 times)

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
[1.3] Rah's Hardcore Armors - v2.3 (Aug 28th, 2021)
« on: January 25, 2017, 11:15:36 AM »

Rah's Hardcore Armors - v2.3 [Rimworld 1.3 / Royalty / Ideology DLC]


Ever wish you had access to something stronger and cooler looking than the default power armor? Late game raids on higher difficulties can get quite massive, and sometimes the regular old vanilla armor just doesn't cut it. This small mod adds two advanced power armor sets with integrated forcefields. It can be used by both melee and ranged. Protect your colony with this very powerful glitterworld power armor.





Hellfire / Goliath battlearmor:

Advanced glitterworld battlearmor capable of absorbing tremendous punishment. Usually worn by hardened veterans and ex-convicts on urbworld frontlines. Comes with an integrated forcefield and exoskeleton which provide additional defense and agility.

Stats (normal quality):
- 600 hp
- 110% Sharp armor rating.
- 50% Blunt armor rating.
- 60% Heat armor rating.
- 80 Force field power.
- -20% Movement speed.
- High resistance to heat and cold.
- Moderate reduction to work speed.
- Costs 120 plasteel, 50 Uranium and 8 advanced components.
- Can be used by both ranged and melee !

Hellfire / Goliath power helmet:

Advanced power armor helmet used in conjunction with the hellfire / goliath battlearmor. Mainly used by heavy frontline troops, usually on urbworlds.

Stats (normal quality):
- 280 hp
- 110% Sharp armor rating.
- 50% Blunt armor rating.
- 60% Heat armor rating.
- Costs 80 plasteel, 2 advanced components and 5 Uranium.


DOWNLOADS:

Rah's Hardcore Armors - 2.3 (STEAM WORKSHOP)


Additional info:
- You should only make this armor with a high level crafter/smith to maximize chances of getting a high quality result !
- Check out my other mod: RBSE, a vanilla friendly bionics and surgery mod !
- Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game !

Hope you like it, and feel free to comment and give feedback !
« Last Edit: August 27, 2021, 08:22:06 PM by Rah »
Logged

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #1 on: January 25, 2017, 11:17:09 AM »

reserved

ajaviide

  • Drifter
  • **
  • Posts: 74
  • Refugee
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #2 on: January 25, 2017, 11:57:48 AM »

cool
Logged

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #3 on: January 25, 2017, 01:05:20 PM »

download link is up, enjoy !

Thirite

  • Colonist
  • ***
  • Posts: 734
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #4 on: January 26, 2017, 01:19:41 AM »

Looks like the kind of armour made for purging non human scum for the Emprah
Logged

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #5 on: January 26, 2017, 04:16:46 AM »

Looks like the kind of armour made for purging non human scum for the Emprah

Thanks buddy, that looks like a compliment ;) enjoy !

---------------

minor stealth fixes done Jan 26th, 2017. simply redownload same file.
« Last Edit: January 26, 2017, 04:18:38 AM by Rah »
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #6 on: January 26, 2017, 04:32:36 AM »

I just thought the helmet should give a little boost to mellee damage or mellee cooldown.
But thats pointless, since the armor reduce the movement, they are never be able to chase range attacker.
But it is great to block the entrance ! :-)

Maybe add a further research to create similar armor with integrated exoskelet to compensate the movement malus and even give a bit movement bonus.
Since the armor allready got an integrated power system for the shield, it should have enough power for that.

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #7 on: January 26, 2017, 07:51:51 AM »

I just thought the helmet should give a little boost to mellee damage or mellee cooldown.
But thats pointless, since the armor reduce the movement, they are never be able to chase range attacker.
But it is great to block the entrance ! :-)

Maybe add a further research to create similar armor with integrated exoskelet to compensate the movement malus and even give a bit movement bonus.
Since the armor allready got an integrated power system for the shield, it should have enough power for that.

Thanks for the suggestion. If you install bionic spine and legs on a pawn with regular power armor, you get a very fast and deadly attacker though.

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #8 on: January 26, 2017, 12:46:58 PM »

Now available on steam workshop, enjoy !

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #9 on: January 26, 2017, 01:18:27 PM »

rah,
how good you are at modding ?
It is possible to create armor set's ? Like when you wear both, you are geting a light bonus to mellee attacks ?

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #10 on: January 26, 2017, 04:52:42 PM »

rah,
how good you are at modding ?
It is possible to create armor set's ? Like when you wear both, you are geting a light bonus to mellee attacks ?

I think that would have to be outside of xml, which makes it a bit harder. I might look into it.

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #11 on: January 28, 2017, 01:42:41 PM »

small vanilla texture glitch confirmed by devs, will be fixed. helmets should get a bit higher res after that. enjoy !

Ruisuki

  • Planetologist
  • ****
  • Posts: 1009
  • Anti?
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #12 on: March 25, 2017, 12:59:28 AM »

very cool. both have same stats only difference is color variant?
Logged

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.0 (Jan 25th, 2017)
« Reply #13 on: March 25, 2017, 05:44:02 PM »

very cool. both have same stats only difference is color variant?

That's correct

Rah

  • Colonist
  • ***
  • Posts: 434
  • Modder
    • View Profile
Re: [A16] Hardcore Armors - 1.1 (April 2nd, 2017)
« Reply #14 on: April 01, 2017, 09:43:09 PM »

Hardcore Armors - 1.1
* removed movement speed penalty. now as fast as regular power armor !
* slight nerf to force field.


enjoy !
Pages: [1] 2 3 4