So, finally I present to you Update 1.10.3!This update took a while, but it has some cool new features

So, here is a short description of what I've done all this time:
Updated MAI Updating MAI was one of the hardest parts I've done here.
Not because of the code I've written, but more for the figuring out how the new hediffs work.
Added Cleaningbot/Haulingbot This is another part why MAI took so long. I've started in alpha 9 on the robots, but there the minified objects didn't work so good. Now you can buy yourself a cleaning bot or a hauling bot. If you don't want to do it yourself, you can also buy an inactive MAI which just needs to be finished up.
Added Robot Trader This was a needed part to get you a way to buy robots. So here it is, the robotics trader. This is also where you can get an inactive MAI if you don't want to build one yourself. But note that it's still needed to research the options you want MAI to have except hauling before doing that!
Tactical Computer + Computer Terminal are now JoyGivers and Minifiable The tactical computer and the computer terminal also got a few overhauls. It is now minifiable and you can't build it anymore. But if you happen to get an exotic trader, it may have one or two available.
They are also bot JoyGivers, which means, that your colonists will use them to get their joy increased. (What they'll do is for you to find out.)
Added Incident Anomaly And this is the other part, what took so long. I've build a new incident. This is actually an idea
mrofa had, that I've just implemented, so big thanks there

This one is a bit different from the normal incidents, as you need to send a few of your colonists on a mission which lasts a few days. But with a bit of luck you'll get something good out of it
Note: This incident will only fire, if you have a tactical computer built and powered up and this is the main reason, why you need to start a new colony.
WeaponBase The weapon base is also something I've changed. Now you can only build the manable weapon base by yourself.
If you want to have the automatic version, it must be bought from exotic traders.
Both versions are now minifiable
Various BugFixes And there where a few bugs reported. I hope I've addressed them all now.
Please tell me, if there's one I've missed.
For now I've not updated the Vanilla Enhanced version. I'm unsure what it should get, as the tactical computer is now both a joygiver and a needed object for the incident. Also the WeaponBase is overhauled, to it would fit the vanilla style better..
We'll see, we'll see...
CAUTION: You need to make a clean installation! So delete the old Miscellaneous folder beforehand!
Also to get the anomaly incident you'll need to start a new colony!
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