[1.3] [v0.9.1-WIP] Yes, Vehicles, Finally! - Nightly build is ready for testing!

Started by NinjaSiren, February 25, 2019, 10:18:32 AM

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What vehicle do you want me to add?

Wheelbarrow/Wagon
15 (36.6%)
Sedan/Car/SUV
12 (29.3%)
Real vehicles?
14 (34.1%)
Motorcycle
22 (53.7%)
Red Alert vehicles?
8 (19.5%)
Comment on the forum.
2 (4.9%)

Total Members Voted: 41

NinjaSiren

Quote from: Ruisuki on August 30, 2019, 07:05:30 PM
is vehicle ammo installation only planned for the CE version?

Ill try to include it in one mod, no CE or non-CE version.
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

sidfu

what u do is xpath for any xmo changes needed for CE then for code u have to so similar if it finds CE it changes code to do this or that. u dont realy need a CE specfic but more of the code for it. u can also put in maybe a options menu for it.

NinjaSiren

Quote from: sidfu on September 01, 2019, 10:50:12 AM
what u do is xpath for any xmo changes needed for CE then for code u have to so similar if it finds CE it changes code to do this or that. u dont realy need a CE specfic but more of the code for it. u can also put in maybe a options menu for it.

Don't worry I am not making a CE version. It will be in one mod.

It's just that I need to "bridge" [O21] Vehicle Framework and Combat Extended. The code used for making the weapon installation in my mod uses the vehicle framework's code.

I am looking into the vehicle framework codes and to make other items other than the weapons allowable to be "installed" into the vehicles.
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

Ruisuki

Quote from: NinjaSiren on August 31, 2019, 07:35:43 AM
Quote from: Ruisuki on August 30, 2019, 07:05:30 PM
is vehicle ammo installation only planned for the CE version?

Ill try to include it in one mod, no CE or non-CE version.
nice! I was worried itd be too easy to drive in with a vehicle and just own everyone.

NinjaSiren

Quote from: sidfu on September 01, 2019, 10:50:12 AM
what u do is xpath for any xmo changes needed for CE then for code u have to so similar if it finds CE it changes code to do this or that. u dont realy need a CE specfic but more of the code for it. u can also put in maybe a options menu for it.

I also don't want to xpath ammo changes. This will change many other mods and may break your game and mods. That's why I decided to make my own separate ammo types for combat extended.

The ammo for combat extended will be only a one-time addition. no more patches for it.
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

iLumiX

I installed your mod, and everything seems to work... But I can't assemble vehicle parts. I don't know why, but if it helps, here are my game logs https://gist.github.com/e4ffc3c298372e3c619605a5c72135c0

This is also my modlist.

<?xml version="1.0" encoding="UTF-8"?>

-<ModsConfigData>

<version>1.0.2282 rev726</version>


-<activeMods>

<li>Core</li>

<li>RIMMSAssemble-master</li>

<li>Hugslib</li>

<li>JecsTools-1.1.0.15</li>

<li>-O21-Vehicle-Framework-0.3.1</li>

<li>CombatExtended-master</li>

<li>Yes, Vehicles, Finally!</li>

<li>Multiplayer</li>

<li>1508850027 RimHUD</li>

<li>EdB Prepare Carefully</li>

<li>1552507180 Psychology</li>

<li>730936602 Achtung!</li>

<li>761219125 Defensive Positions</li>

<li>761421485 Allow Tool</li>

<li>848972794 Realistic Rooms</li>

<li>867467808 Camera+</li>

<li>927155256 Simple sidearms</li>

<li>946390822 ResearchPal</li>

<li>AvoidFriendlyFire</li>

<li>WorkTab-master</li>

<li>1446523594 Dubs Mint Menus</li>

<li>1444153939 [L]MoreDetailBody</li>

<li>1421806244 Simple Bulk Cooking</li>

<li>1356838246 Share The Load</li>

<li>1319782555 Snap Out!</li>

<li>1098354593 Animals Logic</li>

<li>Gloomy Vanilla</li>

<li>Gloomy Hair</li>

<li>Gloomy Face [1.0]</li>

<li>Gloomy Dress</li>

<li>ShowHair</li>

<li>Facial Animation</li>

<li>Apparello</li>

<li>725956940 Expanded Prosthetics and Organ Engineering</li>

<li>1569605867 [NL] Custom Portraits</li>

<li>1544345184 Ceiling Light [1.0]</li>

<li>1470065926 [SYR] Set Up Camp</li>

<li>1467764609 Search and Destroy</li>

<li>1454024362 More Faction Interaction</li>

<li>1372003680 Replace Stuff</li>

<li>1316142788 Gear Up And Go</li>

<li>CombatExtendedGuns-master</li>

<li>1845399472 [CP] Get to the Chopper! - Helicopters [1.0]</li>

<li>1714753342 [JPT] Soft Warm Beds - No Hospitality</li>

<li>RunAndGun-1.1.5</li>

<li>Third Reich - Uniforms</li>

<li>[T] MoreFloors</li>

<li>DeepOreIdentifier-master</li>

<li>1206975223 [1.0] Tend Whenever</li>

<li>1203903378 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)</li>

<li>Veinminer-R1.0-master</li>

<li>BetterPawnControl-2.0.0</li>

</activeMods>

</ModsConfigData>

NinjaSiren

Quote from: iLumiX on September 04, 2019, 09:26:25 AM
I installed your mod, and everything seems to work... But I can't assemble vehicle parts. I don't know why, but if it helps, here are my game logs https://gist.github.com/e4ffc3c298372e3c619605a5c72135c0

This is also my modlist.

