Many people post their support issues here, and a number of them do so because they'd specifically like a reply from the forum staff regarding their issue, and not just replies from "some random people on the internet". And even though at the end of the day the forum staff themselves are just "random people on the internet", for the person seeking help the fact that they are forum staff enables them to put greater trust in their answers. So a member of forum staff posting to confirm (or reiterate) an answer that someone else has already provided is a common place on any game's official support forum. And which is an important aspect for some people when seeking help, and irrespective of whether or not it's important to you.
So even if you found my confirmation of Canute's answer unhelpful, other people who have been in your positon in the past, and will be again in the future, do find staff confirmation of answers helpful. And it should not be considered unexpected for forum staff to do this in relation to those seeking help with their problems on a game's official support forum. Not least because that is what often distinguishes official support forums/channels from other places the game is discussed, and where help and support can just as likely be sought (but just not official support).
And I'm happy for you that this was the first time you lost a perma-death save in several hundred hours. But don't mistake good fortune for good judgement. You could sit in a lion enclosure for a week and survive without a scratch. Doesn't mean it was a good idea though. Neither does the favourable outcome change the inherent risk involved, nor the 100% one sided risk:reward ratio connected to it. You just got lucky. Simple as that. And if you've dealt with the same number of "Help I've lost my perma-death save" posts that I have, then you might have more realisation regarding just how lucky you have been. Or have been until now.
Playing RimWorld is fun. Perma-death doesn't affect the storyteller, or map/resource generation, or the pawn/animal AI, or anything. Perma-death literally does nothing to the game, it does not enhance the game, and it certainly doesn't add to the fun. And besides, if you want the perma-death playing experience then that can easily be obtained by playing a normal game with auto save enabled, and only manually loading and saving when you start and end a playing session respectively. So the perma-death experience at a greatly reduced risk.
And I said perma-death does nothing, but actually it does do something. Which is to create pointless extra work for the forum staff (and those who generously help us) due to people creating "Help I've lost my perma-death save game." threads like yours, and asking what they can do to recover their one and only save file. With the answer usually being "nothing unfortunately", but what you can do is avoid losing your save again in the future by not playing perma-death. And I will continue to offer this advice, and explain the needless risks being taken by playing perma-death, every time such threads appear. Because it is undertaking a needless risk in exchange for no benefits.
But everyone has to make their own decisions, I can only offer my advice. If people decide to continue playing perma-death after being made aware of the needless risk involved then I can only wish them well and that Lady Luck views their decision favourably going forward.
So even if you found my confirmation of Canute's answer unhelpful, other people who have been in your positon in the past, and will be again in the future, do find staff confirmation of answers helpful. And it should not be considered unexpected for forum staff to do this in relation to those seeking help with their problems on a game's official support forum. Not least because that is what often distinguishes official support forums/channels from other places the game is discussed, and where help and support can just as likely be sought (but just not official support).
And I'm happy for you that this was the first time you lost a perma-death save in several hundred hours. But don't mistake good fortune for good judgement. You could sit in a lion enclosure for a week and survive without a scratch. Doesn't mean it was a good idea though. Neither does the favourable outcome change the inherent risk involved, nor the 100% one sided risk:reward ratio connected to it. You just got lucky. Simple as that. And if you've dealt with the same number of "Help I've lost my perma-death save" posts that I have, then you might have more realisation regarding just how lucky you have been. Or have been until now.
Playing RimWorld is fun. Perma-death doesn't affect the storyteller, or map/resource generation, or the pawn/animal AI, or anything. Perma-death literally does nothing to the game, it does not enhance the game, and it certainly doesn't add to the fun. And besides, if you want the perma-death playing experience then that can easily be obtained by playing a normal game with auto save enabled, and only manually loading and saving when you start and end a playing session respectively. So the perma-death experience at a greatly reduced risk.
And I said perma-death does nothing, but actually it does do something. Which is to create pointless extra work for the forum staff (and those who generously help us) due to people creating "Help I've lost my perma-death save game." threads like yours, and asking what they can do to recover their one and only save file. With the answer usually being "nothing unfortunately", but what you can do is avoid losing your save again in the future by not playing perma-death. And I will continue to offer this advice, and explain the needless risks being taken by playing perma-death, every time such threads appear. Because it is undertaking a needless risk in exchange for no benefits.
But everyone has to make their own decisions, I can only offer my advice. If people decide to continue playing perma-death after being made aware of the needless risk involved then I can only wish them well and that Lady Luck views their decision favourably going forward.