This game makes you evil

Started by Shurp, March 28, 2017, 09:42:31 PM

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Shurp

Sebastian Despy has been a liability to the colony for over a year now.  He's a story writer medieval lord, incapable of dumb labor or skilled labor.  Which means he spends all his time researching technologies I don't need.  He at least can shoot a gun straight so I hadn't killed him off yet...

Except now his worthless son just landed in a drop pod.  Incapable of violent, screw that. 

So I just stripped Sebastian naked and sent him out to freeze to death next to his son.  Two birds, one stone.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Jovus

Quote from: Shurp on March 28, 2017, 09:42:31 PM
So I just stripped Sebastian naked and sent him out to freeze to death next to his son.  Two birds, one stone.

I may have misheard, but what I'm pretty sure you said was that you gave Sebastian an exciting new opportunity to found a family-owned meat-packing business.

Greep

Man shurp, you're still this picky? :P
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Canute

Next time just arrest him, so he is a training partner for your warden.
And your Doc can pratice at him after the whole colony gave him some headnuts once the day.

b0rsuk

It helps colonist are so incredibly stupid and lazy. It's hard to relate to them.

SpaceDorf

Come on, he gave those two guys the manliest bonding experience there is.

They died for their believs .. Together as Father and Son.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Shurp

Quote from: Greep on March 28, 2017, 10:16:49 PM
Man shurp, you're still this picky? :P

I've gotten better.  I now accept 0-skill shooters and hand them a pistol to shoot walls for a while, so long as they're not *prohibited* from farming/mining/etc.  I figure they'll be useful at it eventually even if not off the bat.  And it has worked beautifully.  I now have 14 colonists with assault rifles wiping out the hordes that show up.

Ooops, 13 I mean ;->  Yeah, it was a beautiful bonding experience.

(I discovered that it's easier to convince him to freeze to death if you put a medical sleeping spot and order him to rest until healed as soon as he has frostbite.  Just remember to turn off your doctors so they don't run out to treat him)
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Greep

Quote from: b0rsuk on March 29, 2017, 03:50:25 AM
It helps colonist are so incredibly stupid and lazy. It's hard to relate to them.

Unless they're too smart and very neurotic.  But then you hate them more xD

I would've used them for manhunter thrumbo herding in that case  ::)
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Granitecosmos

You can choose not to be evil. It usually adds extra difficulty but the option is there. When I get undesirable colonists or some of my guys become undesirable due to a better alternative I just send them to my mining penal colony.

Most of the time I don't even accept people with annoying traits or incapabilities. I'm not even recruiting prisoners anymore, hell I don't even imprison raiders anymore (organ harvesting too profitable). I don't butcher humanlikes either (human leather too profitable). Randy makes sure I get a few poor sods crashing once in a while, sometimes I get a few visitors downed by wildlife or temperature mismatch; those can also offer to join. I tend to keep my individual colonies rather small nowadays.

The trash gets to hit rocks in the mining camp, they form a small community and usually get by. A few beserk breaks here and there helps keeping the population in line. They stay until they expire or until they actually form a stable colony themselves. The camp helps them concentrate on their work.

Shinzy

Quote from: b0rsuk on March 29, 2017, 03:50:25 AM
It helps colonist are so incredibly stupid and lazy. It's hard to relate to them.

I can relate

PotatoeTater

I just arrest and sell my bad ones into slavery.
Life is Strange

milon

#11
Wow, I had a total derp moment just now and read PotatoeTater's post above as:

Quote from: PotatoeTater on March 29, 2017, 10:41:42 AM
I just arrest my smelly and bad ones into slavery.

LOL  ;D

Quote from: Shurp on March 29, 2017, 07:01:31 AM
I've gotten better.  I now accept 0-skill shooters and hand them a pistol to shoot walls for a while, so long as they're not *prohibited* from farming/mining/etc...

Alternatively, you can have them aim at Rock or Compacted Steel or something, and they (slowly) mine while getting better at shooting.  Just have them do it at point blank range to avoid "training accidents".  ;)

EDIT - On the original topic, I would argue that the game doesn't *make* you evil, but rather gives you opportunities to express the evil that's already within you.  Don't think about that too hard.  ;)

SpaceDorf

[quote author=milon link=topic=31396.msg321919#msg321919

EDIT - On the original topic, I would argue that the game doesn't *make* you evil, but rather gives you opportunities to express the evil that's already within you.  Don't think about that too hard.  ;)
[/quote]

Why not ?
How often is it, that I wish I could just sell off some co-worker or shoot someone into space ...
So Rimworld only is the opportunity to live out these desires in a save environment.

*going to rename some prisoners*
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

PotatoeTater

Quote from: milon on March 29, 2017, 11:29:40 AM
Wow, I had a total derp moment just now and read PotatoeTater's post above as:

Quote from: PotatoeTater on March 29, 2017, 10:41:42 AM
I just arrest my smelly and bad ones into slavery.

LOL  ;D

They usually are smelly too :P
Life is Strange

RazorHed

I send the craps on a solo caravan to nowhere with zero food . I'm almost positive you miss the colony member died debuff this way.