Is there a way to do this?

Started by mimib14, June 03, 2017, 11:12:25 PM

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mimib14

IDK how to really explain this properly or if it's a dumb idea, but here goes. I'm a huge newb to any kind of coding and my knowledge starts and ends at changing a few lines of XML and HTML through a lot of trial and error, so I'm probably missing some obvious solution or asking about something annoyingly complicated.

I'm trying to figure out how to model a more complex brain. I want to kind of... override the default brain? And change it into my brain model. I want it to be made of different parts, with each part having certain functions, but while still being considered parts of the same major organ. Kind of like the way fingers are considered part of the hand but are also their own thing.

I'm also thinking about the possibility of modeling the nervous system, and probably related conditions like neuropathies too. I think it would be considered an organ, but maybe also with subparts like the brain model, so it could model damage to nerves in each area? And located in the entire body underneath the skin but having a small coverage so it wouldn't get easily destroyed?

IDK if there's some way to do any of that, though, or at least not without being super incompatible and mod-unfriendly and causing boatloads of problems. I don't know a lot about programming, so I don't really know what anything does or what it means. Are these things I discussed doable, or is it way too complicated to be worth it??

KeenKrozzy


kaptain_kavern

Have a look in the body/bodydef files for start ;-)

AngleWyrm

Quote from: mimib14 on June 03, 2017, 11:12:25 PMI'm trying to figure out how to model a more complex brain. I want to kind of... override the default brain?
The topic you're asking about is called Artificial Intelligence, which is mostly about searching and sorting information. The root meaning of the word intelligence comes from Latin, inter "between" + legere "choose, pick out, read,"  "to collect, gather;" and those root meanings are a good description of what AI is about.
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mimib14

Quote from: AngleWyrm on June 04, 2017, 01:18:52 AM
Quote from: mimib14 on June 03, 2017, 11:12:25 PMI'm trying to figure out how to model a more complex brain. I want to kind of... override the default brain?
The topic you're asking about is called Artificial Intelligence, which is mostly about searching and sorting information. The root meaning of the word intelligence comes from Latin, inter "between" + legere "choose, pick out, read,"  "to collect, gather;" and those root meanings are a good description of what AI is about.

^^; I meant override more literally, like changing the body part itself in the game code so I could split it up into lobes. I'm gonna take a look at the game files like kaptain_kavern mentioned

Fluffy (l2032)

I'm assuming you'd want those different lobes to also be linked with different abilities? E.g. speech, art, manipulation, etc? Or are you looking for just a cosmetic change?

A more or less cosmetic change would be fairly simple, hooking them up with their respective functions a bit more tricky (but still doable in xml, the trick is to give them "[Capacity]Source" tags).