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Topics - Drakon22

#1
Ideas / Books?
September 04, 2015, 08:40:45 PM
I would really appreciate some books. I have a lounge, with recliners and a TV, and sculptures and plants and a table and dining chairs, and beer and chocolate. It seems like books should be written, by an author, with different types eg. Biography, fiction, guides etc. They could give different types of skills, like guides could have a random skill they increased, biographies would give them increased joy, fiction could give a randomly generated description and also better joy boost,  it would take a longer time to write. All that would be written at a writers desk, and stored in a bookshelf, which would be a decorative object as well as a storage container for books. Books would degrade ery quickly, like a couple days, when left outside. If a colonist over reads or reads in the dark, then they would be more at risk  for cataracts, or their sight could deteriorate slightly. Then there would be traits like illiterate, who couldn't read, or bibliophile for people who get a lot of joy. Just think it would be a cool idea.

Thanks, Drakon
#2
Ideas / First Aid?
August 25, 2015, 05:31:08 PM
I have lost countless colonists to blood loss in the field. What would have really helped that is first aid and trauma kits. A trauma kit could be carried in the inventory, like food. It would temporarily stop or slow down bleeding and give the colonist time to get to the hospital. However, to balance this, the use of a trauma kit would result in the use of a tourniquet, which could result in the loss of that limb. For injuries to the torso, it would make it more difficult to give aid in the hospital, taking longer or raising the chance of poor treatment, and the use of a trauma kit would increase the likelihood of the injury leaving a scar, so if your colonist was shot in the torso, it would leave an old gunshot more often. Also, with gunshots to the lung, if this was added, the lung shots Could result in open pneumothorax about 30% of the time, which could be treated with a trauma kit. The trauma kit would be researchable, and wouldn't do anything for broken bones, injuries to the kidneys, or other organs.
#3
Ideas / Better armor?
August 25, 2015, 05:15:23 PM
IRL, armor will stop bullets. I think that an armor vest should be able to stop bullets from things like pistols, PDW's, and assault rifles, while Survival rifles, M-24's, charge rifles, etc. went right through. A Kevlar helmet could stop pistols and PDW's, a steel helmet can stop what an armor vest can stop, and power armor could stop everything except M-24, Survival rifle, and charge lances, and heavy charge blasters would go right through. It would protect the torso ( in the case of a vest) and the head (in a helmet). And if that seems to OP (it is) bruising to the torso, or maybe some rib fractures, and concussions and skull fractures, which are admittedly better than GSW.
#4
Ideas / Target practice?
August 25, 2015, 05:07:06 PM
while I may be a minority, I prefer not to use useless colonists as targets. I'd like a dummy to shoot at, and maybe also the ability to put prisoners in little spots down range to be used as targets as well  ;).
#5
Ideas / Legal system?
August 21, 2015, 07:36:39 PM
In a big colony ie 50+, there's bound to be crime. I would like it if we could make that a thing. Murder, and things of that nature. If you can arrest them, punish them, put them on trial, things like that, it'd be great.
#6
Ideas / Diagram For Health?
August 21, 2015, 07:33:23 PM
I love going over my colonists health. I love the health system and how realistic it is. However, a circulatory system, volume of blood, etc. Would be cool.
#7
Ideas / Coffee?
August 21, 2015, 07:25:11 PM
So, some of you may not have this problem, but my tundra colony requires more work and less sleep. Unfortunately this makes them unhappy. Coffee would fix this. I feel like it would be best to make it a researchable thing, like you grow beans,  and then you research a coffee machine and and an oven. What do you guys think?
#8
Ideas / Fire Extinguishers
August 09, 2015, 02:01:27 AM
I recently lost a whole colony to an exploding conduit that burned them all to death, because they got trapped inside. I think that the ability to research and produce fire extinguishers, to put distance between your colonists and the fire would be great, because the colonist would be at less risk. Also, in fires, can the roof start collapsing? That would be cool. And lastly, can we get timers for power conduits? So it would deactivate the switch after so long. And tasers. Its no fun to keep having colonists go on hard mental breaks and then being shot to death by a trigger happy oaf. So it would incapacitate. And the ability to set limbs or body parts as the target for colonists, so you could be less lethal. And also, the ability to have animals to transport goods or people would be great.

-Thank, Drakon