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Author Topic: [1.0] Animals Logic 🐾  (Read 86452 times)

Flimflamshabam

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Re: [0.19] Animals Logic 🐾
« Reply #195 on: September 18, 2018, 10:11:15 PM »

It's been a while since i messed with rimworld, for some reason i remember animals logic being the mod i used that made alpaca's milkable and let all egg laying animals lay eggs with or without fertilization or being part of the colony or am i thinking of another mod?
« Last Edit: September 18, 2018, 10:14:20 PM by Flimflamshabam »
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Oblitus

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Re: [0.19] Animals Logic 🐾
« Reply #196 on: September 18, 2018, 10:49:50 PM »

It's been a while since i messed with rimworld, for some reason i remember animals logic being the mod i used that made alpaca's milkable and let all egg laying animals lay eggs with or without fertilization or being part of the colony or am i thinking of another mod?
Nope. It was something else.

Canute

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Re: [0.19] Animals Logic 🐾
« Reply #197 on: September 19, 2018, 09:22:37 AM »

Hi,
some comment's about carbon mod.
- I think carbon tile should only have 2 beauty like carpet, or even just 1.
Carbon is maybe easy to clean but it isn't more enjoyable then carpet (at my view).

- Maybe remove these border line at the carbon tile texture, so it got a unique checkmate pattern without the borders each tile.

- Diamond got Sharp damage,blunt damage, cooldown modifier, but can't be used for any weapon production.
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Oblitus

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Re: [0.19] Animals Logic 🐾
« Reply #198 on: September 19, 2018, 11:44:00 AM »

Hi,
some comment's about carbon mod.
- I think carbon tile should only have 2 beauty like carpet, or even just 1.
Carbon is maybe easy to clean but it isn't more enjoyable then carpet (at my view).

- Maybe remove these border line at the carbon tile texture, so it got a unique checkmate pattern without the borders each tile.

- Diamond got Sharp damage,blunt damage, cooldown modifier, but can't be used for any weapon production.
Aesthetics is a subjective thing. I don't get while outdoors has negative beauty, or why all tech is ugly, and generally would prefer tiles over a carpet.

Tile border has a function of creating a grid while being aesthetically neutral (for me).

Diamond should be usable for weapons that can be made of stone.

Canute

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Re: [0.19] Animals Logic 🐾
« Reply #199 on: September 19, 2018, 12:25:47 PM »

Sorry, you right. Diamond is useable for club's.
But a totaly waste of material, club don't got a quality anymore and jade would be a better material for them. But ok.

I just mention about the carbon tile beauty, i think it should be in line with the vanilla carpet.
Wasn't carpet 3 beauty too in the past, when carbon released the first time ?
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Oblitus

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Re: [0.19] Animals Logic 🐾
« Reply #200 on: September 19, 2018, 12:49:59 PM »

Sorry, you right. Diamond is useable for club's.
But a totaly waste of material, club don't got a quality anymore and jade would be a better material for them. But ok.

I just mention about the carbon tile beauty, i think it should be in line with the vanilla carpet.
Wasn't carpet 3 beauty too in the past, when carbon released the first time ?
I don't really remember. I've balanced stats according to difficulty of obtainign this material. Carbon has a much greater material cost.

Kagea

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Re: [0.19] Animals Logic 🐾
« Reply #201 on: September 24, 2018, 05:13:03 PM »

Thank you! Finally my bonded animals can sleep in their masters bedrooms (without "area" forcing them) and i can have a small animal hospital <3
Can't believe it took me so long to find this amazing mod. thanks for sharing!
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Flimflamshabam

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Re: [0.19] Animals Logic 🐾
« Reply #202 on: September 26, 2018, 01:45:07 PM »

Any chance you'd be willing to take over Animal Overhaul? The author hasn't been online since july and i think it makes a good companion to animals logic.
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Oblitus

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Re: [0.19] Animals Logic 🐾
« Reply #203 on: September 26, 2018, 02:00:07 PM »

Any chance you'd be willing to take over Animal Overhaul? The author hasn't been online since july and i think it makes a good companion to animals logic.
My mods are on minimal support now. B19 nerfed out all fun from the game so I've moved on.

Canute

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Re: [0.19] Animals Logic 🐾
« Reply #204 on: October 20, 2018, 12:49:44 PM »

Oblitus,
an issue with latest Animal logic.
When you butcher human at the butcher spot you geting chicken meat not human meat.
Butchering at the butcher table work's fine.

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Oblitus

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Re: [0.19] Animals Logic 🐾
« Reply #205 on: October 20, 2018, 12:55:01 PM »

Oblitus,
an issue with latest Animal logic.
When you butcher human at the butcher spot you geting chicken meat not human meat.
Butchering at the butcher table work's fine.
Works fine for me. Can't reproduce.

Canute

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Re: [1.0] Animals Logic 🐾
« Reply #206 on: October 20, 2018, 01:11:38 PM »

I just wanted to delete my posting.
Can't reproduce it either anymore.
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Mc_Peterson

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Re: [1.0] Animals Logic 🐾
« Reply #207 on: November 25, 2018, 10:18:19 AM »

Maybe in future Stun gun?
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Oblitus

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Re: [1.0] Animals Logic 🐾
« Reply #208 on: November 25, 2018, 11:25:57 AM »

Maybe in future Stun gun?
There are other mods with non-lethal weaponry.

leestriter

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Re: [1.0] Animals Logic 🐾
« Reply #209 on: November 29, 2018, 04:03:01 PM »

Could you make it so animals better avoid fire or have some way to put themselves out?
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