<?xml version="1.0" encoding="UTF-8"?>

-<ModsConfigData>

<version>1.0.2282 rev726</version>


-<activeMods>

<li>Core</li>

<li>RIMMSAssemble-master</li>

<li>Hugslib</li>

<li>JecsTools-1.1.0.15</li>

<li>-O21-Vehicle-Framework-0.3.1</li>

<li>CombatExtended-master</li>

<li>Yes, Vehicles, Finally!</li>

<li>Multiplayer</li>

<li>1508850027 RimHUD</li>

<li>EdB Prepare Carefully</li>

<li>1552507180 Psychology</li>

<li>730936602 Achtung!</li>

<li>761219125 Defensive Positions</li>

<li>761421485 Allow Tool</li>

<li>848972794 Realistic Rooms</li>

<li>867467808 Camera+</li>

<li>927155256 Simple sidearms</li>

<li>946390822 ResearchPal</li>

<li>AvoidFriendlyFire</li>

<li>WorkTab-master</li>

<li>1446523594 Dubs Mint Menus</li>

<li>1444153939 [L]MoreDetailBody</li>

<li>1421806244 Simple Bulk Cooking</li>

<li>1356838246 Share The Load</li>

<li>1319782555 Snap Out!</li>

<li>1098354593 Animals Logic</li>

<li>Gloomy Vanilla</li>

<li>Gloomy Hair</li>

<li>Gloomy Face [1.0]</li>

<li>Gloomy Dress</li>

<li>ShowHair</li>

<li>Facial Animation</li>

<li>Apparello</li>

<li>725956940 Expanded Prosthetics and Organ Engineering</li>

<li>1569605867 [NL] Custom Portraits</li>

<li>1544345184 Ceiling Light [1.0]</li>

<li>1470065926 [SYR] Set Up Camp</li>

<li>1467764609 Search and Destroy</li>

<li>1454024362 More Faction Interaction</li>

<li>1372003680 Replace Stuff</li>

<li>1316142788 Gear Up And Go</li>

<li>CombatExtendedGuns-master</li>

<li>1845399472 [CP] Get to the Chopper! - Helicopters [1.0]</li>

<li>1714753342 [JPT] Soft Warm Beds - No Hospitality</li>

<li>RunAndGun-1.1.5</li>

<li>Third Reich - Uniforms</li>

<li>[T] MoreFloors</li>

<li>DeepOreIdentifier-master</li>

<li>1206975223 [1.0] Tend Whenever</li>

<li>1203903378 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)</li>

<li>Veinminer-R1.0-master</li>

<li>BetterPawnControl-2.0.0</li>

</activeMods>

</ModsConfigData>

Try placing this mod as the last mod loaded, and I knew there is a possible conflict between Achtung and [O21] Vehicle Framework that this mod needs to work.

Link of the conflict:
https://github.com/neronix17/-O21-Vehicle-Framework/issues/9

And I don't know if this mod works with multiplayer mod? Have you tested it with multiplayer? Just curious, I wanted to play with my friend with this mod.
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

Potato211

So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?

NinjaSiren

Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?

When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

Potato211

Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

iLumiX

I have disabled Achtung and put your mod last on my mod list but it is still not working.

NinjaSiren

Quote from: Potato211 on September 04, 2019, 02:50:22 PM
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

Sorry, we cannot circumvent that yet. That issue is part of [O21] Vehicle Framework that this mod needs to work.

It is written in the codes of [O21].
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

NinjaSiren

Quote from: iLumiX on September 04, 2019, 03:18:34 PM
I have disabled Achtung and put your mod last on my mod list but it is still not working.

Try disabling multiplayer mod. Or can you give to me a copy of your mod folder I'll try to play Rimworld with it and test where the bug is.
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

Potato211

Quote from: NinjaSiren on September 04, 2019, 09:29:46 PM
Quote from: Potato211 on September 04, 2019, 02:50:22 PM
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

Sorry, we cannot circumvent that yet. That issue is part of [O21] Vehicle Framework that this mod needs to work.

It is written in the codes of [O21].

What if i manually buff the vehicle's speed through the mod files. Is that possible?

NinjaSiren

Quote from: Potato211 on September 05, 2019, 03:29:08 PM
Quote from: NinjaSiren on September 04, 2019, 09:29:46 PM
Quote from: Potato211 on September 04, 2019, 02:50:22 PM
Quote from: NinjaSiren on September 04, 2019, 02:15:13 PM
Quote from: Potato211 on September 04, 2019, 01:54:57 PM
So i made an account just to ask this: I'm trying to form a caravan with my truck loaded with three of my colonists but when i go to select the route after selecting the truck in the form caravan window it says "you must assign at least one non downed colonist vehicle". What am i doing wrong?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

That's what i've been doing. It's sad to see the tiles per day go down from 88 when i add someone on foot. Anyway to circumvent that?
When make sure you got 1 colonist not inside the vehicle in the caravan. Vehicles are considered animals when in caravans. Makes sure as well as undraft the vehicle before doing caravans.

Sorry, we cannot circumvent that yet. That issue is part of [O21] Vehicle Framework that this mod needs to work.

It is written in the codes of [O21].

What if i manually buff the vehicle's speed through the mod files. Is that possible?

You can, but you still need 1 pawn outside the vehicle. Will it change caravan speeds?
[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!