RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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milon

#840
Quote from: Coenmcj on March 22, 2015, 09:03:24 PM
Quote from: Dr. Z on March 22, 2015, 05:14:23 PM
I'm still wondering who makes the TV program.
Well considering that there's no FTL methods and that you've crashed on what is deemed a rimworld. I'd say that it's just transmissions that were broadcasted by other planets years ago. (Or for those more advanced worlds closer to your currently occupied planet, months?)

Or else downloaded from some ship's memory bank (ie. the original explody ship, passing traders, etc).

EDIT - Tynan, any chance that horseshoes can result in injuries?  'Cause that would be awesome!

Tynan

Sorry, no horseshoe injuries.

I thought about work injuries (e.g. butchers chopping their fingers off) but meh, it's not exciting enough to put in yet.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Coenmcj

Not to mention having to balance stuff because of stuff like that, If butchers lose their fingers then they have a permanent malus to anything that needs manipulation, which could lead to further segregation within colonies.
Moderator on discord.gg/rimworld come join us! We don't bite

Latta

Wow, timetables? How does it work? Some resting time for "Fun" and other for working?

b0rsuk

Where do they get the horseshoes from if there are no horses ??

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

rsdworker

i love it but we could set as group or individual - example group of prisoners would have group timetable - something similar shown here - prison architect has group timetables - for that group of prisoners
example - i create colonists group A (mining) and assign the individuals to group and set 0 to 6 as sleep then 7 to 8 food then 9 to 12 - Mining then 12 to 2 - fun time then 2 to 6 - Mining work then 6 to 7 (food) then 7 to 0 fun time (no work)
also night shifts would be ideal - sleep in day and work in night example 24 hour medical room staffed by four doctors who iding around in medical room for emergencies or any such
so one doctor works from 6am to 12pm then shift swap other doctor comes on duty at 12pm to 6pm then swap other doctor so night doctor works from 6pm to 6am
also days would be factor as well - on saturday and sunday - no mining work or any work expect food cooking and medical and any emergency repairs

RemingtonRyder

I like the change from deconstruct to uninstall.

Shinzy

Eternal nightshift for the abrasive midnight crew!

b0rsuk

Timetables can have balance consequences. For instance you'll be able to build four 5x5 rooms and make 12 colonists sleep in them. This assumes 8 hours of sleep.

I have hard time coming up with practical uses for timetables in Rimworld. The reason timetables exist IRL is because we have so many fixed events and activities, especially job and school. Rimworld doesn't have these. You can do stuff at any hour. I think it's mostly for flavor.
I guess I will put my soldiers on the same shift with a fixed sleep period, so they're always synchronized and can go repel a raid.

Evul

Quote from: Shinzy on March 24, 2015, 04:48:49 AM
Eternal nightshift for the abrasive midnight crew!

YES! xD

Coenmcj

I have no words but thank you... just... thank you...
Moderator on discord.gg/rimworld come join us! We don't bite

Dr. Z

Quote from: b0rsuk on March 24, 2015, 07:14:57 AM
Timetables can have balance consequences. For instance you'll be able to build four 5x5 rooms and make 12 colonists sleep in them. This assumes 8 hours of sleep.

I have hard time coming up with practical uses for timetables in Rimworld. The reason timetables exist IRL is because we have so many fixed events and activities, especially job and school. Rimworld doesn't have these. You can do stuff at any hour. I think it's mostly for flavor.
I guess I will put my soldiers on the same shift with a fixed sleep period, so they're always synchronized and can go repel a raid.

I think the main purpose in RimWorld is to set pauses for your colonists. If they would only relax when there's nothing to do, you would have to wait for them to set new jobs like mining. But with a timetable you can set as many jobs as you want, you can always be sure they get their time to relax.
Prasie the Squirrel!

M


Ykara

Wuhu, the timetables look awesome! I've always wanted this feature!