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Author Topic: [1.0] RimWorld Minions Ver7.2  (Read 101911 times)

kubolek01

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #240 on: September 04, 2017, 05:03:37 AM »

It is sick... Anyone sent them versus the Thrumbo? They would do it whilst attacking from all 8 tiles around, moving next one when someone falls.

I never dared to engage Thrumbos even when I had an army of Minions. You did?

Haha
I gonna make it however. Nothing is impossible. I did it in melee, psyshock, and more...
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Canute

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #241 on: September 04, 2017, 05:39:56 AM »

Special when you improve your minions with bionic parts, their DPS increased, and then a thrumbo isn't a match for 8 minions anymore.
But you still can have some casualties.
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hendrikpfaff

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #242 on: September 27, 2017, 12:04:17 PM »

Maybe the serum (As drug) to transform then into the purple minion. (Maybe make it costy so it can't be produced so easily)
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Canute

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #243 on: September 27, 2017, 12:43:39 PM »

Since you just need 2 minions to breed an army of evil minions, and their fighting abilities are too strong compared others i don't think thats a good idea.
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SpaceDorf

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #244 on: September 27, 2017, 01:37:40 PM »

If you make the purple Minions untameable this is a wonderful Idea.

I don't think they were tamed in the movie .. they just did not kill each other.
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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #245 on: September 27, 2017, 02:18:51 PM »

If you make the purple Minions untameable this is a wonderful Idea.

I don't think they were tamed in the movie .. they just did not kill each other.

I thought I made purple minions extremely difficult to tame already?

Anyway I had been thinking, are they too OP...? should I tone them down further?

hendrikpfaff

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #246 on: September 27, 2017, 02:28:44 PM »

Since you just need 2 minions to breed an army of evil minions, and their fighting abilities are too strong compared others i don't think thats a good idea.

Make it so that Purple Minions don't breed?
Then if you had a serum that you have to give to a normal minion it could be made from a thrumbo horn and neutro or someting valuable.
« Last Edit: September 27, 2017, 02:30:24 PM by hendrikpfaff »
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Walking Problem

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #247 on: September 27, 2017, 02:45:02 PM »

Make it so that Purple Minions don't breed?
Then if you had a serum that you have to give to a normal minion it could be made from a thrumbo horn and neutro or someting valuable.

From my experience with the RimSlaves mod (while working on the Dothraki) - it is not possible to change the texture of an animal/pawn in the game. And if I spawn a purple one and kill the yellow one - the purple one would be a totally different identity than the yellow one. (it cannot inherit the identity)

At least my coding abilities limits me at that.

SpaceDorf

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #248 on: September 27, 2017, 05:18:02 PM »

If you make the purple Minions untameable this is a wonderful Idea.

I don't think they were tamed in the movie .. they just did not kill each other.

I thought I made purple minions extremely difficult to tame already?

Anyway I had been thinking, are they too OP...? should I tone them down further?

No, actually I meant what followed after .. if you turn tamed yellows into purples they become untameable and you have an uncontrollable army of flesh eating monsters ..

- remember Evil, not smart.
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Maxim 1   : Pillage, then burn
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Canute

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #249 on: September 27, 2017, 05:42:25 PM »

From my experience with the RimSlaves mod (while working on the Dothraki) - it is not possible to change the texture of an animal/pawn in the game. And if I spawn a purple one and kill the yellow one - the purple one would be a totally different identity than the yellow one. (it cannot inherit the identity)
I think that is the smallest problem! :-)
Do you realy think when you turn someone into an evil one he is still the same ?
But if you think about these serum it would be nice if you can keep the name with an Evil-prefix.
I think the serum should work like an infection/poison. After you inject it to the minion he should act normal a few days, then goes berserk for a day, and then become a tamed evil-minion.

Yes evil minions are hard to tame, and i was not succesful to tame or get a bond with a pair of them. And i tryed it with the Jedi-tamer, who could brainwash the minion if he get angry.
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Walking Problem

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #250 on: September 28, 2017, 12:34:21 AM »


No, actually I meant what followed after .. if you turn tamed yellows into purples they become untameable and you have an uncontrollable army of flesh eating monsters ..

- remember Evil, not smart.

