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Messages - vzoxz0

Pages: [1] 2 3 ... 19
1
General Discussion / Re: Luciferium & Chemical Damage
« on: May 02, 2019, 01:29:38 AM »
So neither of the two above answers actually answers the person's question...

I'm reasonably confident luciferium treats chemical damage, but I could be wrong.

2
General Discussion / Re: How I play Rimworld in "Will I Survive?" mode
« on: April 06, 2019, 05:09:31 PM »
Naked brutality is easier as a tribal since you get the mask early. Most underrated item in the game.

3
Suggestions / Re: Equality of Arms - Tribal persistance
« on: March 08, 2019, 03:35:29 AM »
Why would you need advanced technology as tribals? Just use greatbows, and keep your colony value low, you'll be fine. Create interesting traps and chokepoints and there won't be much in the way of issues (keep combat capable tribals high however, like, at least 70% of your colony).

4
Because you're a troll.

5
Suggestions / Re: Ability to Remove Prisoners Eyes
« on: March 06, 2019, 08:00:14 AM »
There are mods for this kind of thing. Lots of them.

6
...I know who the original poster is, I would like _anyone_ who has this bug, to post a save, so that if Tynan does by chance decide to read this post, he can actually look at it instead of go "ok, what am I meant to do with this information".

7
Suggestions / Re: Your Cheapest Ideas
« on: March 06, 2019, 07:55:33 AM »
derped, you might have had an impact if you were here before the "release", but as it stands I doubt Tynan will be implementing a lot of changes. He spent many years developing this and I'm guessing he'll only do gamebreaking/tedious bugs unless he finds free time.

8
You can play RimWorld even if your Internet goes down on Steam.

9
Provide a save, this seems very unlikely.

10
General Discussion / Re: that time i really lost faith in this game
« on: February 28, 2019, 02:03:11 AM »
Buddy you better put a TV in your hospital.

11
Suggestions / Re: We need Poop
« on: December 09, 2018, 09:26:05 PM »
Tygan is the best modder, surely. I hear he's Tynan's evil twin.

12
General Discussion / Re: Largest map - What's the issue exactly?
« on: December 06, 2018, 07:20:35 AM »
The main reason for "large" maps being problematic is balancing it with AI pathing.

Basically the bigger the map is the more retarded your AI gets.

13
General Discussion / Re: Seed for new play?
« on: December 01, 2018, 08:14:10 AM »
You must be messed with the settings, by default there are what, dozens if not hundreds of forest-y areas.

14
General Discussion / Re: Are things with toggled power still using energy?
« on: November 27, 2018, 12:10:46 PM »
He's playing on some easy mode giving them big rooms probably. Either way your answer doesn't do anything for him, since it's about power consumption not about whether a cooler per room being overkill.

15
General Discussion / Re: Are things with toggled power still using energy?
« on: November 27, 2018, 05:12:25 AM »
When toggled to off they do not consume power. Your heaters, however, will draw more power in winter...

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