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Author Topic: [MOD] (Alpha 8) "It Is Time Mod" v1.2 Awesome Melee Wepons! Mjolnir!!  (Read 11073 times)

blaze7736

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Hey guys and welcome to my 3rd mod on the request of the post "It Is Time" i have made this mod which adds cool Melee Weapons. eatKenny has done the textures for the lightsabers so heaps of thanks to him.

What This Mod Adds:
Lightsabres
Jeremy Clarkson's Hammer
synthesized Mjolnir
Monkey King Bar

Version Log:

v1.2 Updated to Alpha 8
Just and Update thanks to silverdragon

V1.1 More Stuff
Added Jeremy Clarkson's Hammer
Added Monkey King Bar
Added synthesized Mjolnir
Added New Damage Types
Added Interact Sounds for Lightsabres

V1 Release
Added 4 types of Lightsabres

Download: https://www.dropbox.com/s/cgh063l6gg5d73e/It%20Is%20TimeA8-V1.2.rar?dl=0

So Enjoy the mod guys please comment below what you want to see in the future so thanks guys. Blaze

Other Mods By Me:
Grow Goods: https://ludeon.com/forums/index.php?topic=6811.0
« Last Edit: May 01, 2015, 10:16:20 AM by MarvinKosh »
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Rikiki

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1 Awsome Melee Wepons! lightsabers!!
« Reply #1 on: October 17, 2014, 03:12:25 AM »

Just a little question... What about balance? ::)
Not tested but cooldown is 20 ticks and min damage is 200!!!! => so 1 attack = 1 dead :o
Seems a little bit OP...

Other small details:
- given their respective cost, no one will ever equip them as they will never have enough money.
- the techLevel should be set to Spacer, not Midworld?

I hope you will try and balance it, the graphics are nice! ;)

blaze7736

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1 Awsome Melee Wepons! lightsabers!!
« Reply #2 on: October 17, 2014, 03:24:47 AM »

yer the request was for the light sabre to be an op weapon that did heaps of damage like 1 hit ko and so i made the price high and made it op so i can lower the price and leave it op or make it weaker so maby 2 hit and cheaper and i missed the tab for techLevel ty for pointing it out
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eatKenny

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1 Awsome Melee Wepons! lightsabers!!
« Reply #3 on: October 17, 2014, 05:12:40 AM »


and for those who want to see how it looks 8)


SleepyFox

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1 Awsome Melee Wepons! lightsabers!!
« Reply #4 on: October 17, 2014, 05:51:49 AM »


and for those who want to see how it looks 8)





*Duel of the Fates intensifies*

Those look /really/ cool.
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skullywag

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do they go "wommmmm" when you hit? if not booooo.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

eatKenny

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do they go "wommmmm" when you hit? if not booooo.

the Auther will work on it, you can follow the progress here:

https://ludeon.com/forums/index.php?topic=6527.0

Ptolisgoodguy

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Everyone was asking for them and now that there here people start complaining.
Lightsabers were always OP unless you were fighting a guy with a lightsaber.
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Goldsmyths

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So about the OPness.

So yeah, if you don't wield a light saber, you'd dish out a 1HK on anything your size.
But not with other light saber wielder. So, if you make equipping light saber add a certain number of defense against its target, you should be having duels right?
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Dragoon

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cool and the saber battles can't happen unless it's added to what the ai can spawn with.
« Last Edit: October 17, 2014, 05:05:51 PM by Dragoon »
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

blaze7736

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1 Awesome Melee Wepons! lightsabers!!
« Reply #10 on: October 18, 2014, 12:09:58 AM »

Hey guys V1.1 is now here with Jeremy Clarkson's Hammer, synthesized Mjolnir and Monkey King Bar added to the game enjoy
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Dragoon

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1.1 Awesome Melee Wepons! Mjolnir!!
« Reply #11 on: January 28, 2015, 12:49:38 PM »

will this be updated for alpha 8 or 9?
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

FridayBiology

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1.1 Awesome Melee Wepons! Mjolnir!!
« Reply #12 on: January 28, 2015, 09:01:02 PM »

Alpha 9 "Force Awakens" :P
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SilverDragon

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1.1 Awesome Melee Wepons! Mjolnir!!
« Reply #13 on: January 28, 2015, 09:08:33 PM »

I just kind of semi-updated this mod for Alpha 8, getting the swords to parry and provide protection is a whole another thing. ;D
https://www.dropbox.com/s/cgh063l6gg5d73e/It%20Is%20TimeA8-V1.2.rar?dl=0
« Last Edit: January 29, 2015, 12:43:09 AM by SilverDragon »
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blaze7736

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Re: [MOD] (Alpha 7) "It Is Time Mod" v1.1 Awesome Melee Wepons! Mjolnir!!
« Reply #14 on: January 30, 2015, 11:25:35 PM »

Thanks a lot sliverdragon have been away from rim world from some time if you guys have any sugestions on what you want added i could duck back in for a bit and add them but so glad for your help if you have more time i am in need of someone to update my other mod Grow Goods: https://ludeon.com/forums/index.php?topic=6811.0 would appreciate it if you can if not that fine
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