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Topics - ExampleHat

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1
Mod bugs / 1.3.3117 Family relation gone after reload
« on: October 06, 2021, 06:22:54 AM »
Had this bug before: A raid occurs and I get the notification that one raider is the sister of my colonist. After saving and reloading, the relation between them is gone. From reading on the steam forum, this relationship-vanishing seems to be a kinda common issue.

I am using a few QQL Mods. Loading the savegame without mods didn't change anything. All mods are 1.3 compatible.

The mods are
Auto-Cut Blight
Vanilla Expanded Framework
Common Sense
Blueprints
Colony Manager
Realistic Rooms Rewritten
JecsTools
TechAdvancing
Smart Speed
Harmony
HugsLib

2
In a lot of ways, killing and eating animals in the Animal Personhood meme are treated like killing and eating humans for non-cannibals. That makes sense.

If animals on your map are killed by other animals, e.g. your pet cats, your colonists can just grab the corpses, butcher them and make cook with them without getting a debuff. This is in stark contrast to "I butchered humanlike" for non.cannibals with its hefty -12 mood debuff. Animal Personhood believers would definitely be uncomfortable in a similar way to butcher animals than non-cannibals are if they butcher humans, because they believe the animal to be an actual person.

It also seems a bit exploity and immersion breaking to have a vegan animal personhood colony that butchers any animal corpse left on the map and makes meals to sell them from it.

3
This seems strange - why isn't it allowed to start a fluid Ideology session with the heavy impact memes? I had in mind to start naked brutality with the nudist meme and a tribal start with only animal personhood, but both options are not viable with this restriction.
Seems like an arbitrary restriction and I cannot wrap my head around why it would be in place. Is it about the difficulty of these memes? Because I can already choose to take only the one meme with a custom start when the Ideo is fixed, which is then overall a harder game than the fluid ideology because you can never opt out.
Is it because it is immersion-breaking because it seems unlikely that someone has as their believe only one strong meme and nothing else? You can also already choose to play like that in the custom ideology option since release.

Is there an angle or a reason I am not seeing for this restriction to make sense?

4
- I started Naked Brutality and got the quest to rescue my colonist's brother (a brother wasn't known before)

- After rescuing said pawn, turns out isn't related to my colonist after all. The new colonist's name is the same from the quest, here is a screenshot from the Social Tab and the quest text: https://i.imgur.com/dkt5OE2.png

I am using a few QQL Mods. Loading the savegame without mods didn't change anything. All mods are 1.3 compatible.

The mods are
Auto-Cut Blight
Vanilla Expanded Framework
Common Sense
Blueprints
Colony Manager
Realistic Rooms Rewritten
JecsTools
TechAdvancing
Smart Speed
Harmony
HugsLib

Savegame cannot be attached, if I post with an attachment, the page does not load properly and I am back to an empty "Start a new topic" page.
Or it just takes a while until the post shows up, in that case I apologize for the double post.

5
Ideas / Assign guard animals in your pens
« on: July 28, 2021, 11:34:38 AM »
As probably many players, I was a bit dumbfounded when I saw that some predator animals can just go into my pens and kill my animals. In real life, you would have guard dogs (or in some cases even donkeys) to fight those off. Why not have the option to assign guard animals to pens?

Btw: It doesn't make much sense that so many wild animals can enter and leave the pen, but tamed animals can not.

6
As for now, choosing Animal Personhood leads to your colonists being disgusted by meat. I think it would make sense if you could also choose to make them completely vegan (seeing animals as persons would imply that it is not super okay to drink their milk and eat their eggs) as an extra challenge.

7
General Discussion / Animal Personhood / vegetarianism is confusing
« on: July 25, 2021, 10:39:41 AM »
While I love the inclusion of Animal Personhood as a belief, it feels a bit confusing and not properly tested.

Part 1: What counts as "meat" to trigger the debuff from the precept?

I currently have 3 crashlanders with the belief Animal Personhood and Meat Eating set to abhorrent. For playtesting I started with milk and unfert. eggs.
When they drink milk / eat a meal cooked with milk, they don't get the "ate meat" debuff.
When they eat unfert. chicken eggs (either raw or in a meal), they do get the "I ate meat debuff"

The game clearly states in the description: Eating meat is evil. Not Eating any animal product is evil. Also, the game clearly puts meat and other animal products in different categories in cooking, namely: Meat, Vegetarian, Animal products.

Since eggs are listed as animal products and not meat, they should not give the "I ate meat debuff". On the other hand, since milk eating /drinking doesn't give the debuff, this might just be a bug.

So either the description of Meat eating - precept is wrong or the eating of eggs is bugged.

For Part 2 I assume that eggs are bugged and milk and eggs are ok to eat for believers in the "no meat" precept.

Part 2: Vegetarian or vegan meals

In real life, vegetarian usually means ovo-lacto-vegetarian (so no meat but milk and eggs are ok) and vegan means no animal products at all. The actual book definition of vegetarian rather matches with vegan ("just plants"), but in common language vegetarian = milk and eggs are allowed, vegan = no animal stuff at all.

In the cooking bill section of the game you now have the option to cook vegetarian meals, which is fine, but it goes by the mentioned book definition, so only plant or mushrooms are allowed. While technically correct, this is a little confusing since most people would assume vegetarian = milk and eggs are allowed.

This alone is not an issue, but it gets confusing for whom the vegetarian meals are meant for. If the Animal Personhood believers are allowed to eat milk and eggs (as the description of the precepts imply), then why have an extra option in the cooking bill for meals without animal products at all? For whom is this extra plants-only bill in the stove, if the Animal Personhood believers are cool with milk and eggs? Wouldn’t it make more sense to have a meal option just without meat, if the meal restriction is just about the meat?

Sorry for the long text. tl/dr:


1. Either the description of the meat eating precept is wrong or the outplay in the game is buggy. Eggs are not meat but give the "I ate meat" debuff.

2. The option for "vegetarian" meals is confusing, because what it us doing does not match with what the meal eating precept is about. It disallows meat and animal products, but the precept only forbids meat, so why not allow milk and eggs?

Did anyone of you who played around with this have a different experience? Am I just missing something? This issue kind of ruined my vegetarian colony that wanted to rely on eggs.

To be clear: I am fine with whatever way it is designed, I just would like it to be consistent.

8
I chose Animal Personhood as core belief and set meat eating to abhorrent. I got the -24 ate meat debuff from eating a meal with berries and unfertilized chicken eggs (tested it several times, each time got the debuff anew).

Is this a bug or does count Rimworld all animal products as "meat"? If so, it doesn't become clear from the descriptions, it only mentions meat.

Moderator note:

This has been reworked since this post.

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