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Messages - Milso

#1
Releases / Re: [1.0] Zetrith's Multiplayer
January 31, 2019, 06:53:27 PM
Are 2 people able to be in different settlements at the same time?
Say player A is in main base and Player 2 is building an outpost?

Ideally it would be nice if players work on bootstrap base then run off to create there own base and trade/support each other
#2
I would love to have a mod that you set a schedule for screen shots of your colony.
Have it save into a folder and basically create a time lapse.


#3
Ideas / Re: Forester
May 03, 2018, 03:04:04 PM
Fluffy has a mod that lets you automatically create jobs to harvest.

Colony Manager
https://ludeon.com/forums/index.php?topic=16120.0
#4
Off-Topic / LIF:MMO
February 05, 2018, 06:10:52 PM
Any one else playing this?  Been playing with a few friends on NA Buyan and liking it but could always use more:)
#5
Creative Rewards / Re: Creative Content Creation
October 27, 2017, 02:47:29 PM
Quote from: ruddthree on October 27, 2017, 02:36:40 PM
There is an option to change your password.
Is there a site I'm to be logging into for creative content? all i could find was registration.
#6
Creative Rewards / Creative Content Creation
October 27, 2017, 02:18:58 PM
I remember buying the name in the game package way back when. (cant find the purchase email confirmation.) The send owl email have the info and I remember seeing name appear in game a while back but not any more. Is there a way to verify that name is in game?

Also I tried to register again and it says "Email is already used by another user. Please choose another email."


So TLDR: is there a way to verify my name is ingame and if not how do i resubmit or check submission?
#7
OK I was trying to use the ductwork to cool a room. The outside temp is 50-70C i have one intake (Tried outside and in the room) and 4 smart ducts inside room.  i started adding multipurpose coolers and i could not get the temp down by more than 10c from outside temp.
the network temp is all over the place but does not drop close to 21c i had over 15 multipurpose coolers before giving up on it. 

I tried industrial cooler set to network and it was not even as effective as the multipurpose cooler.

Has anyone gotten this system to work after the duct rework?  I also tried to cool a room with the industrial cooler and intake ducts in the cooler room this was not even very effective.
#8
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
January 16, 2017, 08:07:52 PM
Is there a way to automatically put the suits back on?  Feels very micromanagement manually telling them every morning to suit back up.
#9
there is a patch in OP to disable the raiders using the vehicles.
then just don't use them your self after that.
#10
Quote-Fences are no longer impassable, but have a high pathing cost. This means roofs won't spawn over them just because a regular wall is nearby, and they can't be exploited as super-embrasures.

The problem is now they don't keep wild animals out of my fields.
#11
Outdated / Re: [A12d][ModPack] The ModVarietyPack
February 21, 2016, 02:13:20 PM
Quote from: Curgon on February 21, 2016, 02:02:43 PM
So anyone able to give me a serious answer? Appreciate it.

the modpack developer already did.

Bauxite you smelt Bauxite
#12
Outdated / Re: [A12d] Colony Manager V2
December 19, 2015, 01:47:59 PM
1 request is possible ability to switch growing zones to keep food from flooding.

IE: at 1k corn turn off sowing for growing zone "Corn Field"
#13
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 11, 2015, 11:33:21 AM
When i uninstall and install a terraforming pump if it finished its job before uninstalling it does not work after installing again.
If i remove before it finishes it resumes where it left off instantly finishing up to that point at the new location.

also when making flour it takes 0.5 nutrition but wheat has none so it will not craft flour from wheat
#14
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 04, 2015, 10:28:22 AM
@nemesis that's the same issue i was having and tracked it back to building a fortress shield generator.  Loaded save right before it was finished and canceled it and been fine since.
If i build it again it does the same thing.
#15
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 02, 2015, 10:23:12 AM
Every time I build a fortress shield generator it corrupts my save file.

Steps to reproduce
Build fortress shield generator
Save game
Attempt to load save game

screen goes black and colors begin to load strange but before it does i see something about squad brain in the error.

EDIT: I plan on trying to get a screenshot of error just have not had time to play.

Also is there a way to fix brain injuries in this pack?