This is probably a question that would be better off asked on the Conveyor thread.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2
General Discussion / Re: What is the current state of Rimworld on Greelight?
March 22, 2015, 01:14:49 PMQuote from: fatyguy on March 22, 2015, 12:18:01 PMThe game is already on Greenlight.Quote from: rikkarth on March 22, 2015, 10:22:51 AMQuote from: SSS on March 22, 2015, 10:02:34 AM...you can buy the game on the main website right now.
You won't get the Steam key when/if it is released. And that's why people are holding back.
That's hardly a valid reason.
As to comment on the OP, I for one love that this game isn't on greenlight since the herds on people on there don't understand what early assess is or entails and having tons of people spam bad reviews would hurt in the long run.
#3
General Discussion / Re: RimWorld change log
March 18, 2015, 12:52:55 PMQuote from: keylocke on March 18, 2015, 12:46:07 PMYou can build an indoor stockpile with a beacon, and then place a beacon outside. The traders will take the items from your export pile(inside beacon), and drop off the silver and items you buy in your import pile(outside beacon).
i just recently started A9, and i noticed the deterioration of items in stockpile left outdoors (which lowers the price.
can you trade items on indoor stockpiles? what about unroofed areas, do items deteriorate inside those areas too?
#4
General Discussion / Re: RimWorld change log
March 17, 2015, 10:32:16 PM
Basically just allowing the players to build a working game room. Nice.
#5
General Discussion / Re: RimWorld change log
March 16, 2015, 11:45:30 PMQuote from: Darkhymn on March 16, 2015, 02:48:43 AMIt's now the fun system
Hopefully the new joy system will be as interesting as I hope it will. I'd love to have a reason to give my colonists time to idle or focus more directly on their passions.
Gives those idle colonists something to do in between crafting shirts and making walls.
#6
Outdated / Re: [Mod](Alpha 9) Graves (1.0)
March 16, 2015, 12:15:58 PMQuote from: Leeman on March 16, 2015, 11:43:47 AMHe means have it set up as:
Hey.
Thanks for the replies guysQuote from: imuteyou on March 16, 2015, 11:41:33 AM
Hi! Dropped in to say that it's a good ideea, but please fix the .rar( Just archive a folder with About, Assemblies and Defs ); it would be a better layout.
What exactly do you mean?
http://i.imgur.com/eObDLAI.png
that's what I get if I download the .rar.. And that's how you mean it or?
-Graves(Main folder)
-About
-Assemblies
-Defs
#7
General Discussion / Re: Double Beds??? Why?
March 16, 2015, 10:31:30 AMQuote from: Mikhail Reign on March 16, 2015, 03:07:13 AMI'm always worried I'd fall off a single bed during the night since I sleep in the middle of a queen.Quote from: Silvador on March 16, 2015, 02:18:49 AM
I sleep in a Queen sized bed. Believe me, it is SO nice having all that extra room to yourself. Your colonists will love you for spacious double beds all to themselves.
This. Have owned a Queen bed since I was in highschool. I don't understand how people can even sleep in a single bed - may as well be a couch
#8
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack FREEZES!!
March 15, 2015, 12:23:43 PMQuote from: CrazyJayBe on March 15, 2015, 12:06:44 PMWhy exactly do you have two core folders, you never really explained that.
-snipped-
#9
Releases / Re: [MOD] (Alpha 9) Rimfire - vanilla style gun mod (v1.2 - 27th Feb 2015)
March 14, 2015, 05:37:03 PMQuote from: Mechanoid HiveMind on March 14, 2015, 04:49:46 PMYes, there's another download for CR for Rimfire on the OP.
Is this compatible with the combat realism mod?
#10
Outdated / Re: [MOD] (Alpha 8) Antiqua - Historical statues
March 14, 2015, 12:58:38 PMQuote from: KoalaB on March 14, 2015, 12:08:39 PMWell now the muffalo had a slight blush to it.QuoteIt needs the cowboy hatYou were absolutely right, the muffalo looks way more confident about itself with the hat.
It needs a kerchief to hide it's shame.
#11
General Discussion / Re: What happens after you leave?
March 13, 2015, 08:18:41 AMQuote from: BetaSpectre on March 13, 2015, 05:56:25 AMOr even buy some survival meals and lock them away.
Pawns come. Fight. And leave.
If you get the lucky colonist pawn joined colony event then you can start over.
Probs gonna be living off of berries until the farms come back.
#12
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
March 10, 2015, 05:32:00 PMQuote from: submittofluff on March 10, 2015, 02:20:58 PMSpamming is whatever the moderator deems it to be at the time, and a quiet thread is no excuse to break the rules.Quote from: Feniks on March 10, 2015, 04:52:40 AM
Dude acoordinator what on earth are you doing spamming your stream in this thread? There are better was of promoting than spam. Have some decent comments, use video section etc.
lol to anyone who cares, SORRY. I get warning for posting one post, Spamming is multiple posts by definition. There is no MOD PACK video section. Epyk Pack is such a different game from Rimworld vanilla AND its not like the thread was busy with anything useful conversation wise as we are all just waiting for Epyk to release his awesome pack.
#13
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
March 09, 2015, 12:05:15 PMQuote from: Incompatibility on March 09, 2015, 11:46:31 AMAnd this mod never used Stargate.Quote from: MrSurvivor on March 09, 2015, 11:11:41 AM
Um Epyk if you can could you please give us the mod order so we can do it ourselves?
And mods not updated:
-Autohauler
-Central Heating
-Ceiling Lights
-Better Beacons
-Darkness
-Icesheet
-Modular Hydroponics
-*Power switch is obsolete*
-*Quality labels obsolete*
-Rimtroopers
-Roof Support
-Stargate
So as you can see he can't update to alpha 9 until these mods are updated
Darkness is updated
#14
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
March 07, 2015, 06:57:01 PM
Whatever happened, please remember to avoid starting any kind of witch-hunt. We don't need the forums jumping to conclusions just yet.
#15
General Discussion / Re: 2 Prisoner Questions
March 01, 2015, 09:31:36 PMQuote from: loc978 on March 01, 2015, 08:17:59 PMI went in after posting and dropped a bunch of weapons on the ground (Pistols, PDWs, knives, shivs, a mace, a minigun) and then a bunch of clothing. The prisoner ignored every weapon and just put the clothes on. I'm still confused as to how he managed to get a button-up, duster and pants on while in restraints
I always assumed the "In restraints - slowed" debuff on prisoners meant ankles chained together and hands cuffed behind their back. Interesting position to use a shiv from... but maybe they're just cuffed in front. Silly policy, if so. I'd like my colonists' treatment of prisoners to be downright Russian.