I think that is the smallest problem! :-)
Do you realy think when you turn someone into an evil one he is still the same ?
But if you think about these serum it would be nice if you can keep the name with an Evil-prefix.
I think the serum should work like an infection/poison. After you inject it to the minion he should act normal a few days, then goes berserk for a day, and then become a tamed evil-minion.

Yes evil minions are hard to tame, and i was not succesful to tame or get a bond with a pair of them. And i tryed it with the Jedi-tamer, who could brainwash the minion if he get angry.


Ah.... I see what you all mean...

Interesting. That would add a new dimension into the game, when you need to buy the PX-41 serum to turn the yellow Minion into a purple Minion....

So what you guys think it should work? Could it be: You have a tamed minion, set operation on it, apply serum, then it will give the yellow minion a "disease", which it will get more and more serious until it "dies" and respawn as a purple.....

The name cannot be kept... at least I have no idea how to code that. 

---

Should I nerf the Purple a bit more? Like half the life?

hendrikpfaff

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #251 on: September 28, 2017, 10:09:37 AM »


No, actually I meant what followed after .. if you turn tamed yellows into purples they become untameable and you have an uncontrollable army of flesh eating monsters ..

- remember Evil, not smart.

I think that is the smallest problem! :-)
Do you realy think when you turn someone into an evil one he is still the same ?
But if you think about these serum it would be nice if you can keep the name with an Evil-prefix.
I think the serum should work like an infection/poison. After you inject it to the minion he should act normal a few days, then goes berserk for a day, and then become a tamed evil-minion.

Yes evil minions are hard to tame, and i was not succesful to tame or get a bond with a pair of them. And i tryed it with the Jedi-tamer, who could brainwash the minion if he get angry.


Ah.... I see what you all mean...

Interesting. That would add a new dimension into the game, when you need to buy the PX-41 serum to turn the yellow Minion into a purple Minion....

So what you guys think it should work? Could it be: You have a tamed minion, set operation on it, apply serum, then it will give the yellow minion a "disease", which it will get more and more serious until it "dies" and respawn as a purple.....

The name cannot be kept... at least I have no idea how to code that. 

---

Should I nerf the Purple a bit more? Like half the life?

Exactly what I ment, I'm just not that good in English. XD
Someting like.. You buy the serum from the traders then you administer it to the minion trough operation after that you get the effect of the serum and it keeps getting more severe intil it dies and spawns a Purple one. (Maybe you can make it so that it uses the devtool for taming it when it spawns)
« Last Edit: September 28, 2017, 10:12:47 AM by hendrikpfaff »
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SpaceDorf

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #252 on: September 28, 2017, 11:07:36 AM »


So what you guys think it should work? Could it be: You have a tamed minion, set operation on it, apply serum, then it will give the yellow minion a "disease", which it will get more and more serious until it "dies" and respawn as a purple.....

The name cannot be kept... at least I have no idea how to code that. 


If you know the time when the minion dies and the purple gets spawned,
you could copy the Pawn-Data to a temporary Pawn before you spawn the new one ..

TempPawn.Defs<-YellowMinion.Defs
YellowMinion.Disappear.
TempPawn.Race<-PurpleMinion
PurpleMinion.Create
PurpleMinion.Defs<-TempPawn.Defs ..

in theory .. worst case scenario is that you have to torture some pointers until C# obeys your commands ..
one of the things I don't like about true OOP.
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Maxim 1   : Pillage, then burn
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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #253 on: September 28, 2017, 12:53:20 PM »

That would be painful to do.... lol

Honestly, I have no idea if I am able to ever copy over the pawn data... I will try someday

I'm thinking, if we create our own purples? Then should I still keep the purple raids event? =x 

Canute

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Re: [A17] Minions Ver 4.2 Released!!! (now supports A Dog Said)
« Reply #254 on: September 29, 2017, 03:20:36 AM »

Just ask yourself, If you can breed your own tictac's (yellow minions) do you should still get minion manhunter packs or minion events ?

Ofcouse yes, we need more events ! :-)
Just got an idea about an minion event.
Do you know the US girlscouts who sells cookies ?
Day 1, one minion/evilminion appear at your map and ask for 10 food. If you agree he will move to your colony grab 10 food (raw) and drop a random item ,he grabed on his travel.
Day 2, two minion ....
Day 3, four minion ....
Day 4, eight minion ....
...
If you refuse, there is some chance these minion(s) turn into a manhunter pack but the chain event end.

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